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U-Throw

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I DIDN'T SAY THE SELF DAMAGE GIMMICK WOULD BE REMOVED, *******. STOP PUTTING WORDS IN MY MOUTH.

Hell, stop insisting the only way to make up for self damage is to make the character super powerful. The other characters might work that way, but the best characters in smash are the ones that break the rules set by previous characters. Can't you at least try to find a solution that isn't the obvious answer?
Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!

It would be like if Lucario had an insane combo game that was facilitated with fast, weak moves, and its Aura mechanic made its moves too powerful to be used for combos, but not quite powerful enough to actually KO the opponent. Lucario's gimmick and its playstyle would work directly against each other, and he would more than likely be trash-tier. I think Pichu would wind up in a similar situation if he had weak, combo-facilitating moves and retained his self-damage gimmick: his playstyle and gimmick wouldn't match up and he would be garbage.

That's why I think Pichu should be powerful. His self-damage gimmick and his playstyle would work in conjunction with each other: deal lots of damage in a minimal number of blows and quickly and easily KO the opponent. That way, with cautious and precise use of Pichu's moves, he takes as little self-damage as possible, but he can still put up a good fight against the rest of the cast. His gimmick and his playstyle go hand-in-hand.

I do suppose, however, that you could give Pichu the quick, combo-oriented playstyle that you're suggesting if you were willing to make Pichu a heavyweight. That way, he could afford to take all of that self-damage. I don't know how you'd feel about it, but I guess I'd be be OK that. I still much prefer the idea of a glass cannon Pichu simply because it seems more interesting and makes more sense to me, but I'd be willing to accept a heavyweight, combo-oriented Pichu if I had to.
 
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ZephyrZ

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Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!

It would be like if Lucario had an insane combo game that was facilitated with fast, weak moves, and its Aura mechanic made its moves too powerful to be used for combos, but not quite powerful enough to actually KO the opponent. Lucario's gimmick and its playstyle would work directly against each other, and he would more than likely be trash-tier. I think Pichu would wind up in a similar situation if he had weak, combo-facilitating moves and retained his self-damage gimmick: his playstyle and gimmick wouldn't match up and he would be garbage.

That's why I think Pichu should be powerful. His self-damage gimmick and his playstyle would work in conjunction with each other: deal lots of damage in a minimal number of blows and quickly and easily KO the opponent. That way, with cautious and precise use of Pichu's moves, he takes as little self-damage as possible. His gimmick and his playstyle go hand-in-hand.

I do suppose, however, that you could give Pichu the quick, combo-oriented playstyle that you're suggesting if you were willing to make Pichu a heavyweight. That way, he could afford to take all of that self-damage. I don't know how you'd feel about it, but I guess I'd be be OK that. I still much prefer the idea of a glass cannon Pichu simply because it seems more interesting and makes more sense to me, but I'd be willing to accept a heavyweight, combo-oriented Pichu if I had to.
I guess this was kind of my idea for the egg move specials. I was imagining Volt Tackle and Charge as fast, powerful KO moves. The excuse for Pichu being more powerful then is simply that its using more powerful attacks. That's also why I slapped a pseudo-aura mechanic on Flail, because it'd be taking a lot of damage itself.

They could also throw in the Jigglypuff balance philosophy of "extremely leight, but also extremely difficult to hit" by making it the smallest character in the game and giving it awesome rolls.
 
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Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!

It would be like if Lucario had an insane combo game that was facilitated with fast, weak moves, and its Aura mechanic made its moves too powerful to be used for combos, but not quite powerful enough to actually KO the opponent. Lucario's gimmick and its playstyle would work directly against each other, and he would more than likely be trash-tier. I think Pichu would wind up in a similar situation if he had weak, combo-facilitating moves and retained his self-damage gimmick: his playstyle and gimmick wouldn't match up and he would be garbage.

That's why I think Pichu should be powerful. His self-damage gimmick and his playstyle would work in conjunction with each other: deal lots of damage in a minimal number of blows and quickly and easily KO the opponent. That way, with cautious and precise use of Pichu's moves, he takes as little self-damage as possible, but he can still put up a good fight against the rest of the cast. His gimmick and his playstyle go hand-in-hand.

I do suppose, however, that you could give Pichu the quick, combo-oriented playstyle that you're suggesting if you were willing to make Pichu a heavyweight. That way, he could afford to take all of that self-damage. I don't know how you'd feel about it, but I guess I'd be be OK that. I still much prefer the idea of a glass cannon Pichu simply because it seems more interesting and makes more sense to me, but I'd be willing to accept a heavyweight, combo-oriented Pichu if I had to.
...
if Pichu was heavy...
No...that would just be stupid. >.> It's one thing to make Mewtwo light, but to add Pichu in and make him a heavyweight? Uhhh...
No.
 

U-Throw

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I guess this was kind of my idea for the egg move specials. I was imagining Volt Tackle and Charge as fast, powerful KO moves. The excuse for Pichu being more powerful then is simply that its using more powerful attacks. That's also why I slapped a pseudo-aura mechanic on Flail, because it'd be taking a lot of damage itself.

They could also throw in the Jigglypuff balance philosophy of "extremely leight, but also extremely difficult to hit" by making it the smallest character in the game and giving it awesome rolls.
Hm. I suppose your idea would work if it was pulled off right. There's definitely a lot of moving parts, and it would probably be difficult to balance, but it could work. It would all depend on how easy it is for Pichu to combo opponents, how quickly Pichu can get the opponent into KO percents, and how effective his KO moves are. I doubt it would be easy to make Pichu in such a way, but it's probably doable. Kudos!

I don't think Jigglypuff's design philosophy would work very well with Pichu, though. While Pichu would be hard for the opponent to hit, Pichu would still damage himself, regardless of whether or not the opponent even comes close to hitting him. Once Pichu's damage reaches a certain point, it'd only be a matter of time before the opponent lands a lucky hit and KOs him. Plus, since Pichu doesn't have Jigglypuff's extra jumps, he wouldn't be able to KO the opponent with a Wall of Pain like Jigglypuff can. That's not to say that Pichu couldn't have a fast, combo-oriented playstyle, since, as I said above, your idea would probably work if enough time was devoted to balancing Pichu, but I don't think designing Pichu with Jigglypuff's design philosophy in mind would be the right approach.

However, that said, I think I'll stick to the idea Pichu being a glass cannon. I personally think Pichu would be a lot more fun to use if he were a glass cannon, and it would add more uniqueness to him. With your idea, Pichu seems like he would more or less play like Pikachu does, whereas he would play more uniquely compared to Pikachu if he were a glass cannon. Instead of being all about approaching quickly and comboing, Pichu would be more about approaching quickly and dealing a very large amount damage in just a few blows. Also, Pichu's self-damage gimmick would encourage more cautious and precise use of Pichu's moveset. Otherwise, you'd quickly find yourself outside the blast zones! Pichu as the ultimate glass cannon just seems more unique and fun to play as to me. Of course, that's all just personal preference, and your idea is just as good as mine. I'll respect your opinion on the matter, and if it came down to it, I'd take your Pichu as my second choice.

Also, I'm aware that a heavyweight Pichu would absolutely ridiculous. I was just putting the possibility, however slim or nonsensical it may be, out there.
 
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Yoshisaurus Rex

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Now Raichu on the other hand.....

Seriously Gamefreak give him a damn mega so he can be relevant for once!
I agree, Raichu needs more love. As for Pichu being a heavyweight, seems absolutely impossible. That would kinda be like changing Jigglypuff's weight to be around the same as Bowser's weight.
 

U-Throw

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Now Raichu on the other hand.....

Seriously Gamefreak give him a damn mega so he can be relevant for once!
Dang. I just Googled Raichu to confirm his weight, and he weighs, like, 66 pounds. That's pretty heavy for a mouse! If Sakurai properly translated his canon weight into Smash, Raichu would probably be a middleweight fighter, but it's not that much of a stretch to say that he could be a heavyweight. I could honestly see it happening.

Sakurai should put all three 'Chu's in Smash, with both Raichu and Pichu as clones of Pikachu. Raichu's gimmick would be healing itself whenever it attacked:p.
 

MoveMan1

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Chill out, man. I'm just trying to make discussion. Believe me, I wouldn't mind finding another solution, but I'm not even sure there is one. Pichu not only damages itself, but it's incredibly light. That means that, in addition to dying at early percentages, Pichu can put itself in that situation without ever taking a hit. Therefore, if Pichu has weak attacks and relies entirely on combos, then its going to wind up racking up both its opponent's damage and its own damage, so if the opponent manages to get in just one decent-powered hit, it's game over for Pichu. Pichu is almost getting punished for playing the way it's intended to!

It would be like if Lucario had an insane combo game that was facilitated with fast, weak moves, and its Aura mechanic made its moves too powerful to be used for combos, but not quite powerful enough to actually KO the opponent. Lucario's gimmick and its playstyle would work directly against each other, and he would more than likely be trash-tier. I think Pichu would wind up in a similar situation if he had weak, combo-facilitating moves and retained his self-damage gimmick: his playstyle and gimmick wouldn't match up and he would be garbage.

That's why I think Pichu should be powerful. His self-damage gimmick and his playstyle would work in conjunction with each other: deal lots of damage in a minimal number of blows and quickly and easily KO the opponent. That way, with cautious and precise use of Pichu's moves, he takes as little self-damage as possible, but he can still put up a good fight against the rest of the cast. His gimmick and his playstyle go hand-in-hand.

I do suppose, however, that you could give Pichu the quick, combo-oriented playstyle that you're suggesting if you were willing to make Pichu a heavyweight. That way, he could afford to take all of that self-damage. I don't know how you'd feel about it, but I guess I'd be be OK that. I still much prefer the idea of a glass cannon Pichu simply because it seems more interesting and makes more sense to me, but I'd be willing to accept a heavyweight, combo-oriented Pichu if I had to.
What I was trying to say was that Pichu WOULDN'T get hit because all his moves would override the opponents tried to attack. Think of it like Dan in SF4: his moves are weak with little range, but his Ultra overrides everything, even the raging demon. Dan is proof that a joke character can become at least mid tier viable without making it hit harder or longer than everyone else.

And besides, it's only 1% damage for moves you don't really need until you need to K.O. someone. unless you spam D Smash or Up Smash, it's not a big deal. Up smash, his tilts and air moves are fine, it's not like he's got a flower on his head full time.

Anyway, here's something I've been thinking about: in every pokedex entry about Pichu, it's said that Pichu can build up static in it's tail, which discharges via sparks when it gets surprised. How about giving Pichu the plasma ability from Kirby? Run around along enough, and you can charge up your tail, giving you enchanced tail attacks and allowing you to perform one electric attack without taking the usual damage. In addition, if a opponent hits you, you let out sparks, reducing your hitstun and potentially hurting your opponent and denying a combo.
 

Yoshisaurus Rex

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Dang. I just Googled Raichu to confirm his weight, and he weighs, like, 66 pounds. That's pretty heavy for a mouse! If Sakurai properly translated his canon weight into Smash, Raichu would probably be a middleweight fighter, but it's not that much of a stretch to say that he could be a heavyweight. I could honestly see it happening.

Sakurai should put all three 'Chu's in Smash, with both Raichu and Pichu as clones of Pikachu. Raichu's gimmick would be healing itself whenever it attacked:p.
Raichu could have better ranged tail attacks too. All three 'Chus seems like a bit much though.
 

MewtwoX825

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I honestly see Raichu being more like Doc. Heavy, powerful attacks, but poor recovery.

Raichu could have better ranged tail attacks too. All three 'Chus seems like a bit much though.
We're probably getting another Marth clone though.

Even if there was only one choice between the two Raichu seems like the better choice cause Pichu was meant to be a joke character and taking away his damage mechanic would just make him another copy paste like Dark Pit and Lucina (which this game doesn't need). Raichu can benefit from having different attacks sorta like Wolf and Lucas
 
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DrRiceBoy

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We're talking about Raichu now? Yesss... this guy needs more love... like a lot more. I like Pikachu and all but it's unfair that he gets all the spotlight when Raichu is just as awesome. I don't expect Raichu to get in Smash, but he deserves at least a Mega Evolution. He's the evolution of the mascot for heaven's sake... give him some love!!!
 
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pikazz

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everyone is talking about Pichu and Raichu, but here I am sitting and waiting on something else to happen


Meowth that's Right! I want Pikachus Arch Rival to join instead for a Mini or larger Pikachu with similiar moves.
especially if Meowth is the Team Rocket one and he gets a "Jr" treatment that he is using mostly tools and machines instead for pokemon moves, I would love meowth even more
 
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DrRiceBoy

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On the topic of Pokemon in Smash, I want Ivysaur back. I liked her a lot in Brawl... Sakurai pls. :<
 

MewtwoX825

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Came up with a quick idea of how Raichu could work in smash.

Standard Special: Basicaly thunderbolt but more damage and shorter travel distance (dosn't last as long as Pika's)

Side: Wild Charge. Basically Skull bash at full charge power but shorter distance and inflicts minor damage on Raichu (note: it's because the move is a weaker ver of Volt tackle in the games)

Up: Agility with shorter travel distance and higher damage/knockback

Down: Pikachu's Thunder from the past games.

Also a mechanic that utilizes his tail tip as a sweet spot.
 
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U-Throw

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I honestly see Raichu being more like Doc. Heavy, powerful attacks, but poor recovery.



We're probably getting another Marth clone though.

Even if there was only one choice between the two Raichu seems like the better choice cause Pichu was meant to be a joke character and taking away his damage mechanic would just make him another copy paste like Dark Pit and Lucina. Raichu can benefit from having different attacks sorta like Wolf and Lucas
Whoever said that his self-damage mechanic would be removed? That's why many of his fans even like him in the first place, so taking it away would be a pretty bad idea. You would alienate a large portion of his fanbase by removing his self-damage gimmick, and that would defeat the entire purpose of even bringing him back. I can't imagine why Sakurai would even consider doing something like that.
What I was trying to say was that Pichu WOULDN'T get hit because all his moves would override the opponents tried to attack. Think of it like Dan in SF4: his moves are weak with little range, but his Ultra overrides everything, even the raging demon. Dan is proof that a joke character can become at least mid tier viable without making it hit harder or longer than everyone else.

And besides, it's only 1% damage for moves you don't really need until you need to K.O. someone. unless you spam D Smash or Up Smash, it's not a big deal. Up smash, his tilts and air moves are fine, it's not like he's got a flower on his head full time.

Anyway, here's something I've been thinking about: in every pokedex entry about Pichu, it's said that Pichu can build up static in it's tail, which discharges via sparks when it gets surprised. How about giving Pichu the plasma ability from Kirby? Run around along enough, and you can charge up your tail, giving you enchanced tail attacks and allowing you to perform one electric attack without taking the usual damage. In addition, if a opponent hits you, you let out sparks, reducing your hitstun and potentially hurting your opponent and denying a combo.
While all of what you say is true, let's keep in mind that giving Pichu the ability to override any incoming attack would require him to have weaker attacks, lest we get another Brawl Meta Knight. Then, Pichu has the issue of actually KO'ing the opponent. As I have stated many times before, this leads to a heavy dependency on combos, and that means Pichu would have to damage itself quite extensively in order to get a single KO.

You greatly underestimate just how much 1-2% per move can add up to. When you take into account how many moves are used per stock, Pichu would wind up damaging itself quite extensively, especially if any of its combos failed or if it whiffed too many moves. Yes, it's true that Pichu's tilts and Up Smash are safe for him to use, but combos do not consist entirely of tilts and smash attacks. Only three of his aerials are safe, and the other two can deal more recoil than the most of his moveset. Plus, Thunder, which is one of Pichu's most powerful moves, deals 3% recoil, and Thunder Jolt is a very useful projectile that's used extensively by Pikachu, but it deals 1% recoil. Plus, Agility can deal up to 4% recoil if you use both dashes and it does absolutely no damage, so Pichu would more than likely wind up injuring itself quite a bit when recovering, and since he's a light character, he may find himself in that situation more often than most. People say that Pichu's self-damage gimmick was one of his biggest problems in Melee for a reason. The point is, no matter how you look at it, Pichu is going to have to deal large amounts of itself in order to KO opponents, and its lack of KO options will only further exacerbate the problem. Once again, Pichu's gimmick and his playstyle would work directly against each other, and he'd likely wind up being a trash-tier character.

In regards to your idea for a new gimmick for Pichu, I do like it. It's very interesting and unique. However, as I've stated before, I don't think that Pichu is the proper character to give it to. It would probably alienate a large portion of his fanbase with no guarantee of a replacement, and that would defeat the entire purpose of bringing him back. It's not a good move to make, especially from a business perspective. That's not to say that your idea is bad, though. I love it, and I'm all for it being implemented in Smash. However, I think that the gimmick would be better suited for a newcomer instead of Pichu.

Also, I should probably clarify that my idea for Raichu was more of a joke than anything. While I wouldn't mind seeing him Smash, he's nowhere near my most wanted newcomer, nor do I have any special affections for him, and I don't expect him to be in Smash anytime soon. I'd much rather see Meowth join Smash's roster, especially since he was supposed to be in SSB64. I really enjoy Meowth in the anime, and he could be a really interesting character if he used machines instead of Pokémon moves, like @ pikazz pikazz suggested. My desktop background is currently a picture of Meowth, actually. What a coincidence:laugh:.
 
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MewtwoX825

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Not really into Meowth, but I'd rather have him than a Pika clone, plus we need more cats.
 
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ZephyrZ

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everyone is talking about Pichu and Raichu, but here I am sitting and waiting on something else to happen


Meowth that's Right! I want Pikachus Arch Rival to join instead for a Mini or larger Pikachu with similiar moves.
especially if Meowth is the Team Rocket one and he gets a "Jr" treatment that he is using mostly tools and machines instead for pokemon moves, I would love meowth even more
I'm imagining Meowth pull a bazooka right out of Hammerspace for his nuetral special and catching his opponents in a blob of goop. It's beatiful.

His final smash can be mega-mega evolution.


...I don't even watch the anime these days, but man, I couldn't help but love the concept of this thing.
Though while Smash references the anime heavily, particularly with Mewtwo's Shadow Balls, I kind of don't see them pulling something this extreme. It'd still be awesome though. Meowth is my favorite anime character to date.
 
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pikazz

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I'm imagining Meowth pull a bazooka right out of Hammerspace for his nuetral special and catching his opponents in a blob of goop. It's beatiful.

His final smash can be mega-mega evolution.


...I don't even watch the anime these days, but man, I couldn't help but love the concept of this thing.
Though while Smash references the anime heavily, particularly with Mewtwo's Shadow Balls, I kind of don't see them pulling something this extreme. It'd still be awesome though. Meowth is my favorite anime character to date.
oh that Mega Mega Meowth!
I did create a meowth moveset a while ago
so I would if I would stand for the moveset, I would do this:

A: Scratch
AA: Scratch
AAA (Loop): Multi Scratches
Finisher: a final scratch with both claws

Dash Attack: Jump and scratch attack

SideTilt: Horizontal Scratch
DownTilt: Tail Swipe
UpTilt: Upward Scratch

SideSmash: Extended Punching Glove
UpSmash: Exntended punching glove upward
DownSmash: 2 Bombs detonates besides him

Nair: Spins around with claws
Fair: Forward quick scratch
Bair: extended punching glove backwards
Dair: attacks diagonally down with the claws first
Uair: Upward scratch

Grab: Extended grabable Glove, good reach and fast
FThrow: Throws Forward with the glove
BThrow: Spins 2 turns and those him
DThrow: lays the opponent on the ground and scratch their back
UThrow: quick throw up and punch them later with the extended punching glove

B: "Team Rocket Bazooka"
He takes out a bazooka and fires one quick rocket, you cant controll how its move, but you can aim it diagonally up and down

SideB: "Scratch them faces".
Similiar to how diddys SideB works, meowth jumps forward and grabs the foe to scratch their faces! you can scratch faster but you cant jump of the opponent like Warios B

DownB: "Trap"
Meowth takes a shovel and digs a hole, which is a trap. if anyone steps into the hole they gets grounded! the trap itself is a projectile and is active for like 15 seconds and only one can be made, if one new get created the old hole disappears

UpB: "Jetpack"
Meowth gets a jackpack and can fly a bit freely with it, similiar how Robs UpB works. but if he attacks, he falls into helpless state

Finalsmash: "Team Rocket Air Balloon Attack"
A cinematic final smash (like Captain Falcon, DHD final smash)
Meowth using a machine with tries to grab someone with a glove, if connects he jumps up in the air balloon together with Jessie and James and all 3 throwing bombs on the captured one!
all 3 jumps down and does a pose, a big R attacks the opponents in the background which explodes back into the game!
 

ZephyrZ

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DownB: "Trap"
Meowth takes a shovel and digs a hole, which is a trap. if anyone steps into the hole they gets grounded! the trap itself is a projectile and is active for like 15 seconds and only one can be made, if one new get created the old hole disappears
I had the exact same idea for his down special?

Great minds think alike, eh?
 

pikazz

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I had the exact same idea for his down special?

Great minds think alike, eh?
yes! that move alone is perfect stage controll for meowth and that trap move is pretty much a old signature move from team rocket xD
its also perfect to do it near a ledge since if they get up by either Jumping on the ledge or attacking the ledge, they fall into the trap xD
 

MewtwoMaster2002

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I was going to say Meowth is only relevant in the anime, but then I remembered Jigglypuff is in because of the anime...The others after were relevant both inside and outside of the anime though (with Ivysaur to represent the middle evolution stage).
 
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MainJPW

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We're talking about Raichu now? Yesss... this guy needs more love... like a lot more. I like Pikachu and all but it's unfair that he gets all the spotlight when Raichu is just as awesome. I don't expect Raichu to get in Smash, but he deserves at least a Mega Evolution. He's the evolution of the mascot for heaven's sake... give him some love!!!
Just came to say Yesss! I totally agree!
 

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skitty for next dlc kitty. it's power is being too cute to hit. To be hoest i don't want anymore pokemon in smash though i wouldn't mind ivysaur coming back if it happened.
 
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LIQUID12A

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I'm indifferent to Ivysaur/Squirtle.

That said, I don't believe that they will happen at all.
 

Ryu Myuutsu

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Indeed. In fact, I don't think that we will get any more pokemon characters. Not that I would be opposed to it but after Mewtwo, the quota on pokemon fighters has already been met.
 

SleuthMechanism

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I would suddenly love pikachu if he was a ridicuous glass cannon taken to the extremes. imagine a pichu the destroyer worlds with all the KO power of ganondorf that dies really easily and hurts itself.
 
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