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Stage Advantages for Characters Chart

Omis

my friends were skinny
Joined
May 22, 2008
Messages
2,515
Location
including myself in your posts
C. Falcon is around a two on FD. Because of the long size any one with a projectile can camp him well. Also thanks to there being no platforms he cant put his good up air to use. We all know Falcon has no approaches and this is made even worse by FD's layout.
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
The marth boards are currently doing a stage discussion and rating each stage. you should use those numbers in your chart.
 

Nightshine

Smash Journeyman
Joined
Feb 19, 2008
Messages
253
Location
Carroll County, Maryland
The marth boards are currently doing a stage discussion and rating each stage. you should use those numbers in your chart.
This is the numbers for the Marth boards stage discussions.

Battlefield- 9

Final Destination- 7

Smashville- 7.5

Yoshi's Island(brawl)- 5

Delfino Plaza- 9

Lylat Cruise- 7

Jungle Japes- 4

Castle Siege- 7

Halberd- 8

Rainbow Cruise- 5

We are still discussing the rest of the stages but for now those are Marths ratings with 1 best the worst and 10 being the best. Now go add these to the list please.:)
 

fromundaman

Henshin a go-go Baby!
Joined
Sep 26, 2008
Messages
6,416
Location
Miamisburg, OH
NNID
Fromundaman
3DS FC
2105-9186-1496
Here's another:

Ganondorf:

Pirate Ship: 6-7 Water... everywhere. This means water spike KOs! + You can flame choke them into the water then spike. Also, the platforms are just high enough that you can Usmash and Uair through them. Finally, the Catapult Ganocide is just epic.

Delfino: 5-6 The platforms are at a great height for Usmashes and Uairs, but the fact that the bottom platform is transparent can be bad for Ganon, since he can't edgeh\og as efficiently (since Flame Choke will send you right through the platform to your doom instead of grabbing the ledge.). Easy to Ganocide here though. Also, several parts in the stage have water, which is good for Ganon. The part with the multiple rectangular platforms seperated by water is amazing for him. Stomp will kill opponents so easily here. All in all it's a pretty good Ganon stage.

Jungle Japes: -9000 (errr... 1) This stage is absolutely terrible for Ganon. The current will kill you no matter what if you fall on the left side of the stage, since Ganon's jump is pretty bad, and being a heavy character, by the time you get out of the water, you're too far to recover anyway. If you fall on the far right, you can make it out, and between the two right platforms is tough, but doable. As if this weren't bad enough, odds are you're going to get hit by that **** crocodile if you fall in.
Next, Ganon's Dsmash, well, for lack of a better word, sucks. While that comment may seem out of place, you have to keep in mind most characters have a decent Dsmash that covers the entirety of the side two platforms. Ganon has a terrible two hit Dsmash which is slow as balls and who's second hit, the one that does the real damage (The first one does 5%...), can be easily air dodged. On top of that, those side platforms don't give Ganon the room he needs to properly operate.
As if all that weren't enough, the borders of this stage have to be HUGE. Ganon's main strengths are survivability and amazing power for quick KOs, both of which are negated by this stage. You fall into the water (which can and may happen after a single hit), you're pretty much dead. Meanwhile, you can beat the living daylights out of your opponent and they just won't die... especially if you're trying to kill them off the top, which since you can't edgeguard properly on this stage, and you can't really chase them off as Ganon, seems at first glance to be the best solution, you realize the ceiling is about ten trillion miles away, and you practically need a NASA spaceshuttle to reach it.
The main platform is nice, because of the low platform, but it hardly makes up for the horribleness of this stage.

TL:DR Basically, never EVER pick this stage as Ganon. No number can convey how horrible it is. Ban it ASAP. Even Rainbow Road and Lylat are better for you than this one.



Yeah, I'll do some more later... didn't want this to seem like just one big rant, but I guess it still kind of ends up that way. >.<
 

pyrimadines

Smash Apprentice
Joined
Aug 16, 2007
Messages
104
Location
Gainesville, Fl.
7- Yoshi's Island (Melee) is an amazing stage for Lucas. Not only is nair much easier to land when jumping to an uphill opponent, there are upsmash canceling options, and some people don't know that PKT2 travels along the ground (and the slants on the sides) so you have a greater chance of hitting it. Not to mention low ceilings and short sides for easy smash kills. Nair actually has enough knockback to kill on that stage from the sides and when uphill, D-smash and f-tilt are great options against approaching opponents.

EDIT: Let the record show, I'm not stupid, just bad at typing.
 

syco1337

Smash Rookie
Joined
Oct 31, 2008
Messages
23
Location
Los Angeles, CA
for falco:
jungle japes: 7 cg>spike, camping, illusions **** here
FD: 6 camping and cg>spike are doable
SV:5 fairly balanced...
BF:4 hurts his camping game, also very bad if youre caught on the platforms you end up juggled easily
lylat: 3 tilting of stage sucks for camping and his side b recovery
delfino:4 can cg>spike pretty easily
halberd: 4 not too great, but not bad either
yoshi's island: 5 fairly balanced, slight tilt not good for campers though...
luigi mansion:2 high ceiling hampers his best killing move (usmash)
 

syco1337

Smash Rookie
Joined
Oct 31, 2008
Messages
23
Location
Los Angeles, CA
well most for most characters that are in play, cg>spike is not a ohko move anyways, its just a easy way of racking damage. true on stages like BF and FD, you can edgeguard characters after, whereas in those two you cannot, but it is still useful on characters like MK because they beat you in edge games anyway and after a spike on FD you would most likely go back on the stage. anyways a 4 means neutral for this character, not that it has an advantage
 
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