Budget Player Cadet_
Smash Hero
What are these other methods? And if they don't maximize competitive depth, why are they considered legitimate?However, I think it would lower your levels of frustration if you realized that there are other methods to choosing a stage list, and those can be also valid (FD BF SV only is not one of them). You see, we as a community have the power to choose a stage list that shapes play in a way that might not contain every non-broken element of the game.
Windy Hill Zone... There's reasonable belief that it encourages stalling and runaway and is degenerate and overcentralizing as a result, similar to Big Battlefield.
Banning a stage to get to an odd number... I dunno. You're removing depth from the game for convenience's sake. Even if nobody uses that stage, this feels wrong.
How can this be construed as anything but the antithesis of competitive play? "I don't want to learn how to deal with X, ban X". That's not how we design rulesets for games; otherwise I would have tried to have Sagat banned at my local USF4 ranbats. The changes are weird, and different, but to the degree that they matter, they will be noticeable, and those that are not noticeable won't matter.Honestly, I don't think I should have to study and quantify every concern I have with this game. I don't think that's fair of you. I'm already discussing and studying a handful of complicated topics, both on and off the boards, and they're already eating into more than a fair amount of my free time.
Just because I'm the one voicing an opinion that many people share, shouldn't mean the burden of solving every problem should fall to me. If it turns out that no other regions are concerned about the changes on 2D, that's fine too, but just fairly certain it can't just be Ottawa that doesn't want to lose stocks to arbitrarily nerfed dodges and not know it.
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