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Tell you guys the truth![]()
It would be........ This one!! ^^^^^^
He's among the lightest.Mewtwo's weight/size ratio is really bugging me. Does anyone know how heavy he is comparatively to the rest of the cast?
He is the lightest.The only thing I'm really bothered by is his rolls.
I like him being like; it adds to the high-risk high-reward feel of the character. But at the same time, I also think he'd be far better off if he had good options to play it safe, and bad rolls severely limit that. He's among the lightest.
I've heard some say he's the single lightest, and while I don't know if this is true, I wouldn't be surprised at all.
Let me know if it does, as I have done the same earlier. Logically if it works for you it should also work for me.I just switched the email on my clubnintendo account to my yahoo. Hopefully that works.
He must be, or at least close. I die even earlier as Mewtwo than I die as Kirby.He is the lightest.
That's disgustingDang, didn't realize Mewtwo was the 2nd lightest character in the game. http://smashboards.com/threads/smash-4-weight-rankings.367479/
Would have at least hoped M2 would be Rosalina weight given the similarities between the two.
Mewtwo has always been a paperweight in smash. So this is nothing new. But being super light have a few minor benefits. I've actually escaped some of Sheik's combos on occasion.That's disgusting
I agree. He's entering a meta that has been established for almost six months. We aren't going to discover a character in a day. People didn't think Diddy was good until the Wii U version came out. The more people play him, the faster we can develop his meta and find his secrets. I feel like we're missing something from his toolkit.There are some pretty obvious weaknesses with the guy, but hey it's a new venue for Mewtwo so we have to learn it all over again pretty much, despite having prior experience with it.
If you're having significant problems, I'd personally say give it some time before jumping to a radical conclusion. I've said it before, in another thread, but it's literally been a day. There might be things that have been nerfed from Melee, but chances are we could find new ways to play it considering it's in a completely different game with a different meta now.
Or, Mewtwo could just be straight underpowered. However, my point is that it should take a bit of time before we can seriously jump to the conclusion of Mewtwo being too over/underpowered, unless the character is straight up broken in either regard to the point where its obvious to virtually everyone.
reminds me of thisI agree. He's entering a meta that has been established for almost six months. We aren't going to discover a character in a day. People didn't think Diddy was good until the Wii U version came out. The more people play him, the faster we can develop his meta and find his secrets. I feel like we're missing something from his toolkit.
The lack of custom moves might be the thing.I agree. He's entering a meta that has been established for almost six months. We aren't going to discover a character in a day. People didn't think Diddy was good until the Wii U version came out. The more people play him, the faster we can develop his meta and find his secrets. I feel like we're missing something from his toolkit.
Favorite: Bair, Fair, the evil laugh taunt, nair(was always one of my favorite moves in the history of smash bros), usmash being back, just as stylish, and stronger than ever. Confusion being a decent move now Least favorite: easy to die, up b(why was the distance nerfed?! I would have found tht understndable if you could act out of it in exchange for the reduced distance or something but yeesh also tons of endlag), disable, the fact that his rolls aren't stylish teleports anymore.Favorite and least favorite things about Mewtwo?
Mewtwo has the best dodges in the game.So I tried out a few things with Mewtwo:
- I started playing around with his recovery as a horizontal spacing device. Because it has no end lag and is pretty instantaneous, I think using it horizontally solely on the ground could have really great potential if done right. Omega stages could be Mewtwo's oyster.
- I was playing around with spot dodges when I did something weird. Instead of down-trigger I used up-trigger, and if timed right it made me look as though I had vanished in place on the ground. It does almost the same as a spot dodge only it creates the disappearing animation rather than the usual one.
Now, I may be just a mere casual--and these things may already be apparent to all of you--but these two things plus Mewtwo's insane mobility makes me think he has the potential to be elusive to an absolutely frustrating degree. Even if his teleport and dodge animations are distinguishable, you can still make your movements unpredictable as heck with all the disappearing and reappearing.
Plus, if you're elusive, why worry about being a lightweight?
EDIT: I was also trying this thing as well:
Double-jump > Air Dodge > Teleport to the ground.
I was doing it mostly to teach myself to aim Teleport downward but maybe you guys can see if it has greater usage?
I don't know. I'm new to this whole "think about combos, spacing, etc." thing.
I feel like the ceilings are too high on FD for Mewtwo to benefit too much. He'll probably like BF, Town and City, and Halberd; bring those ceilings down low! Let them know that they're trapped!So I tried out a few things with Mewtwo:
- I started playing around with his recovery as a horizontal spacing device. Because it has no end lag and is pretty instantaneous, I think using it horizontally solely on the ground could have really great potential if done right. Omega stages could be Mewtwo's oyster.
- I was playing around with spot dodges when I did something weird. Instead of down-trigger I used up-trigger, and if timed right it made me look as though I had vanished in place on the ground. It does almost the same as a spot dodge only it creates the disappearing animation rather than the usual one.
Now, I may be just a mere casual--and these things may already be apparent to all of you--but these two things plus Mewtwo's insane mobility makes me think he has the potential to be elusive to an absolutely frustrating degree. Even if his teleport and dodge animations are distinguishable, you can still make your movements unpredictable as heck with all the disappearing and reappearing.
Plus, if you're elusive, why worry about being a lightweight?
EDIT: I was also trying this thing as well:
Double-jump > Air Dodge > Teleport to the ground.
I was doing it mostly to teach myself to aim Teleport downward but maybe you guys can see if it has greater usage?
I don't know. I'm new to this whole "think about combos, spacing, etc." thing.
EDIT 2: Friend states that Teleport has ending lag and is punishable. Maybe it's time I go to bed and reassess this in the morning...
Light Mewtwo again.Dang, didn't realize Mewtwo was the 2nd lightest character in the game. http://smashboards.com/threads/smash-4-weight-rankings.367479/
Would have at least hoped M2 would be Rosalina weight given the similarities between the two.
Favorite, Upthrow. Least, Up b's end lag.Favorite and least favorite things about Mewtwo?
At low percentages, it actually combos into a grab. But you have to be quick with it.did you know that Mewtwo's neutral aerial has basically zero ending lag, so you can just spam it by rapidly pressing A.