DrRiceBoy
Smash Lord
Nohr master race. Little sister for SSB5.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Aqua is on both sides iirc, have fun with a harder game all for the sisterNohr master race. Little sister for SSB5.
Real warriors always pick the harder route. Have fun taking the easy way out.Aqua is on both sides iirc, have fun with a harder game all for the sister
Unfortunately for you, you were dumb enough to make all your other units regular clerics, so killing you is too easyReal warriors always pick the harder route. Have fun taking the easy way out.
I'm just teasing pls don't hate me
Cri errytiemHow to win with Sonic 101...
Spam spindash and homing attack!
Works every time.
Go ahead, just try to punish them.
Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!I DIDN'T SAY THE SELF DAMAGE GIMMICK WOULD BE REMOVED, *******. STOP PUTTING WORDS IN MY MOUTH.
Hell, stop insisting the only way to make up for self damage is to make the character super powerful. The other characters might work that way, but the best characters in smash are the ones that break the rules set by previous characters. Can't you at least try to find a solution that isn't the obvious answer?
I guess this was kind of my idea for the egg move specials. I was imagining Volt Tackle and Charge as fast, powerful KO moves. The excuse for Pichu being more powerful then is simply that its using more powerful attacks. That's also why I slapped a pseudo-aura mechanic on Flail, because it'd be taking a lot of damage itself.Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!
It would be like if Lucario had an insane combo game that was facilitated with fast, weak moves, and its Aura mechanic made its moves too powerful to be used for combos, but not quite powerful enough to actually KO the opponent. Lucario's gimmick and its playstyle would work directly against each other, and he would more than likely be trash-tier. I think Pichu would wind up in a similar situation if he had weak, combo-facilitating moves and retained his self-damage gimmick: his playstyle and gimmick wouldn't match up and he would be garbage.
That's why I think Pichu should be powerful. His self-damage gimmick and his playstyle would work in conjunction with each other: deal lots of damage in a minimal number of blows and quickly and easily KO the opponent. That way, with cautious and precise use of Pichu's moves, he takes as little self-damage as possible. His gimmick and his playstyle go hand-in-hand.
I do suppose, however, that you could give Pichu the quick, combo-oriented playstyle that you're suggesting if you were willing to make Pichu a heavyweight. That way, he could afford to take all of that self-damage. I don't know how you'd feel about it, but I guess I'd be be OK that. I still much prefer the idea of a glass cannon Pichu simply because it seems more interesting and makes more sense to me, but I'd be willing to accept a heavyweight, combo-oriented Pichu if I had to.
...Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!
It would be like if Lucario had an insane combo game that was facilitated with fast, weak moves, and its Aura mechanic made its moves too powerful to be used for combos, but not quite powerful enough to actually KO the opponent. Lucario's gimmick and its playstyle would work directly against each other, and he would more than likely be trash-tier. I think Pichu would wind up in a similar situation if he had weak, combo-facilitating moves and retained his self-damage gimmick: his playstyle and gimmick wouldn't match up and he would be garbage.
That's why I think Pichu should be powerful. His self-damage gimmick and his playstyle would work in conjunction with each other: deal lots of damage in a minimal number of blows and quickly and easily KO the opponent. That way, with cautious and precise use of Pichu's moves, he takes as little self-damage as possible, but he can still put up a good fight against the rest of the cast. His gimmick and his playstyle go hand-in-hand.
I do suppose, however, that you could give Pichu the quick, combo-oriented playstyle that you're suggesting if you were willing to make Pichu a heavyweight. That way, he could afford to take all of that self-damage. I don't know how you'd feel about it, but I guess I'd be be OK that. I still much prefer the idea of a glass cannon Pichu simply because it seems more interesting and makes more sense to me, but I'd be willing to accept a heavyweight, combo-oriented Pichu if I had to.
Hm. I suppose your idea would work if it was pulled off right. There's definitely a lot of moving parts, and it would probably be difficult to balance, but it could work. It would all depend on how easy it is for Pichu to combo opponents, how quickly Pichu can get the opponent into KO percents, and how effective his KO moves are. I doubt it would be easy to make Pichu in such a way, but it's probably doable. Kudos!I guess this was kind of my idea for the egg move specials. I was imagining Volt Tackle and Charge as fast, powerful KO moves. The excuse for Pichu being more powerful then is simply that its using more powerful attacks. That's also why I slapped a pseudo-aura mechanic on Flail, because it'd be taking a lot of damage itself.
They could also throw in the Jigglypuff balance philosophy of "extremely leight, but also extremely difficult to hit" by making it the smallest character in the game and giving it awesome rolls.
Now Raichu on the other hand........
if Pichu was heavy...
No...that would just be stupid. >.> It's one thing to make Mewtwo light, but to add Pichu in and make him a heavyweight? Uhhh...
No.
I agree, Raichu needs more love. As for Pichu being a heavyweight, seems absolutely impossible. That would kinda be like changing Jigglypuff's weight to be around the same as Bowser's weight.Now Raichu on the other hand.....
Seriously Gamefreak give him a damn mega so he can be relevant for once!
Dang. I just Googled Raichu to confirm his weight, and he weighs, like, 66 pounds. That's pretty heavy for a mouse! If Sakurai properly translated his canon weight into Smash, Raichu would probably be a middleweight fighter, but it's not that much of a stretch to say that he could be a heavyweight. I could honestly see it happening.Now Raichu on the other hand.....
Seriously Gamefreak give him a damn mega so he can be relevant for once!
What I was trying to say was that Pichu WOULDN'T get hit because all his moves would override the opponents tried to attack. Think of it like Dan in SF4: his moves are weak with little range, but his Ultra overrides everything, even the raging demon. Dan is proof that a joke character can become at least mid tier viable without making it hit harder or longer than everyone else.Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!
It would be like if Lucario had an insane combo game that was facilitated with fast, weak moves, and its Aura mechanic made its moves too powerful to be used for combos, but not quite powerful enough to actually KO the opponent. Lucario's gimmick and its playstyle would work directly against each other, and he would more than likely be trash-tier. I think Pichu would wind up in a similar situation if he had weak, combo-facilitating moves and retained his self-damage gimmick: his playstyle and gimmick wouldn't match up and he would be garbage.
That's why I think Pichu should be powerful. His self-damage gimmick and his playstyle would work in conjunction with each other: deal lots of damage in a minimal number of blows and quickly and easily KO the opponent. That way, with cautious and precise use of Pichu's moves, he takes as little self-damage as possible, but he can still put up a good fight against the rest of the cast. His gimmick and his playstyle go hand-in-hand.
I do suppose, however, that you could give Pichu the quick, combo-oriented playstyle that you're suggesting if you were willing to make Pichu a heavyweight. That way, he could afford to take all of that self-damage. I don't know how you'd feel about it, but I guess I'd be be OK that. I still much prefer the idea of a glass cannon Pichu simply because it seems more interesting and makes more sense to me, but I'd be willing to accept a heavyweight, combo-oriented Pichu if I had to.
Raichu could have better ranged tail attacks too. All three 'Chus seems like a bit much though.Dang. I just Googled Raichu to confirm his weight, and he weighs, like, 66 pounds. That's pretty heavy for a mouse! If Sakurai properly translated his canon weight into Smash, Raichu would probably be a middleweight fighter, but it's not that much of a stretch to say that he could be a heavyweight. I could honestly see it happening.
Sakurai should put all three 'Chu's in Smash, with both Raichu and Pichu as clones of Pikachu. Raichu's gimmick would be healing itself whenever it attacked.
We're probably getting another Marth clone though.Raichu could have better ranged tail attacks too. All three 'Chus seems like a bit much though.
Maybe cause the guy in your profile pic took his spot 16 years ago...why doesnt this guy get any love?
![]()
Whoever said that his self-damage mechanic would be removed? That's why many of his fans even like him in the first place, so taking it away would be a pretty bad idea. You would alienate a large portion of his fanbase by removing his self-damage gimmick, and that would defeat the entire purpose of even bringing him back. I can't imagine why Sakurai would even consider doing something like that.I honestly see Raichu being more like Doc. Heavy, powerful attacks, but poor recovery.
We're probably getting another Marth clone though.
Even if there was only one choice between the two Raichu seems like the better choice cause Pichu was meant to be a joke character and taking away his damage mechanic would just make him another copy paste like Dark Pit and Lucina. Raichu can benefit from having different attacks sorta like Wolf and Lucas
While all of what you say is true, let's keep in mind that giving Pichu the ability to override any incoming attack would require him to have weaker attacks, lest we get another Brawl Meta Knight. Then, Pichu has the issue of actually KO'ing the opponent. As I have stated many times before, this leads to a heavy dependency on combos, and that means Pichu would have to damage itself quite extensively in order to get a single KO.What I was trying to say was that Pichu WOULDN'T get hit because all his moves would override the opponents tried to attack. Think of it like Dan in SF4: his moves are weak with little range, but his Ultra overrides everything, even the raging demon. Dan is proof that a joke character can become at least mid tier viable without making it hit harder or longer than everyone else.
And besides, it's only 1% damage for moves you don't really need until you need to K.O. someone. unless you spam D Smash or Up Smash, it's not a big deal. Up smash, his tilts and air moves are fine, it's not like he's got a flower on his head full time.
Anyway, here's something I've been thinking about: in every pokedex entry about Pichu, it's said that Pichu can build up static in it's tail, which discharges via sparks when it gets surprised. How about giving Pichu the plasma ability from Kirby? Run around along enough, and you can charge up your tail, giving you enchanced tail attacks and allowing you to perform one electric attack without taking the usual damage. In addition, if a opponent hits you, you let out sparks, reducing your hitstun and potentially hurting your opponent and denying a combo.
Well, what about Cat Mario?Not really into Meowth, but I'd rather have him than a Pika clone, plus we need more cats.
Funny...Well, what about Cat Mario?
![]()
Don't hurt me!![]()
I'm imagining Meowth pull a bazooka right out of Hammerspace for his nuetral special and catching his opponents in a blob of goop. It's beatiful.everyone is talking about Pichu and Raichu, but here I am sitting and waiting on something else to happen
![]()
Meowth that's Right! I want Pikachus Arch Rival to join instead for a Mini or larger Pikachu with similiar moves.
especially if Meowth is the Team Rocket one and he gets a "Jr" treatment that he is using mostly tools and machines instead for pokemon moves, I would love meowth even more
oh that Mega Mega Meowth!I'm imagining Meowth pull a bazooka right out of Hammerspace for his nuetral special and catching his opponents in a blob of goop. It's beatiful.
His final smash can be mega-mega evolution.
![]()
...I don't even watch the anime these days, but man, I couldn't help but love the concept of this thing.
Though while Smash references the anime heavily, particularly with Mewtwo's Shadow Balls, I kind of don't see them pulling something this extreme. It'd still be awesome though. Meowth is my favorite anime character to date.
I had the exact same idea for his down special?DownB: "Trap"
Meowth takes a shovel and digs a hole, which is a trap. if anyone steps into the hole they gets grounded! the trap itself is a projectile and is active for like 15 seconds and only one can be made, if one new get created the old hole disappears
yes! that move alone is perfect stage controll for meowth and that trap move is pretty much a old signature move from team rocket xDI had the exact same idea for his down special?
Great minds think alike, eh?
Just came to say Yesss! I totally agree!We're talking about Raichu now? Yesss... this guy needs more love... like a lot more. I like Pikachu and all but it's unfair that he gets all the spotlight when Raichu is just as awesome. I don't expect Raichu to get in Smash, but he deserves at least a Mega Evolution. He's the evolution of the mascot for heaven's sake... give him some love!!!
yes ivysaur needs to come backskitty for next dlc kitty. it's power is being too cute to hit. To be hoest i don't want anymore pokemon in smash though i wouldn't mind ivysaur coming back if it happened.
Mario has a higher quota.Indeed. In fact, I don't think that we will get any more pokemon characters. Not that I would be opposed to it but after Mewtwo, the quota on pokemon fighters has already been met.