mood4food77
Smash Hero
- Joined
- Oct 6, 2005
- Messages
- 5,964
I've made a new team and it's pretty decent, I just need a better lead and it'll be a fairly good team. Well, here we go:
Azelf @ Choice Specs
Levitate / Timid
Psycho Shock
Grass Knot
Thunderbolt
U-turn
He's an anti-lead to give this team some offensive power. He works well but he just doesn't seem to fight that nicely on this team. He feels, more or less, out of place. I'm going to try other leads and see how they work but for now, this is what I've got.
Synergy:
Bug: Doryuuzu, Burungeru, Skarmory
Ghost: Tyranitar, Doryuuzu, Skarmory
Dark: Tyranitar, Doryuuzu, Skarmory
Tyranitar @ Leftovers
Sand Stream / Quiet
252 HP / 60 Atk / 176 SpA / 20 Spe
Substitute
Focus Punch
Dark Pulse
Flamethrower
Your standard Tyraniboah. He works pretty well I must say. Substitute can scout and he has great coverage with his three moves and this set can let him defeat a weakened Doryuuzu. And obviously, a SS team needs either Hippowdon or Tyranitar so I went with the more offensive choice of the two. He works great and has awesome team synergy.
Synergy:
Water: Burungeru
Grass: Skarmory
Fighting: Azelf, Burungeru
Ground: Azelf, Doryuuzu (until it gets hit), Skarmory
Bug: Doryuuzu, Burungeru, Skarmory
Steel: Doryuuzu, Burungeru, Skarmory
Doryuuzu @ Balloon
Sand Throw / Adamant
252 Atk / 6 Def / 252 Spe
Sword Dance
Earthquake
Rock Slide
X-Scissor
What's a SS team without this guy? He seriously ***** everything after 1 SD. Couple that with Sand Throw and SS, he's a monster, pretty much OHKOing everything in the metagame. X-Scissor is there so Bronzong doesn't wall him completely, but since 'zong is rare, I might just put Rapid Spin there to get rid of enemy hazards. So far, he's been an awesome asset to my team.
Synergy:
Fire: Tyranitar, Burungeru, Garchomp
Water: Burungeru
Fighting: Azelf, Burungeru
Ground (after it gets hit): Azelf, Skarmory
Burungeru @ Leftovers
Water Absorb / Bold
252 HP / 168 Def / 88 SpD
Boiling Water
Shadow Ball
Recover
Toxic
His type synergy was the main reason why this guy was chosen. Resisting fire, fighting, and water attacks made him the obvious choice for being one of my defensive Pokemon. He can spread status and take hits. His huge life stat allows him to take more hits than something like Tentacruel. He also functions as my spin blocker (but I'll get into that a little later). Great type synergy and great team member.
Synergy:
Electric: Doryuuzu, Garchomp
Grass: Skarmory
Ghost: Tyranitar, Doryuuzu, Skarmory
Dark: Tyranitar, Doryuuzu, Skarmory
Garchomp @ Yache Berry
Sand Veil / Jolly
252 Atk / 6 Def / 252 Spe
Sword Dance
Earthquake
Outrage
Crunch
What's a SS team wi.....yea, I said that before already. He's bulky as hell and has awesome neutral coverage with just two moves. Crunch is there, again, to stop Bronzong from walling this team completely. He does seem a bit redundant on the team with Doryuuzu already being there but they're both too good to not use. And they also bring together a Dragon/Steel core. Him being my dragon type grants him resistances to fire and electric but he is also one of my rock resists. With two incredibly powerful sweepers on the team, one has a hard type stopping the offensive power.
Synergy:
Ice: Burungeru
Dragon: Doryuuzu, Skarmory
Skarmory @ Leftovers
Sturdy / Careful
252 HP / 88 Def / 168 SpD
Roost
Spikes
Stealth Rock
Whirlwind
And finally, no attack Skarmory rounds out this team. He comes in on a physical sweeper who can't deal much damage to him, deploys entry hazards, then Whirlwinds away. He also makes up the other half of my defensive core but more on the physical side of things. This really helps with the amount of switches that Doryuuzu and Garchomp force since it can deal a lot of damage over time. I honostly did not expect this to work out as well as it has for my team but he truly is a great compliment.
Synergy:
Fire: Tyranitar, Burungeru, Garchomp
Electric: Doryuuzu, Garchomp
As usual, thank you guys for your time and I'm willing to accept any criticism for this team.
Azelf @ Choice Specs
Levitate / Timid
Psycho Shock
Grass Knot
Thunderbolt
U-turn
He's an anti-lead to give this team some offensive power. He works well but he just doesn't seem to fight that nicely on this team. He feels, more or less, out of place. I'm going to try other leads and see how they work but for now, this is what I've got.
Synergy:
Bug: Doryuuzu, Burungeru, Skarmory
Ghost: Tyranitar, Doryuuzu, Skarmory
Dark: Tyranitar, Doryuuzu, Skarmory
Tyranitar @ Leftovers
Sand Stream / Quiet
252 HP / 60 Atk / 176 SpA / 20 Spe
Substitute
Focus Punch
Dark Pulse
Flamethrower
Your standard Tyraniboah. He works pretty well I must say. Substitute can scout and he has great coverage with his three moves and this set can let him defeat a weakened Doryuuzu. And obviously, a SS team needs either Hippowdon or Tyranitar so I went with the more offensive choice of the two. He works great and has awesome team synergy.
Synergy:
Water: Burungeru
Grass: Skarmory
Fighting: Azelf, Burungeru
Ground: Azelf, Doryuuzu (until it gets hit), Skarmory
Bug: Doryuuzu, Burungeru, Skarmory
Steel: Doryuuzu, Burungeru, Skarmory
Doryuuzu @ Balloon
Sand Throw / Adamant
252 Atk / 6 Def / 252 Spe
Sword Dance
Earthquake
Rock Slide
X-Scissor
What's a SS team without this guy? He seriously ***** everything after 1 SD. Couple that with Sand Throw and SS, he's a monster, pretty much OHKOing everything in the metagame. X-Scissor is there so Bronzong doesn't wall him completely, but since 'zong is rare, I might just put Rapid Spin there to get rid of enemy hazards. So far, he's been an awesome asset to my team.
Synergy:
Fire: Tyranitar, Burungeru, Garchomp
Water: Burungeru
Fighting: Azelf, Burungeru
Ground (after it gets hit): Azelf, Skarmory
Burungeru @ Leftovers
Water Absorb / Bold
252 HP / 168 Def / 88 SpD
Boiling Water
Shadow Ball
Recover
Toxic
His type synergy was the main reason why this guy was chosen. Resisting fire, fighting, and water attacks made him the obvious choice for being one of my defensive Pokemon. He can spread status and take hits. His huge life stat allows him to take more hits than something like Tentacruel. He also functions as my spin blocker (but I'll get into that a little later). Great type synergy and great team member.
Synergy:
Electric: Doryuuzu, Garchomp
Grass: Skarmory
Ghost: Tyranitar, Doryuuzu, Skarmory
Dark: Tyranitar, Doryuuzu, Skarmory
Garchomp @ Yache Berry
Sand Veil / Jolly
252 Atk / 6 Def / 252 Spe
Sword Dance
Earthquake
Outrage
Crunch
What's a SS team wi.....yea, I said that before already. He's bulky as hell and has awesome neutral coverage with just two moves. Crunch is there, again, to stop Bronzong from walling this team completely. He does seem a bit redundant on the team with Doryuuzu already being there but they're both too good to not use. And they also bring together a Dragon/Steel core. Him being my dragon type grants him resistances to fire and electric but he is also one of my rock resists. With two incredibly powerful sweepers on the team, one has a hard type stopping the offensive power.
Synergy:
Ice: Burungeru
Dragon: Doryuuzu, Skarmory
Skarmory @ Leftovers
Sturdy / Careful
252 HP / 88 Def / 168 SpD
Roost
Spikes
Stealth Rock
Whirlwind
And finally, no attack Skarmory rounds out this team. He comes in on a physical sweeper who can't deal much damage to him, deploys entry hazards, then Whirlwinds away. He also makes up the other half of my defensive core but more on the physical side of things. This really helps with the amount of switches that Doryuuzu and Garchomp force since it can deal a lot of damage over time. I honostly did not expect this to work out as well as it has for my team but he truly is a great compliment.
Synergy:
Fire: Tyranitar, Burungeru, Garchomp
Electric: Doryuuzu, Garchomp
As usual, thank you guys for your time and I'm willing to accept any criticism for this team.