UPDATED
STAGE LIST #1
STARTER
- Battlefield
- Big Battlefield: doubles only due to size
- Final Destination
- Town and City
- Smashville
- Kongo Jungle 64: whether it's at its original or Melee size is unknown (Melee's bigger, BTW)
- Lylat Cruise: was a counter in Brawl but could be a starter to have an odd number of starters
- Miiverse: once released, Lylat Cruise should be a counter unless Kongo Jungle 64 is reverted to its original size
COUNTER-PICK
- Delfino Plaza: was a counter in Brawl
- Luigi's Mansion: was a counter in Brawl
- Skyloft: similar to Delfino Plaza, concept-wise
- Coliseum: walk-offs should be legal due to the removal of chaingrabs
- Castle Siege: was a counter in Brawl
- Halberd: was a counter in Brawl
- Norfair: was a counter in Brawl
- Port Town Aero Dive: was a counter in Brawl
- Pokemon Stadium 2: was a counter in Brawl
- Wii Fit Studio: walk-offs should be legal due to the removal of chaingrabs
- Boxing Ring: walk-offs should be legal due to the removal of chaingrabs
- Pilotwings: there are hazards, but appear for a very short time and are very hard to get hit by
- Wuhu Island: similar to Delfino Plaza, concept-wise
- Windy Hill Zone: (slow) windmill platforms and slightly curved layout, northing OP
QUESTIONNABLE
- Mario Circuit (Brawl): walk-offs could be legal now, so its legality is questionned
- Mushroom Kingdom U: transforming stage, beanstalk section in a scrolling section
- Woolly World: second form leaves a lot of palces to Meteor Smash opponents
- Yoshi's Island (Melee): yellow blocks can give a Meteor Smash section when flipping, walk-offs should be legal
- Gamer: 5-Volt gives high knockback, however it may be predicatble
- Jungle Hijinxs: dual-plane system could be problematic, background plane gives more knockback
- Bridge of Eldin: King Bulbin leaves a hole the middle of the stage, giving Meteor Smash possibilities, walk-off
- Skyworld: when a platform is destroyed, the cloud beneath doesn't absorb Meteor Smashes
- Onett: that black van, overly complex layout
- Orbital Gate Assault: multiple stages, whether or not the Airwings deal damage is unknown
- Kalos Pokemon League: multiple stages, Flood Chamber can give easy SDs
- Garden of Hope: Peckish Aristocrab gives considerable damage, but could be avoided
- Wrecking Crew: breakable walls and ladders, barrels can trap opponents, stage lowers in a seemingly predictable pattern
BANNED
- Mario Galaxy: confusing gravity
- Mario Circuit (Mario Kart 8): certain section gives walls and/or ceilings, making it harder to KO
- 75 m: too big, springs are OP
- Temple: too big
- Pyrosphere: thank you, Ridley!
- Great Cave Offensive: WAY too big, danger zones are OP
- Palutena's Temple: WAY too big
- Gaur Plain: thank you, Metal Face!
- Wily Castle: thank you, Yellow Devil!
- Pac-Land: scrolling stage = blastzones are never in the same location in the stage
STAGE LIST #2
UNIVERSAL
- Omega Random: no more problem with the placement of Omega Stages in the stage ruleset
Note: This is a pre-launch list and, like any other Smash game, may see some major changes as time goes by.