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SSB64 on VC tournament or not??

SSB64-Jel

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With SSB64 maybe at one point in time comeing out for the virtual console I want to ask eveyone on this forum what they think of players runing it on the wii for tournament play?. I for one have played SSB64 on N64 for years and with more and more players who hate the N64 contoller this means we may end up seeing more tournaments run with only the wii and when playing on the wii you have to get use the gc contoller. So what do you think? do you think that when this comes out you play it on wii only? or would you still only play this on N64?. I for one would like to play it on N64.
 

Daedatheus

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Toronto & Kingston, Ontario
It doesn't make any sense to play it on VC because everyone has learned to play this game on N64 controllers. I'm afraid there isn't anything more to be said than that, since this game relies a lot on its "older" community and players for competitive events.
 

Xivii

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I think it will sart getting some more torunament recognition. Daedatheus is correct that the game ultimately relies on the older community, but on VC I'm sure it will become more viable. With the adapter it makes things simple.
 

Superstar

Smash Champion
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Miami, Florida
I doubt it for now, since, as Daed says, the game pretty much relies on the classic players. However, Nintendo isn't making any more N64s or SSB64, and SSB64 uses battery memory so they will inevitably fail and the battery will have to be replaced. N64 controllers are some of the least durable controllers there are but those aren't made any more either (I think they were taken off Nintendo's store, or people's orders for them fail)? If SSB64 for some reason gets a larger scene or at least stays the same, I'm pretty sure in a few years time people will be using VC for comp play.
 

SSB64-Jel

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Kefit

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Bellevue, WA
Jel and I were at a Smash event this past weekend where SSB64 was set up both on an N64 and on a Wii VC. A substantial numer of Brawl players were interested in the VC setup. They crowded around it, watched matches, and sat down to play the game. Meanwhile, the N64 setup went completely ignored by all but the long-time SSB64 players - just as it has been at all the previous Smash events at this location. Later there was a tournament held on the VC setup. It was far larger than any other SSB64 tournament that has taken place here.

It's possible that this experience was a fluke, but after witnessing it myself I can only conclude that modern Smash players are truly interested both in the Wii and the GCN controller aspects of VC SSB64. It may well be a good way to increase participation in SSB64 events.

All that being said, playing this game with a GCN controller sucks. The easiest way I can descibe my discomfort with the controller is to liken it to playing online in 6+ frames of delay. It may be easier to adapt to for Melee/Brawl players, but I can't even Z/L-cancel with the GCN controller. Of course, this won't be an issue if the converter mentioned in this thread works as well as advertised.
 

T0MMY

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I organized the SSB1 tourney that Kefit played at, so take into account that an experienced TO was getting that organized should help with the turnout and interest.
However, I noticed that long after all the Brawl and Melee setups were taken down there was still a crowd around the Wii with SSB1 meaning it kept peoples' interest.

Not only did it have a lot more people entered in the tournament, but there were more people entered than the Melee event.
I think the option to use a GC & Classic Controller definitely was the big draw, but a lot of comments were made about how it ran a lot smoother and looked better. I've used the N64 controller for years to play the game and I hated how my controller pretty much broke after the first use and how hard it is to find a good N64 controller and having to lug it around plus extras for people who may be interested in playing. Now everyone has their own controller they're used to.
It really doesn't take much getting used to. Kefit played about as well as last time I played him on the N64.
 

CRASHiC

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This is the future of competative 64. It is now plausable for 1 set up to be used for Melee, Brawl, Brawl+, BBrawl, and Smash 64.

Are the old players going to have the relearn a new controller scheme? Yes.
Does this make it easier on the TO and other smash players having to bring only 1 system now? Yes.
Does this have a greater chance to bring new comers? Yes.

This is GOOD for the competitive 64, it just will need the support of the current smash lovers by letting them relearn the game on the new controllers.
 

NixxxoN

Smash Master
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This is the future of competative 64. It is now plausable for 1 set up to be used for Melee, Brawl, Brawl+, BBrawl, and Smash 64.

Are the old players going to have the relearn a new controller scheme? Yes.
Does this make it easier on the TO and other smash players having to bring only 1 system now? Yes.
Does this have a greater chance to bring new comers? Yes.

This is GOOD for the competitive 64, it just will need the support of the current smash lovers by letting them relearn the game on the new controllers.
Sad that lots of players seem to be too dumb to realise that you can play it online on your PC and they need WII's Virtual Console to get it, offline.
But yes, thumbs up to VC SSB64, better this than nothing
 

SSB64-Jel

Smash Lord
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Seattle, WA
Jel and I were at a Smash event this past weekend where SSB64 was set up both on an N64 and on a Wii VC. A substantial numer of Brawl players were interested in the VC setup. They crowded around it, watched matches, and sat down to play the game. Meanwhile, the N64 setup went completely ignored by all but the long-time SSB64 players - just as it has been at all the previous Smash events at this location. Later there was a tournament held on the VC setup. It was far larger than any other SSB64 tournament that has taken place here.It's possible that this experience was a fluke, but after witnessing it myself I can only conclude that modern Smash players are truly interested both in the Wii and the GCN controller aspects of VC SSB64. It may well be a good way to increase participation in SSB64 events.

All that being said, playing this game with a GCN controller sucks. The easiest way I can descibe my discomfort with the controller is to liken it to playing online in 6+ frames of delay. It may be easier to adapt to for Melee/Brawl players, but I can't even Z/L-cancel with the GCN controller. Of course, this won't be an issue if the converter mentioned in this thread works as well as advertised.
Yeah we tryed it out and playing it with the Gc controller + it being the jp version of the game it was like playing a whole new game to me.

I organized the SSB1 tourney that Kefit played at, so take into account that an experienced TO was getting that organized should help with the turnout and interest.
However, I noticed that long after all the Brawl and Melee setups were taken down there was still a crowd around the Wii with SSB1 meaning it kept peoples' interest.

Not only did it have a lot more people entered in the tournament, but there were more people entered than the Melee event.
I think the option to use a GC & Classic Controller definitely was the big draw, but a lot of comments were made about how it ran a lot smoother and looked better. I've used the N64 controller for years to play the game and I hated how my controller pretty much broke after the first use and how hard it is to find a good N64 controller and having to lug it around plus extras for people who may be interested in playing. Now everyone has their own controller they're used to.
It really doesn't take much getting used to. Kefit played about as well as last time I played him on the N64.
Bad things that happened when you ran this tournament are
1. Banning Hyrule castle!!!! (only due to you and t1mmy not likeing the level)
2. 3 stock matches??
3. Neutral stages: Dreamland only??

I hate pointing this out but I love Hyrule castle and not leting anyone play on it is like death to all that love ssb64 with that being said eveything other then the 3 things listed went alright

This is the future of competative 64. It is now plausable for 1 set up to be used for Melee, Brawl, Brawl+, BBrawl, and Smash 64.

Are the old players going to have the relearn a new controller scheme? Yes.
Does this make it easier on the TO and other smash players having to bring only 1 system now? Yes.
Does this have a greater chance to bring new comers? Yes.

This is GOOD for the competitive 64, it just will need the support of the current smash lovers by letting them relearn the game on the new controllers.
This I can see happening as its easyer for a TO and easyer for anyone that plays with a gc controller. It will sux for anyone who plays on N64 with a N64 controller as that is what they are use to.
 

dch111

Smash Journeyman
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Jun 12, 2009
Messages
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The only bad parts about Hyrule are when people start camping in the right or left side 'trenches', and if they are good at it. It can be very annoying/difficult to approach depending on what character you are or you have to wait for a tornado.
 

Battlecow

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I don't see what the big deal is. What is the advantage of VC over Project 64? A computer is more accessible even than a Wii, it's free, you can use whatever controller you want fairly easily, and as far as I know, it runs smash every bit as well as virtual console. Besides, some people actually like keyboard the best (probably because they've never used anything else) and you can't use that on a Wii. Is it solely because people are used to playing games on consoles? Is it because it's legal? I really can't find a strong argument for either of those, so it must be something else. What?
 

Skrlx

Smash Champion
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Jan 18, 2008
Messages
2,673
I might be getting ssb from the VC so that I can actually SAVE and not lose characters when I turn it off like my cartridge. <_<

I won't be using a GC controller, though. I'll be getting one of those adapters that Dan has that allows you to hook up your N64 controller to the wii.
 

UberMario

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Messages
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I might be getting ssb from the VC so that I can actually SAVE and not lose characters when I turn it off like my cartridge. <_<

I won't be using a GC controller, though. I'll ge getting one of those adapters that Dan has that allows you to hook up your N64 controller to the wii.
That might not be a good idea because . . . .



The vc controller setup is perfectly catered now to Melee and Brawl players! The only thing different is that the C-Stick is used for jumping rather than smashing. Everything else is the same. The taunt button is in the D-Pad rather than the L button, the R AND L buttons are now used for shielding, and the Z button is used for grabbing.
 

Wenbobular

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May 26, 2006
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We wouldn't expect you Brawl players to understand ;)
But uhh. Yeah, some of us happen to like playing with the weird N64 controller so...
If it becomes popular, I too will be getting an N64/GC controller.
 

SheerMadness

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Maybe I'll develop and maintain my ssb64 muscle memory on both controllers then I can call myself a real pro.
 

UberMario

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We wouldn't expect you Brawl players to understand ;)
But uhh. Yeah, some of us happen to like playing with the weird N64 controller so...
If it becomes popular, I too will be getting an N64/GC controller.
Did I ever say I didn't play the original on the N64?

And I like playing with the N64 controller BUT they modified the control setup for this release to make it closer to Melee's/Brawl's, which (Unless I'm wrong) wouldn't that cause button configuration issues with a N64-to-GCN adaptor?
 

Fireblaster

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Did I ever say I didn't play the original on the N64?

And I like playing with the N64 controller BUT they modified the control setup for this release to make it closer to Melee's/Brawl's, which (Unless I'm wrong) wouldn't that cause button configuration issues with a N64-to-GCN adaptor?
Have you maybe stopped to think that the gamecube controller is horrid for ssb64 anyways? That maybe the analog shoulder buttons suck *** for shielding? That B is like a ****ing mile away from the nearest jump button? That this would conflict with our muscle memory from melee/brawl and cause us to do a lot of stupid things like trying to use the c-stick to do smash attacks?

Of course, I wouldn't expect a BRAWL player like you to understand.
 

UberMario

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Of course, I wouldn't expect a BRAWL player like you to understand.
The first Super Smash Bros game I've ever played was indeed the first one. And I've played and owned Melee within a year of it's original release.

What does playing Brawl have anything to do with this conversation and why are you using it as an insult?

And it's not that far from the B button to the jump options since the X button, Y button and BOTH control sticks are used for that, so I don't know what you're talking about.
 

Skrlx

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you guys don't get it

If you play melee competitively or brawl for that matter, it will **** you up in terms of muscle memory. If you play ssb64 and Melee competitively but use SEPERATE controllers (n64 for smash 64 and gc for melee) that is good. The worst thing you could do is start playing smash 64 on VC with a gamecube controller because a.) it will screw you over in melee because you're trying to squeeze in 64 muscle memory with melee muscle memory b.) the mapping of the controls aren't that good and c.) those **** gamecube shoulder pads suck for shielding lol
 

Xivii

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To me S64 and Brawl are so different in gameplay it wouldn't screw with my mm. S64 and Melee on the other hand...
 

JaimeHR

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those **** gamecube shoulder pads suck for shielding lol
On the official SSB64 VC release, the GC controller works just like it would on Melee, except the C-stick no longer does Smash attacks obviously.

L=Shield
R=Shield
Z=Grab
Y=Jump
X=Jump
A=Attack
B=Special
C-Stick=Jump(all directions)
D-Pad up=Taunt

This is at least for the Japanese version, I want to check if it is the same for the US version.
 

ShinGaruda

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I've heard that that is indeed the case in the US version, Jaime. I'd check for myself but I can't use the Wii Shop channel due to homebrew and upgrade crap.
 

MiketheMike

Smash Journeyman
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Jan 27, 2009
Messages
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Just bought Smash 64 on VC today. Its not that bad at all and it does not screw up anything in terms of control handling and game playing. I can contest because I use to play brawl as well and if you can handle Smash bros. melee/brawl on the gamecube controller, then you'll have no problem with playing it on the 64. Plus its a nice little game to have on the wii, of course not for practicing. But I bet you I can play Smash 64 wii for a good month and go back to the 64 version and play no differently
 
D

Deleted member

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you guys don't get it

If you play melee competitively or brawl for that matter, it will **** you up in terms of muscle memory. If you play ssb64 and Melee competitively but use SEPERATE controllers (n64 for smash 64 and gc for melee) that is good. The worst thing you could do is start playing smash 64 on VC with a gamecube controller because a.) it will screw you over in melee because you're trying to squeeze in 64 muscle memory with melee muscle memory b.) the mapping of the controls aren't that good and c.) those **** gamecube shoulder pads suck for shielding lol
you might have a point if all your stuff wasn't due to lack of skill
 

CRASHiC

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you guys don't get it

If you play melee competitively or brawl for that matter, it will **** you up in terms of muscle memory. If you play ssb64 and Melee competitively but use SEPERATE controllers (n64 for smash 64 and gc for melee) that is good. The worst thing you could do is start playing smash 64 on VC with a gamecube controller because a.) it will screw you over in melee because you're trying to squeeze in 64 muscle memory with melee muscle memory b.) the mapping of the controls aren't that good and c.) those **** gamecube shoulder pads suck for shielding lol
I could say that about ANY fighting game other than Melee and Brawl. Playing Guilty Gear Accent Core on my gamecube controller doesn't mess up anything when I go back and forth, the same for other 2D fighter players, and before you say "well it shouldn't anyway because they are two different things" that's not true at all. Some of the simplest things contradict each other in smash to 2D fighters. What seems intuitive to us is odd and out of place in the 2D world. Let's take tilts. In 2D fights, you have to make very direct movements in order to accomplish anything. In smash, making direct movements is for people who don't know tilts and short hops exist. The entire concept of control is drastically altered. This is just one example. I could also (and to a far greater extent) say the same thing about those who switch back and forth from 2D fighters to Tekken and Soul Caliber games, yet these players do exceedingly fine.

I also really don't see how the gamecube controllers suck for shielding. I've never once heard a single complaint from Melee to Brawl players about the gamecube triggers not working well for perfect or otherwise shielding.
 
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