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*ssbo Thread Has Been Moved*

smash-aholic

Smash Cadet
Joined
Jul 10, 2006
Messages
40
Oh well... I am the only one in the group that wavedashes, and all that "advanced stuff". Two other guys are pretty good but don't care about wavedashing or improving using techniques listed on smashboards... Since I'm a fox user, do you think CunningKitsune could give me some tips? :D
 

_kSo_

Smash Master
Joined
Nov 4, 2006
Messages
3,537
Location
Los Angeles, CA
Oh well... I am the only one in the group that wavedashes, and all that "advanced stuff". Two other guys are pretty good but don't care about wavedashing or improving using techniques listed on smashboards... Since I'm a fox user, do you think CunningKitsune could give me some tips? :D
yea i'm sure he'd show you a few tricks
 

TheOJ

Smash Journeyman
Joined
Sep 15, 2007
Messages
278
Location
West Lafaytte, IN
Thanks, I'll have to go to this event then! (I forgot my old password so I made a new one, I'm a loser, yes I am.)
 

CunningKitsune

Smash Ace
Joined
Mar 18, 2004
Messages
747
Location
Saint John, IN
The TV room is reserved, and we are good to go, good sirs. Train up, people; I'm expecting better attendance at this one than at the previous two, and I know that more than a few of you would like a piece of the money this time around. :)
 

CunningKitsune

Smash Ace
Joined
Mar 18, 2004
Messages
747
Location
Saint John, IN
It'll be great to have you there, Kadian; more attendance is always a welcome sight.

With an away football game and better advertisement than beforehand, the only thing I can really see hampering this tourney's turn-out is weather (which happened last time =/). So yeah, I hope to see a good deal of Smashers this time around. Even if you don't think that you can take home some cash, you should enter anyway just for the experience of it. Plus, it's only $5 for each format; come on now. :p
 

CunningKitsune

Smash Ace
Joined
Mar 18, 2004
Messages
747
Location
Saint John, IN
2 PM Tomorrow at Tark!

Too good, too good. Attendance looks pretty solid, and I like that. ^^

Remember, 2 PM sharp tomorrow at Tark's TV Lounge! Be there!
 

CunningKitsune

Smash Ace
Joined
Mar 18, 2004
Messages
747
Location
Saint John, IN
SSBO IV Results

Congratulations to SSBO IV's top placers! Full results:

Super Smash Bros. Melee Singles
9/22/2007

1 Kirk Iler ($45.00)
2 Carl Pinard ($22.50)
3 Adam Suchecki ($7.50)
4 Ahmed Alkadhim
5 Hiroshi Fakada
5 Alan Zhang
7 Henry Zhao
7 Ryan Fleming
9 Craig Pullins
9 Jay Zifer
9 Bob Scott
9 Lawrence Quinto
13 Jared Poeliny
13 Zac Lutz
13 Bye
13 Andrew Burchill

Super Smash Bros. Melee Doubles
9/22/2007

1 Whimsicle: Kirk Iler + Kevin Prothero ($42.00)
2 Ebony & Ivory: Carl Pinard + Tyler Willits ($18.00)
3 Scott P. + Chris T.
4 Vulture: Alan Zhang + John Williford
5 3rd Spike: Lawrence Quinto + Ahmed Alkadhim
5 Burchills: Andrew B. + Zach B.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Good games all around guys.
Sorry for letting Kirk win though :/

It was nice meeting you Hiroshi (TheOJ). You have some nice potential, keep it up.
First step, stop rolling so much and dash dance instead ^_^ Can't do anything during a roll sir.
 

DracoFox

Smash Ace
Joined
Jan 14, 2006
Messages
943
Location
Lafayette, IN
Woot! 3rd again! ^-^ I had a great time. Hopefully I can attend more tournaments. And maybe I won't have to take on Carl again... ;-; Its not fair.
 

TheOJ

Smash Journeyman
Joined
Sep 15, 2007
Messages
278
Location
West Lafaytte, IN
Good games all around guys.
Sorry for letting Kirk win though :/

It was nice meeting you Hiroshi (TheOJ). You have some nice potential, keep it up.
First step, stop rolling so much and dash dance instead ^_^ Can't do anything during a roll sir.
Thanks, I'll try. I'll have to get used to dash dancing. when should I dash dance? When I'm close, or when I'm far away from the opponent? I'm still confused on how much it improves your game.
 

_kSo_

Smash Master
Joined
Nov 4, 2006
Messages
3,537
Location
Los Angeles, CA


with rolling you have almost no options after your roll, but when you dance dash you can sh. rolling also becomes predictable at times, and while you CAN mind game your opponent with rolling (not recommended) you can do many many more mind games out of dance dashing (and you can also mix in some wavedash for more fun mindgames) :p

Hiroshi find ssb64 players from your school for me to play :p
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Thanks, I'll try. I'll have to get used to dash dancing.
:)
when should I dash dance? When I'm close, or when I'm far away from the opponent?
Both ->doing it up close makes Fox harder to hit and applies pressure since your opponent many not keep up with the quick, random movement and you can find ways to create some good spacing. When far away, it will be much harder for your opponent to read your appoarch and again you have a easier time spacing.
Like KSO said, mixing it up with wavedashes is ftw.
I'm still confused on how much it improves your game.
I'll quote kistune :p
7. Dash-dancing

What it is: Constantly turning around in the start-up animation of your dash,
allowing you to quickly jet in either direction at any time you choose.

How to do it: Quickly tap the control stick back and forth; you should see Fox
as if he is split between running in two separate directions, his head
appearing in one direction and then disappearing quickly only to reappear
facing the other.

Uses: Dash-dancing functions in mind games for the most part but can also add
fluidity and a certain sense of preparedness to your game. Since dash-dancing
allows you to jet off in any direction at any time, you can frequently use it
to fake out the opponent or prepare yourself for the direction of your foe's
directional influence if you knock them to a certain height.

Nothing in the world is funnier than the look on someone's face when they first
see you dash-dancing. To them, it will appear as though you are just randomly
hitting towards and away on the control stick and creating a screwed-up
animation. Little do they know that you have something else up your sleeve. You
can slightly vary the lengths of your individual dash-dance animations and
allow yourself to essentially dash-dance across the level. The value of this
technique is that you are slowly advancing on the opponent, pushing them back,
while simultaneously opening up the dual options of fight or flight. The fight
component comes in when you can make them blink and think that you are going to
charge at them. More often than not, they will unleash some random attack,
trying to catch you off guard. If your eye can catch the start-up frames of
their attack, you can immediately judge the type and length of the attack and
whether it has any lag time for you to take advantage of. If it does, plow in
with a shuffled neutral-aerial and string together an improvised combo, one
that hopefully includes plenty of juggling via fast-fallen up-aerials and per-
haps some air time courtesy of the up-tilt. If the attack is a decently fast
one (meaning there is not much lag time for you to leech off of) you can im-
mediately dash-dance away and continue your charade until they either come
after you, in which case your quick speed should prevail more often than not,
or they flinch again, hopefully with a higher-lag move. If you sense your
opponent losing his concentration, see if you can perform a Fox Illusion
toward him for a little innovation that could lead to a back- or up-aerial.

You can also combine dash-dancing with the wavedash and triangle jumping in yet
more of the vulpine's mind games. These tricks take into account three things,
all of which depend on the type of attack being used and who is using it. These
criteria are priority of the enemy attack, its speed, and, of course, its lag
time. As mentioned before, dash-dancing can psych the opponent out into
thinking you are going to do something that you really will not do. Instead,
you will do something seemingly random that will throw them for a loop if it
succeeds. The trick is yet again to get your foe to blink, this time using a
combination of sudden reverse wavedashing and dash-dancing. Use the
dash-dancing to get your foe on his toes, and when you see an opening, charge
forward. Your enemy should be ready with a retaliatory attack; otherwise, they
have fallen entirely for your ruse, and you can dash-grab them or whatever
else you deem necessary. If they let loose with an attack, wavedash backwards
(make sure you still end up in decent range of them, however), and soar in with
a powerful jump-canceled up-smash (at medium to high percentages) or the
ubiquitous shuffled neutral-aerial. If you want to control your range from them
on a finer level, try delaying your diagonal dodge into the ground for the
wavedash; the result is a triangle jump, a spin-off of the wavedash that will
move you in smaller, more controllable increments while still allowing you your
attacks. You can also make use of differing angles of the control stick to
adjust the length of your wavedash as you see fit.

The fluidity of motion that dash-dancing grants you comes in handy for quick
repositioning (to dodge attacks and then quickly weave back in to make the best
use of any possible lag) as well as fast spacing (for when you would like that
shuffled neutral- or down-aerial approach to have the most range as possible,
or you would like to readjust so as to land behind your opponent and pressure
him or her with up-tilts or shines against the shield, for example). Dash-
dancing while an opponent is lying on the floor or while he or she is flying
low-altitude through the air can give you the reaction time you need to respond
to their choice of wake-up or tech, allowing you to follow it and punish accor-
dingly with a jump-canceled up-smash or a jump-canceled grab to whatever fits
the situation, whether it be chain throws, an up-smash, or up-aerial juggling
(preceded as appropriate by up-tilts, of course).
:D

Here's a video of Mew2king's Fox vs Marth.
http://www.youtube.com/watch?v=sbF4bR7YdrQ
Watch 1:53-2:05 and take note of how he uses Fox's dash. There are many other parts of the video of him using it, but that seems to be the most effective part. I basically searched for the first good Fox video on youtube by the way, so if this isn't a good enough example, just look at some more vids of pros :p
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Then you better wip out the Peach because I don't plan on losing to your Fox in tourney >.>
 

TheOJ

Smash Journeyman
Joined
Sep 15, 2007
Messages
278
Location
West Lafaytte, IN
Thanks Carl P (NHZFinest), and KSO. Looks like I know what I will practice for the next tournament. I think I just need to get used to the uses of dash dancing. I wish I had better opponents to practice with...
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
That's a huge false, because I remember 1 stocks all around, even when I used Link. Maybe a 2 stock with one of my other low tiers, but never 3 stock, ever :/ (since that would make your Fox kistune level and me no were near Kirk's level, in general). You barely even 3 stock Jeff's Fox on a regular basis lol
Nevertheless, friendlies don't mean a thang ^.^
 

_kSo_

Smash Master
Joined
Nov 4, 2006
Messages
3,537
Location
Los Angeles, CA
Super Smash Bros. 64 tournament this weekend!

Saturday, September 29th is the first of probably many ssb64 tournaments. I have decided to hold ssb64 and ssbm tournies on separate days because of the lack of time we have to hold both simultaneously. So we will see how it works out, but from this point forth, we will be having ssb64 biweeklies as well as ssbm biweeklies, alternating. i'll update the thread with new info.

So, ssb64 tourney this saturday

When?
2pm

Where?
Tarkington Hall TV lounge (i posted the address somewhere on the first page)

Entry fee?
$5 for singles
$10 for doubles (per team)

Hope to see some good ssb64 players there!
 

Ignatius

List Evader
BRoomer
Joined
Jun 3, 2003
Messages
5,517
That's a huge false, because I remember 1 stocks all around, even when I used Link. Maybe a 2 stock with one of my other low tiers, but never 3 stock, ever :/ (since that would make your Fox kistune level and me no were near Kirk's level, in general). You barely even 3 stock Jeff's Fox on a regular basis lol
Nevertheless, friendlies don't mean a thang ^.^
Everytime I played your Fox with Fox it was a 2-3 stock. And its not because its Kitsune level, its because you lack the ability to read anything, and do the same thing every match.
 

CunningKitsune

Smash Ace
Joined
Mar 18, 2004
Messages
747
Location
Saint John, IN
Next Event: October 13, 2007, Tarkington Hall TV Lounge, 2 PM-8 PM

The next event, SSBO V, will be held on October 13 at the Tark TV Lounge. I will repeat that again: the date is October 13. Yes, we are indeed deviating a bit from the proposed "biweekly" schedule, but a simple glance at the coming two weeks should quickly tell you why this decision was made. Next Saturday is a home game against Notre Dame, and the Saturday after that is a home game against Ohio State (on top of October Break weekend, for which I suspect that some people will be heading home). So yeah, that's why the date was tweaked a bit. We will continue in the biweekly fashion afterwards, however.

In the meantime, I'm sure that we could set up a few small Smashfests here and there if any of your Smash appetites require sating.

In conclusion, for one more reminder, SSBO V is October 13.
 

TheOJ

Smash Journeyman
Joined
Sep 15, 2007
Messages
278
Location
West Lafaytte, IN
Saturday, September 29th is the first of probably many ssb64 tournaments. I have decided to hold ssb64 and ssbm tournies on separate days because of the lack of time we have to hold both simultaneously. So we will see how it works out, but from this point forth, we will be having ssb64 biweeklies as well as ssbm biweeklies, alternating. i'll update the thread with new info.

So, ssb64 tourney this saturday

When?
2pm

Where?
Tarkington Hall TV lounge (i posted the address somewhere on the first page)

Entry fee?
$5 for singles
$10 for doubles (per team)

Hope to see some good ssb64 players there!

Will we still be playing some ssbm for friendlies?
 

_kSo_

Smash Master
Joined
Nov 4, 2006
Messages
3,537
Location
Los Angeles, CA
updated the thread with results from the 9/22/07 tourney as well as the CORRECT dates. everything should be final at this point. kitsune, check my work
 
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