Fate-ality
Smash Rookie
- Joined
- Apr 1, 2007
- Messages
- 5
I'm not positive about this or anything knowing it's just a movie but who knows, just see for yourself, I think it's very possible.
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I nominate this for the stupidest post on the front page of the general brawl boards.If your tiny u could sneak away undetected.
I meant when u get a tiny mushroom. Unless your playing with those player name things. It woul probably only work in areas like Hyrule temple with more than 2 players.I nominate this for the stupidest post on the front page of the general brawl boards.
Yes, because when you crouch.... NO ONE CAN SEEEEE YOUUUUU
True. crawling could be the wall jump of this game. Essentially useless but a situational lifesaver.Maybe only certain toons will have the crawling ability. Like Bowserlick said, only a select few had Wall Hopping, what if only a select few had crawl? Other than Snake, Wario and Pikachu, who else have they shown on demo that can crawl? When i get home on my computer instead of these crappy school computers i'll re-watch both trailers to see, but I am pretty sure they have only shown those three.
Why would you want to crawl if you could run instead? Even if it adds new moves, you would be a heck of a slow target. I just don't see how crawling could make the game deeper if all it does is slow down the pace. But you never know, I guess...Crawling will give the game more depth. Think of it like this.
In Melee characters were allowed to spot dodge, air dodge, wall kick (a select few), given more throwing options and given an extra special move.
So what can Brawl add in terms of mechanics? It seems like there will be a quick way to dash backwards, but I think the main mechanic will be crawling.
Now there are three elements to a fight. Ground, aerial, and crawling. Perhaps crawling will just be a way of crouch canceling while moving. But I don't think that is the case. I think crawling will open up another set of directional moves.
So Snake might be an alright ground and air fighter but excell in crawling combat. See?
Or a stage with a moving block, most likely Brinstar depths that takes longer to get around if you cant crawl under it.True. crawling could be the wall jump of this game. Essentially useless but a situational lifesaver.
Example: Falco dair-spikes a Ylink on Fourside. Just before he dies, he walltechs and wall jumps his way out to a Nair KO.
I'm expecting the stages to get more Power Stone-esque in Brawl. What if there`s a stage that has a room in which you have a certain amount of time to get through. So, the door's closing and if you're trapped, you're dead. The door is too low for Snake to runpast but if he crawls, he'll live. It`s probably dependent upon stage whether this is useful.
Were you talking to me? I never said that crawling wouldn't have good moves, just that it would be so slow that other moves would probably be more effective. And I don't know if you've noticed, but we're talking about crawling here, not crouching. They are not the same thing. You could do all the examples you just listed in Melee, and the reason they don't really work is that you have to crouch after a dash, which slows you down considerably, giving your opponent time to react.If there are worthwhile moves in crawling, they will be found. That's not an assumption, it's a fact. If there are new moves in crawling, some of them will be good and some of them - provided they exist - will be **** abusable by some characters, in certain matchups, etc.
For example, let's say you can cancel crawling by jumping. Well, what's there to stop you from running up to someone, dash cancelling into crouch, knocking them up and then hitting them with an aerial? Crouching and hitting them, then wavedashing away? Crouching and tapping them with a weak hit and cancelling into a jc grab? We know so little about crouching that it's mind-boggling that you can write it off so quickly. What if crouching becomes a mobile CC? Situational? Yes. But unusable? I doubt it.
It's in there for a reason. Writing it off as stupid so soon while simultaneously knowing absolutely nothing about it is rather... silly.
No, I wasn't. I made a general statement. How do you know exactly how slow crawling is? Moreover, how do you know that - provided some characters can use crawling moves - they aren't awesome enough to merit the use of crawling? If someone has some highly effective stuff in crawling then it will be found, exploited and people will figure out how to use it even with the loss of movement speed. There's every possibility there isn't, but I'm saying don't write it off just yet. If nothing else it looks like a movement trick and we never run out of uses for those.Were you talking to me? I never said that crawling wouldn't have good moves, just that it would be so slow that other moves would probably be more effective.
Well, judging by the video, crawling looks pretty slow. And I think it's a safe assumption that crawling will always be slower than walking, just by definition. But you never know, I guess.No, I wasn't. I made a general statement. How do you know exactly how slow crawling is? Moreover, how do you know that - provided some characters can use crawling moves - they aren't awesome enough to merit the use of crawling? If someone has some highly effective stuff in crawling then it will be found, exploited and people will figure out how to use it even with the loss of movement speed. There's every possibility there isn't, but I'm saying don't write it off just yet. If nothing else it looks like a movement trick and we never run out of uses for those.
Ill go one step further and say this crouch move may even prevent knockback, sliding across the stage, or even reduce damage taken...its not beyond the realm of possiblity.I think it's just like ducking, while moving.
It's a crouch cancel that moves! Not a bad idea.
I meant moreso in terms of crouch cancelling, going into crouch mode directly after being hit to prevent sliding.If anything, you will slide if your hit.