ShadyWolfe
Smash Journeyman
- Joined
- Jun 14, 2014
- Messages
- 274
- NNID
- ShaDow94
- 3DS FC
- 1203-9253-9419
It does seem to be more a low risk high reward type thing but the biggest problems with walk off is the removal of the ledge game which in my opinion is one of the most dynamic and special aspects of smashAfter listening to the grievances of others, I kind of get where they come from. It can really degenerate a match when a losing player decides to camp the edge when they are in a pinch. Since they are at a high percent they probably have nothing to lose at that point and it makes the match predictable because one grab and throw could end it. If there was just a bit more of a disadvantage to doing it then perhaps it'd be more tolerated.
My suggestion would be for Sakurai to disable the grab command once you get too close too the screen edge. But hey, what do I know?
Gimmicky is not exactly a bad thing I am sorry for not elaborating enough. Gimmicks is not static game elements that effect the flow of the match like the Flying man or the moving platform Smashville though gimmicks is not exactly bad like the Smashville platform what is "too" gimmicky or bad gimmicky to me would be stages that interfere with the flow of the battle too much and hazards that specifically target individuals like the flying manIt was mostly for reference, I'm aware. Remove Skyloft from starters if needed then. I wouldn't say every counterpick favors characters over another, it's whether or not they intrude on the game slightly; a tournament player will not want to risk having them an open option for the first game if we're going purely by starter principles.
As for a bit more explanation:
It depends on your views. I, for one, would like a larger set of stages; the Wii U has many good stages. What is considered "gimmicky"? You can't just slap on that word and expect a stage to be banned in a snap. My list was mostly just for breakdown analysis from my own views, it's free to interpretation otherwise.
Last edited by a moderator: