To start off this post I'll say some things we already know: current stage lists are small but are nowhere near balanced (e.g., Genesis 6, Frostbite); heavy characters are being shafted and that is not okay; fair stages are being shunned on Twitter without proper reason and that's just plain ignorant. We can do better.
I would be happy to have a large and liberal stage list but I also understand how difficult it can be to cultivate a balanced list of 10+ stages, not to mention how hard it can be to get TOs/players on board. For this post I will solely be focusing on what I think could develop into the ideal small conservative stage list. Admittedly I'll be doing a bit of mental bargaining. Hopefully soon I'll have the time to propose a larger stage list of my own once I've done more testing on the controversial stages (side note: should we start a google doc or something to start labbing these things out collectively?). For now, this will focus on what I think we could push into the competitive scene successfully within the near future. Change takes time, so here is my push in the right direction (hopefully).
Taking the Frostbite list as reference: BF, FD, PS2, SV, Lylat starters + Kalos, T&C, YS, YI counterpicks
I propose the following ideas/changes:
- PS2 needs to go, too big. Replace it with PS1.
- FD needs to be a counterpick, too polarizing. Replace with T&C.
- Kalos needs to go. FD + T&C are enough for open stages.
Hazards stay off: until there is an easy swap button on the stage select screen this is how it will have to be for tournaments to run smoothly.
Slants should be considered part of the game. They are an aspect of stage choice. Players must learn, adapt, and overcome their struggles with slants.
The striking system remains unchanged - I'm not convinced increasing the number of strikes will actually help (open to info though). While more strikes could theoretically give lower tier characters an edge when striking, if they lose game 1 then they may actually end up at a larger disadvantage because the high tier will strike even more of the stages they could use to succeed. I think increasing bans requires a lot of thought and consideration for the stage list balance.
No group stage strikes. The stages we include shouldn't be similar enough to be grouped together in the first place. Having the same number of platforms is NOT a justification for banning stages. All aspects of a stage and its relation to the list need to be considered.
After all that I ended up with the following list as a concise balanced base for building upon:
Starters
- BF
- PS1
- Lylat
- SV
- T&C
Counterpicks
- FD
- YI
- YS
This is probably the smallest list I could ever endorse. In my opinion, the starters are more balanced this way. With PS2 and Kalos gone, heavies have a better chance at flourishing without the need to include the the so-called 'controversial' stages. I think we could add to these 8 stages with stage pairs. For example if we desperately want Kalos back, then we need to add CS too. If we want to have PS2 over PS1, then we need to leave Kalos off the list and include Unova (side note: could Unova have a better chance of being accepted than CS?).
I think this list is MUCH better at not favoring one type of character over another. That's all for now. As said earlier, hopefully I'll find the time soon to flesh out my points here with more data as well as pull together data for a much larger list. I'd love to hear constructive criticisms and I'd be happy to clarify choices if necessary. Just trying to help the discussion!