A few technology things with Squirtle:
Every Squirtle has to empty pivot much more, I mean, much much more. It is by far the most efficient way to stop your momentum and you have plenty of options out of it:
- jump, shield any attack in your new direction, f-smash in the reverse direction or crouch immediately
- any dashs/walks/another empty pivot/attacks in the other direction after the animation
Squirtle's run starts at frame 10, so you have to do it either before or you have to do it a bit more complicated, but still very practical if you are good enough:
Run -> crouch to cancel the run (just rotate the stick as much downward as you need) -> dash (stick back to the previous position) -> empty pivot.
You can cancel a WDs momentum by dashing in the opposing direction (one frame is enough) and then performing an empty pivot. Deciding in which direction you want to dash also gives you control over the direction you are facing at the end. That makes the one-frame-dash (if optimized of course) also interesting for cancelling other momentum (like shield pushback) because you might wanna keep the direction you are facing and one-frame-dash-back -> empty pivot is optimized for this.
Dropcancel: Drop through a platform and instantly do an aerial that hits the player instantly so you can land on the same platform again (don't forget to L-cancel). Only 17 moves are able to do that in the game and Squirtle's up-air is one of them.
Combos into anything basically (grab or up-smash being the most notable ones) and it is pretty easy to setup (except on FD lol) because you can use every kind of platform drop. Here a few setups:
dair -> dropcancel up-air
nair -> dropcancel up-air (at lower %s)
platform techchase -> dropcancel up-air (you can only drop from run animation, otherwise pivot drop after you go behind your opponent cause you have to hit with the frontside)
dropcancel up-air as shield pressure (hitting shields also counts): implement this sometimes to be even more unpredictable, not always your main option but Squirtle's shield pressure is movement and mixups so it is reliable if used correctly
If you want to dash forwards after a WD back, normally the speed is reduced significantly at the beginning but if you start with walking backwards (one frame is enough) and then dash forwards it has full dash speed (credit goes to @
T
tauKhan
for this one). Get fast with it and your maneouvreability after WDing will increase by a lot.
Most of this is somewhat technical but I'm sure Squirtle players welcome the challenge
@
D
Daftatt
Gotta update the list and think of names?