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Honestly, I think your best bet is to spend up to a week playing the single player modes and trying to unlock all of the characters. I think trying to jump head first into competitive SSBM without any sort of foundation in the game's basic mechanics would be overwhelming, and reckless perhaps. It'll be MUCH easier to learn the advanced techniques if you've at least seen the basic traits and moves of the cast and explore the game on your own for a little bit.my basics are probably really basic lol, so...hey, im Atomi. where do i start?
Yea that first video will definitely give a better first impression towards smash.I find this video rather amusing when it comes to players from other fighting games calling smash a baby game
And some top level matches from Apex to get some ideas of what this game really looks like:
Javi vs DrPeePee
Mango vs KirbyKaze
Mango vs Armada
Oh damn, these are wise words.Honestly, I think your best bet is to spend up to a week playing the single player modes and trying to unlock all of the characters. I think trying to jump head first into competitive SSBM without any sort of foundation in the game's basic mechanics would be overwhelming, and reckless perhaps. It'll be MUCH easier to learn the advanced techniques if you've at least seen the basic traits and moves of the cast and explore the game on your own for a little bit.
Some really good advice, 'cause l-canceling was definitely the most difficult technique for me to master, even more than multishining(well doing 2) for some odd reason. LOLLearning to l-cancel is actually really tough for me, because of one simple fact: you cannot fast fall during hitlag (and different moves have different hitlag). IMO it's important not to learn one fastfall timing, you must be able to be (almost) completely dynamic with it, and know when to fastfall before hitlag starts and when to wait until after. This is an advanced idea but I think you should keep this in mind so as to not get into bad muscle memory habits.
tl;dr : fastfall timing and l-cancel are related and not as straightforward as some guides make you think.
Agreed.Honestly, I think your best bet is to spend up to a week playing the single player modes and trying to unlock all of the characters. I think trying to jump head first into competitive SSBM without any sort of foundation in the game's basic mechanics would be overwhelming, and reckless perhaps. It'll be MUCH easier to learn the advanced techniques if you've at least seen the basic traits and moves of the cast and explore the game on your own for a little bit.
Sure it's no problem, we're not like a high school who picks on the new or different kids. We welcome them, just don't start flame wars and you'll do fine. Also yea sorry that the FAQs and frame info wasn't clear for you, but glad we helped.thanks everyone for the warm welcome
my problem with the faq and supporting threads is that there arent specific input combinations or frame info along with the techniques (ive read "L-cancel" thirty times and its like wtf)
i have NEVER played this game before...im not even getting the disk until tomorrow lol
btw, a special thanks to those of you going through the effort of posting links for me to watch. while i havent looked any of them yet, i will soon
i thought it was 6.If it helps at all, you have to hit L 8 or less frames before hitting the ground with an aerial to L cancel it.
Just want to re-state this one. Having someone explain to you that to wavedash you want to jump than immediately airdash diagonally into the ground and your response be "how do I airdash?" would be a poor way to start things off.Honestly, I think your best bet is to spend up to a week playing the single player modes and trying to unlock all of the characters. I think trying to jump head first into competitive SSBM without any sort of foundation in the game's basic mechanics would be overwhelming, and reckless perhaps. It'll be MUCH easier to learn the advanced techniques if you've at least seen the basic traits and moves of the cast and explore the game on your own for a little bit.
Here are some good resources if you see someone talking about something you don't understand:thanks everyone for the warm welcome
my problem with the faq and supporting threads is that there arent specific input combinations or frame info along with the techniques (ive read "L-cancel" thirty times and its like wtf)
i have NEVER played this game before...im not even getting the disk until tomorrow lol
btw, a special thanks to those of you going through the effort of posting links for me to watch. while i havent looked any of them yet, i will soon
You should also know that for L canceling you can also use the R or Z button and you should find whichever one you feel most comfortable with. The L in L cancel stands for lag not the button. Also to see and understand the use of L cancels you should use links down air. If you dont l cancel there is a lot of lag after he puts his sword into the ground and when you L cancel correctly it will be very noticeable.If it helps at all, you have to hit L 8 or less frames before hitting the ground with an aerial to L cancel it.
Daaamn, you lucky son, a good Nintendo-brand controller costs over 20 dollar already.$30.00 for a gamecube and controller)
smash is like any other competitive system. you are only good in a relative sense that relies on other players performing worse than you. therefore, your goodness will always relate to your opponents. as with all competitive games, start here:my basics are probably really basic lol, so...hey, im Atomi. where do i start?
Coming from sf he's probably used to paying up to a cool hunski for a functioning controller. Actually a really good arcade could cost nearly twice that at just under 2 hundred.Daaamn, you lucky son, a good Nintendo-brand controller costs over 20 dollar already.