No, character bans and stage bans are in a completely different category and cannot be properly compared. So your Sonic example holds no water. There is no penalty for us to keep unused characters legal, but there is a benefit to keeping the stage list clean and simple.
Care to elucidate it? Also,
what? So "nobody picks it" is justification for banning a stage now? What?! Do we just not care about the concept of "don't ban what isn't broken" any more? Do we not consider that maybe in the future, people will find a good reason to pick the stage (say, they start picking up on the stage being a great counterpick in such and such matchup)? What benefit is there to keeping the stage list clean and simple? That new players have an easier time remembering the legal stages? What, is
13 stages so hard to remember? Christ, I wonder how many of them are able to remember what ZSS's 3333 set is! (Terrible. That's what it is. God ZSS has some abysmal customs. But that's beside the point.)
Problems with Castle Seige:
[*]Super fast floor drops as transitions end
Did that in Brawl. In fact, I went back to check how fast it was - if there's a difference, I can't see it.
[*]Transitions give no indication of where the new stage will appear
Did that in Brawl too.
[*]Camera is deceptive during transitions, making the above points less manageable
Sounds familiar, I think I had that problem in Brawl.
[*]Every character can suicide kill with a grab on transitions
Ooh, I remember people
hating me for doing that with MK's stupid dashgrab in Brawl.
[*]Some characters can survive the "suicide" grab that they initiate
...Okay, that's a new one for me, but I'm willing to bet this happened in Brawl too.
[*]Sudden low ceiling during transitions
Certainly nowhere near as bad as Delfino.
[*]First form is too cramped for doubles play
Not that much worse than Battlefield, actually, and the stage does transform.
[*]Second form has the longest-lasting non-permanent walkoffs in the game
Oh man, you remember back in Brawl, when it lasted
even longer and some characters like Falco, Diddy, and DDD could just straight up walk you off the edge to death? Fun times.
[*]Degenerate play can still be seen when 1/3 of the stage has walkoffs
Okay, stop. We are
not calling "temporary walkoff camping" degenerate. Not when it's been around since Brawl. Not when almost everything that made walkoffs a nightmare in Brawl is
gone in this game. Having to deal with 1/3rd of the stage having walkoffs is
not degenerate, and the fact you're calling it that seems to indicate that you don't understand what "degenerate" means.
[*]Second form is ridiculously huge
Do I need to appeal to Brawl again?
[*]The stage is fundamentally different than in brawl, we do not have 6 years worth of testing for it
But that's just it. It
isn't significantly different. All of the same **** is the same. The only difference is that the transformation lasts slightly less time, most of the
really nasty **** from Brawl is gone, and most characters have better recoveries, so if they mess up their spacing when the stage transforms they can almost always come back. Also: forcing grabs in certain spots is harder due to how much better defensive options are, and if you can trap your opponent's landing in place for a suicide grab, then you
earned that kill.
[*]Statues interrupt proper stage control and zoning
Since when does this even begin to qualify as an "issue"? Port Town's cars killing you at 60 is an issue. Pikachu being virtually impossible to catch on Norfair is an issue. The first explosion transition on Orbital Gate Assault that will kill a ridiculous number of characters if they aren't hit is an
issue. This? This is a feature. Anyone complaining about this is a
scrub who needs to learn to play. I try very hard not to overuse that word, but come on. 40 seconds in, the stage shifts and suddenly projectiles lose a lot of their potency and some moves have to deal with doubled hitlag. Then, 40 seconds later, that goes away
. Any TO looking at that and saying, "Yep, seems busted" deserves to have their TO license revoked.
In fact, generally speaking, if you're killing yourself on this stage, it's
your fault. Almost nothing on this list qualifies as an actual problem with the stage unless you're of the opinion that literally anything other than flat+plat is a problem in its own right! A temporary walkoff is not and has never been considered a problem. A situation in which you can force a suicide KO with a well-timed, well-spaced grab is not and has never been considered a problem (Delfino, anyone? Frigate?
Town and City?). Wonky Camera is not and has never been a problem (this one can be counteracted by just
keeping track of where your character is). A temporary transformation that is a bit on the large side is not and has never been a problem. Et cetera. You've basically listed a lot of
really, really, really bad reasons to ban this stage. Which is why this confuses the hell out of me:
So if we still want the have Castle Siege on our Singles and Doubles stage lists, we have to show that these problems aren't large enough to justify banning it. I personally think that someone could legitimately be on either end of this argument and therefore we shouldn't be assuming that people that do not want the stage legal are dumb or are pushing for the ban in bad faith.
I don't think they're pushing in bad faith. I think they, like the FD/BF/SV only crowd, are
morons. It's like if someone said, "Ban Smashville, moving platforms are broken and allow for ridiculous low-% grab kills". You'd think they're an idiot and that they shouldn't be taken seriously, and
rightfully so. Well, that's what I think about anyone who considers the arguments stated above convincing. Like,
what?