Burnsy
Smash Lord
SS is shellshift. Shell stall is too uncommon and niche to really need its own abbreviation, SS is far more ubiquitous.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Is it me or is Squirtle larger in this version
I felt the same way when I first booted up 3.0. Its either he's slightly bigger, or his changes to compensate for SCD bug fixes make him feel larger. I'm sure something like that would not be omitted from the patch notes.
DemonHunter, I liked how your video demonstrated the mobility SS grants squirtle with your comparison, that was some good editing. I'm still not sure if I'm going to be changing up to use this shellsling method over performing it manually. I've tested on the training stage and its not very difficult for me to get within half a tile of the "rapid" method , plus it has the added benefit of giving you more control over your distance as the manual input becomes more second nature. Still, this should be helpful for some people who want an alternate method, and your video does a good job of explaining how to execute this. Who knows, maybe we'll have more need for more perfect shellslings later in Squirts metagame.
DemonHunter, I liked how your video demonstrated the mobility SS grants squirtle with your comparison, that was some good editing. I'm still not sure if I'm going to be changing up to use this shellsling method over performing it manually. I've tested on the training stage and its not very difficult for me to get within half a tile of the "rapid" method , plus it has the added benefit of giving you more control over your distance as the manual input becomes more second nature. Still, this should be helpful for some people who want an alternate method, and your video does a good job of explaining how to execute this. Who knows, maybe we'll have more need for more perfect shellslings later in Squirts metagame.
Sorry , meant to say your name but I had most recently looked at his name after watching the vid. My brain got confused lol.I made the video... But thank you! I completely agree with you though. I just thought it was something worth sharing. Plus I love to make videos. Also, nice hat on your snake.
That's super cool, I never even considered doing that. I feel like Squirtle has a lot of options from the ledge in addition to many option of grabbing the ledge from stage. One of the simplest options on the ledge and one of the best ways to kill momentum is just dropping down and clinging on the wall. It's not completely safe, but if you have 150% and <1 stocks you don't have much to lose at that point. Not only is Waterfall a huge pain in the rear to edge guard, but now I know to use a quick, high priority kill move go get back onto the stage. And with Shell Sling you can grab the ledge from half way across the stage, or even do a True Hydroplane to grab the ledge from clear across the stage. I find few things more satisfying than nabbing the ledge with a wavedash or a True Hydroplane from a Fox Illusion of a Phantom Falco. Ah...Instead of just letting go of the ledge and doing a side-b, you also got the directional mix-up of ending up perfectly with the ground by using a WJ. Unlike Diddy though, it's more dangerous as if you do it too early you'll bounce off the wall with side-b and die: though you might be able to save yourself with a quick C-stick to Aquajet in the opposite direction
https://www.youtube.com/watch?v=fKpAOVbPODI