Krysco
Aeon Hero
Guess I'll chime into this discussion. All the 64 reps have that issue since they were made on a simple console with simple thoughts in mind and stayed true to that even if they could be more complex. Namely Link and Samus who canonically have far more to their disposal than what Smash has ever given them.
Every Melee clone is in a similar boat but replace simplicity with similarities. Ganon is the obvious go to since he's hardly like his canonical self. And yes, there are videos and such showing that certain parts of Ganon's Brawl moveset onward is loosely based on stuff from the games and yet he still doesn't use his sword (outside of a single custom and taunt) and he still doesn't use magic outside of pretty visual effects trying to disguise his Falcon clone origins. Toon Link who is the new Young Link canonically has access to things no 'normal' Link has ever had like the grappling hook and the Deku Leaf and yet he's still sharing the same specials as Link to portray the 'smaller, faster, weaker Link'.
Go to Brawl and you pretty much have completely or mostly original newcomers entirely. Wolf shares specials with the other two and shares moves with a few other characters but his claw based combat is rather unique for someone who isn't a clawed winged or wingless lizard. Lucas has similar specials to Ness but rather different normals and relies on a tether. MK, D3, Snake, kinda Sonic, Ike, PT, Diddy, Wario, Pit, ZSS, Lucario, Olimar all unique more or less. Melee had its fair share of unique newcomers too like Shielda, Bowser, Peach and Mewtwo but the clones are still there.
Then comes in Sm4sh where every newcomer (barring DP and Lucina) had to 'wow' people in some way with some wacky new toy. Wii Fit was a pure WTF, Villager is pretty tame, Megaman is choked full of projectiles and every move is from his games. Rosa is the first puppet user, Mac is the antithesis of Puff, all ground and no air. Robin has weapon duration and a projectile that does different things based on the level of charge. Greninja is tame. Jr's biggest wow was being each individual Koopaling which was new for Smash. Miis are customizeable. Shulk has Monado Arts. Palutena was the customs show off. PAC-MAN...I can't even find the words. Most of them are relatively minor 'wow's. Then dlc came. 3 vets who missed out on Brawl and/or Sm4sh initial release and then **** hit the fan. Ryu gets more moves than anyone else and extra inputs for specials with better effects. Cloud gets Limit. Corrin gets crazy range, a dual charge projectile, TURNING INTO A DRAGON. And Bayo gets crazy combos and projectiles that aren't actually projectiles attached to nearly every move.
And all of this is to 'not alienate' players who liked a character. Giving Ganon a sword? B-but then the people who like Ganon as he is would be lost! Bayo and Ryu getting crazy extra **** though? Perfectly fine since they're new.
TL;DR the newer a character is, the more **** they get since they aren't held back by simplicity or fear of alienation. Meanwhile, and are quite different from past games and get a hearty 'oh well'.
Every Melee clone is in a similar boat but replace simplicity with similarities. Ganon is the obvious go to since he's hardly like his canonical self. And yes, there are videos and such showing that certain parts of Ganon's Brawl moveset onward is loosely based on stuff from the games and yet he still doesn't use his sword (outside of a single custom and taunt) and he still doesn't use magic outside of pretty visual effects trying to disguise his Falcon clone origins. Toon Link who is the new Young Link canonically has access to things no 'normal' Link has ever had like the grappling hook and the Deku Leaf and yet he's still sharing the same specials as Link to portray the 'smaller, faster, weaker Link'.
Go to Brawl and you pretty much have completely or mostly original newcomers entirely. Wolf shares specials with the other two and shares moves with a few other characters but his claw based combat is rather unique for someone who isn't a clawed winged or wingless lizard. Lucas has similar specials to Ness but rather different normals and relies on a tether. MK, D3, Snake, kinda Sonic, Ike, PT, Diddy, Wario, Pit, ZSS, Lucario, Olimar all unique more or less. Melee had its fair share of unique newcomers too like Shielda, Bowser, Peach and Mewtwo but the clones are still there.
Then comes in Sm4sh where every newcomer (barring DP and Lucina) had to 'wow' people in some way with some wacky new toy. Wii Fit was a pure WTF, Villager is pretty tame, Megaman is choked full of projectiles and every move is from his games. Rosa is the first puppet user, Mac is the antithesis of Puff, all ground and no air. Robin has weapon duration and a projectile that does different things based on the level of charge. Greninja is tame. Jr's biggest wow was being each individual Koopaling which was new for Smash. Miis are customizeable. Shulk has Monado Arts. Palutena was the customs show off. PAC-MAN...I can't even find the words. Most of them are relatively minor 'wow's. Then dlc came. 3 vets who missed out on Brawl and/or Sm4sh initial release and then **** hit the fan. Ryu gets more moves than anyone else and extra inputs for specials with better effects. Cloud gets Limit. Corrin gets crazy range, a dual charge projectile, TURNING INTO A DRAGON. And Bayo gets crazy combos and projectiles that aren't actually projectiles attached to nearly every move.
And all of this is to 'not alienate' players who liked a character. Giving Ganon a sword? B-but then the people who like Ganon as he is would be lost! Bayo and Ryu getting crazy extra **** though? Perfectly fine since they're new.
TL;DR the newer a character is, the more **** they get since they aren't held back by simplicity or fear of alienation. Meanwhile, and are quite different from past games and get a hearty 'oh well'.