Dear All Smash Fans~
Okay so i’ve seen many ideas for a competitive smash ultimate and honestly I’m very disappointed with them. This is because we have a very unique opportunity in the fact that the competitive community has actually been thought of and not disregarded. So I have an idea on what a rule set can be all I need is for you to share this so everyone can see it. Now than before we begin i’d like to say from the bottom of my heart thank you for taking your time with this let us now begin.
~STOCK AND TIME~
Now after playing Ultimate since the midnight release of the game I’ve had an idea on how long matches will last after playing with others who are switching from playing other smash games competitively one coming from Melee the other two coming from Sm4sh and my self also coming from Melee. After playing for some time this is what we thought.
This gives more than enough time for the match to play out and not be timed out nor have to few stock to were it would end to fast. This is the same rules as melee altho I could see the stock count changing to three as well. There really isn’t much to explain here so i’ll move on to the next subject.
~FINAL SMASH METER~
I think the Final Smash Meter (which i’ll now be referring to as FS Meter) should be tried if it is not it may never, if we banned it right away and what to try to later many will be reluctant to and it will be much harder to get people to have a open mind once the rules are finalized. Here are some of the key points about the meter I will explain more after it is listed.
#1).The FS Meter is similar to other fighting game Ultimate Moves.
#2).It gives variation to a fight.
#3.)Makes the game have more depth with how it can be used.
#4).From what i’ve seen it is not broken and every Final Smash can be avoided.
Now lets get into the first point most fighting games played competitively has some for of a Ultimate Move Street Fighter II, Mortal Kombat, Marvel vs. Capcom, Injustice Gods Among Us. Their Ultimate moves from what i’ve found are completely aloud in competitive play. Now on to point two. The fights would have more variation with the visuals of the Final Smash along with players having a new move to use. As for point three its easy to explain ill do this one with a example first. Lets say that a Incineroar has their meter ready and than get launch off stage they could try using Incineroar’s Final Smash which would rush him forward allowing them to recover from what his poor recovery would consider death most the time. This is one of many examples on how it gives game play variation. Now for the final point four. The FS Meter Final Smash is overall weaker than one from a Smash Ball. Along with the fact that in this game they are meant to be more like Ultimate Moves I don’t see any that are busted. Now than this one is a bit incorrect not every character can doge every Final Smash like Little Mac trying to dodge Ice Climbers on Fountain Of Dreams. But overall a Pichu won’t beat a Bayonetta and just like match ups some are just better at dogging Final Smashes but overall the cast can all dodge a hefty amount of them but now lets move on to the next part.
~SPIRITS~
This will be fast but I thought I should still talk about it in case someone who supported for customs in Sm4sh was wondering. Its a easy no the Spirits give to much randomness and would take to long setting up at tournaments. Not only that but they can also allow a player to have a item like the Lip’s Stick. So overall the Spirits are a easy no, they should be banned we seen them in Sm4sh where they was the exact same in the form of customs.
~STAGE HAZARDS~
Now let us get a tad weird shall we? I’ll first say the rules than describe it and that is both have it on and off. Let me explain, so in Ultimate you have the ability to save rulesets so I say we should make two rulesets both being used in one tournament being swapped between i’ll start making my points now.
#1).More stages can be allowed.
#2).Lets stages be more unique.
And thats it but it makes a huge impact heres why. With stage hazards turned off the stages Dream Land, Fountain of Dreams, and Yoshi’s Story all becomes Battlefield with some differences around the bottoms of the stage and the blast zones but normal on Dream Lands a breeze will blow on Fountain of Dreams the platforms will rise and fall and on Yoshi’s Story Randle (That cloud) will go around the bottom of the stage on a timer. Along with that some other things are Pokemon Stadium not transforming Yoshi’s Island not having it’s top platform move or the side platforms show. Smashville not having its platform move the same goes for Town and City.
But even than we lose if we just leave hazards on because now stages that can be use with the hazards off now can’t because of their hazards like for example. Halberd firing lasers and canon balls, Reset Bomb Forest transforming the same goes for Castle Siege. PictoChat 2 now having drawings and WarioWare, Inc. playing it’s mini games.
So the solution is simple we make two save rule list one called “Ultimate Hazards On” and another named “Ultimate Hazards Off” with the rules being
then one will have hazards on the other hazards off now we have the best of both the variation of stages like Fountain of dreams but more stages that would other wise be unusable like WarioWare, Inc.
~STAGE LIST HAZARDS ON~
This one will be short ill just list the stages I think should be able to be picked with the Hazard On rules.
- Omega/Battlefield Stages along with the original Battlefield and Final Destination.
- DreamLand
- Fountain of Dreams
- Yoshi’s Story
- Pokemon Stadium
- Lylat Cruise
- Yoshi’s Island
- Smashville
- Town and City
- Prism Tower
- Duck Hunt
- Umbra Clock Tower
And that is all for what I think should be aloud for competitive play with hazards on now granted the stage list can be changed if there are problems found.
~STAGE LIST HAZARDS OFF~
This one will also be short the same as the last a list of stages but this time with the rules of hazards off
- Battlefield/Battlefield Forms
- Final Destination/Omega
- Dream Land
- Green Greens
- Fountain of Dreams
- Yoshi’s Story
- Brinstar
- Pokemon Stadium
- Castle Siege
- Pokemon Stadium 2
- Lylat Cruise
- Halberd
- Yoshi’s Island
- Frigate Orpheon
- WarioWare, Inc.
- Smashville
- Prism Tower
- Unova Pokemon League
- Reset Bomb Forest
- Find Mii
- PictoChat 2
- Mushroom Kingdom U
- Town and City
- Kalos Pokemon League
- Skyloft
- Duck Hunt
- Pilotwings
- Wuhu Island
- Wily Castle
- Midgar
- Umbra Clock Tower
Now there is one thong about this and its Stage Striking I believe if Player One strikes Battle Field than Player Two can’t pick Dream Land Yoshi’s Story, or Fountain of Dreams this rule will apply to any stages that are far to similar to one another.
~ENDING~
So with this I’ve said everything I have to say please make sure to share the post, message me, comment, and comment below if something is wrong with the rules or if there is misinformation. Along with that please make sure to share this everywhere you can if its not seen these rules can’t be taken into consideration and with that i’d like to say THANK YOU so much for your time and please have a wonderful day I truly hope you do.
Sincerely Black Ice Gaming~