MopedOfJustice
Smash Lord
You make a good point in that last part, but MM takes control of the wearer. It's unclear what his motive is, but it certainly wasn't pure.We can continue the discussion in his thread, since it won't exactly be off topic in there. I mainly think you're clinging far too hard on fan-theories than actual in-game happenings, it's one thing what the creators intended, but a completely different ball game when fans take things the wrong way. If we won't continue, then I'll leave you on this last note, which you also seem to have ignored- The Salesman had Majora's Mask long before Skull Kid stole it from him, if he were truly evil, he could have put the mask on the moment he found it and used it to destroy everything. He kept the mask so no one could use it's power, and he became distressed when the mask was stolen, because he knew what it could do in the wrong hands.
As for the fan theories bs, it was acknowledged in Hyrule Hystoria that the guy who trains you in TP is Link from the games that immediately precede it (OoT and MM), and the writer (of the Hystoria) points to evidence such as left-handedness and so forth. It is also stated (this time in TP) that the undead warrior whose title I still forget died before he could pass on what he learned, meaning that OoT/MM died prematurely. He is obviously ok throughout OoT, but MM begins under strange circumstances.
Link starts out in a limbo-like forest, falls from a ludicrously tall height into Termina Valley (you might even say, at Termina velocity), which obviously means "Death Valley." When he first meets up with HMS, he says the line which is something he only says when Link fails and dies. Many of the people Link meets are the same people as in OoT (or at least identical, in some cases). All three of the main masks are from dead people. You can turn into four Effigies of Emptiness, one for each deceased person, and Link. This is all using information from completely canon sources, with no information not from a Zelda game or the HH.
I could talk about how the last bit of the last area is like climbing purgatory, or how the whole thing imitates the 5 stages of grief, or even that Death Valley/Valley of Death could be a reference to the Lord's Prayer... thought that last one is a stretch.
This is the part where you say: "GMs can't make references to things outside of gaming, nor can they use any variety of symbolism or metaphor or subtext. They can't even make connections to other games that have already been officially stated to have a linear continuity. Ur a Crazy Fan-Fic-er. Literary elements have no place in my understanding of a video game, and neither do you. If it's not in our database, it doesn't exist."
That about right?