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That would be dissappointingMaybe they will use the character from another dimension voice clip or something.. idk!
(For all DLC characters I meant)
Idk, it will be paid dlc afterall so it's not a matter of money (as much), and recording studios are everywhere so technically, Rocket has a point..I somehow doubt we'll get a new conversation for dlc characters. I mean, think about it...they'd have to bring all of those voice actors back. And for what? 3-8 lines of speech? I don't think so.
They could just do it at home and email the lines.
That's a very good catch!On the topic of amiibos, I haven't gotten a single one. Mewtwo would probably be first... anybody with me?!
On the other topic of Guidance, I think Nintendo already recorded Mewtwo's guidance. I mean, Palutena's Guidance was revealed in the same direct that Mewtwo was revealed in so I don't think it would be too ...
Yeah, but they still have to pay the Voice Actors. Just because they do it at home doesn't exempt them from payment. As much as I'd like Mewtwo and other DLC characters to get unique Guidances, I don't think it's going to happen. It costs a lot of money to get a new recording every time a DLC character is created, and I completely understand why Nintendo would want to avoid that sort of thing. It's much easier and way cheaper to just record a generic conversation for all of the DLC characters, pay a little bit of extra money up front, and then just be done with it. It's a little disappointing, yes, but I think it's understandable. Besides, the important thing is that we're getting Mewtwo in the first place. There's no point in getting down about something as small and insignificant as a Guidance, and I personally would much rather be happy that Mewtwo's even coming.They have editing software. Heck, Xande(a)r Mobus sung the entire Pokemon song without an echo. (Presuming the song doesn't go over the echoes)
I got a Samus Amiibo just because it looked awesome and I wanted to see what Amiibos were all about.. turns out not much. But hey at least I have a sparring partner that's better than a lvl 9 and a cool toy? I still need to get a Lucario Amiibo.. but not really interested in collecting others. Other than Mewtwo that is.On the topic of amiibos, I haven't gotten a single one. Mewtwo would probably be first... anybody with me?!
On the other topic of Guidance, I think Nintendo already recorded Mewtwo's guidance. I mean, Palutena's Guidance was revealed in the same direct that Mewtwo was revealed in so I don't think it would be too ...
Unfortunately, you're probably right. Didn't a bunch of hackers find an unused Guidance once? There were a lot of hints that it was for DLC characters so Nintendo's probably gonna use that.Yeah, but they still have to pay the Voice Actors. Just because they do it at home doesn't exempt them from payment. As much as I'd like Mewtwo and other DLC characters to get unique Guidances, I don't think it's going to happen. It costs a lot of money to get a new recording every time a DLC character is created, and I completely understand why Nintendo would want to avoid that sort of thing. It's much easier and way cheaper to just record a generic conversation for all of the DLC characters, pay a little bit of extra money up front, and then just be done with it. It's a little disappointing, yes, but I think it's understandable. Besides, the important thing is that we're getting Mewtwo in the first place. There's no point in getting down about something as small and insignificant as a Guidance, and I personally would much rather be happy that Mewtwo's even coming.
I need a mewtwo amiibo in my life, but tbh, it's gotta be hard to get one.On the topic of amiibos, I haven't gotten a single one. Mewtwo would probably be first... anybody with me?!
On the other topic of Guidance, I think Nintendo already recorded Mewtwo's guidance. I mean, Palutena's Guidance was revealed in the same direct that Mewtwo was revealed in so I don't think it would be too ...
Props to you man. I only have 4I have 11 currently, but I'm looking to get a lot more.
Yeah, I'm one of thesuckerscollectors, and it isn't easy.
If people were doing it with Skylanders which honestly look like abominations (Spyro nooooooo!) then they'd definitely snap up the amiibos of beloved video game characters.I remember when Nintendo announced the amiibos and no one thought anybody would pay money for "a toy".
Good time..
Good times......
How much does it cost to do a few lines?Yeah, but they still have to pay the Voice Actors. Just because they do it at home doesn't exempt them from payment. As much as I'd like Mewtwo and other DLC characters to get unique Guidances, I don't think it's going to happen. It costs a lot of money to get a new recording every time a DLC character is created, and I completely understand why Nintendo would want to avoid that sort of thing. It's much easier and way cheaper to just record a generic conversation for all of the DLC characters, pay a little bit of extra money up front, and then just be done with it. It's a little disappointing, yes, but I think it's understandable. Besides, the important thing is that we're getting Mewtwo in the first place. There's no point in getting down about something as small and insignificant as a Guidance, and I personally would much rather be happy that Mewtwo's even coming.
Well, it's possible that Mewtwo and Lucas have already been recorded. The other characters will probably be decided all at once, if I had to guess, so they'd only have to bring them into the studio once more.My reason to think that we're not getting new Guidances is that they're not going to bring Del Rio, Kopp and Welch over and over again every time they announce a new DLC character to record just a couple lines. It takes money and time. These actors have busy schedules and would have to be paid a lot of money to do such a small thing. Not only that, but e-mailing the lines would be somewhat unorthodox, but also remember there has to be a voice director that tells the actors exactly how they want the lines to be delivered. Doing all these things online wouldn't guarantee a work of quality.
Speaking of which, I've seen some people saying that the voice acting for the Guidance is terrible. I really don't understand what they're talking about; that voice acting is some of the best I've ever heard (and that's a lot). The lines are well delivered, well acted, believable and quirky, true to the characters' personalities. Everything sounds very clean and professional (and as cheesy as some of them are, they're so fun to hear!).
They can make anywhere from $20 to a couple hundred American dollars per hour of work. I don't know how much Pit's, Palutena's, and Viridi's voice actors would make, but I would imagine that it's at least a little higher than $20. Not only can the voice actors probably charge more because Nintendo has so much money, but if Nintendo specifically chose them, then they most likely aren't terribly cheap. I don't really know the exact amount, but the point is that, odds are, it's not cheap.How much does it cost to do a few lines?
$500? That's like 2 Wii U systems. And they already did 51, why wouldn't they 2 more?They can make anywhere from $20 to a couple hundred American dollars per hour of work. I don't know how much Pit's, Palutena's, and Viridi's voice actors would make, but I would imagine that it's at least a little higher than $20. Not only can the voice actors probably charge more because Nintendo has so much money, but if Nintendo specifically chose them, then they most likely aren't terribly cheap. I don't really know the exact amount, but the point is that, odds are, it's not cheap.
Plus, that's excluding the price of renting a recording studio. Recording studios cost anywhere from $30-$300 an hour or higher, depending on the quality of the studio. I'd imagine that a recording studio to fit Nintendo's standards would cost substantially more than $30, possibly into the hundreds, maybe into the two hundreds. Then, there's the potential for travelling costs, assuming someone from Nintendo is going out to meet with the voice actor and record with them.
All of the above considered, I'd estimate that it probably costs over $500 per DLC character Guidance, possibly more. Adding all of that to the cost of developing the characters themselves, it's probably quite a bit of cash. I'd imagine that Sakurai and the devs would want to make the price of developing a DLC character as little as possible, and cutting out over $500 dollars per character saves a lot of money, especially in the long run. I think it's perfectly understandable to record a generic conversation for a relatively small amount of money, rather than paying an excess of $500 for a 3-8 line conversation. Besides, like I said before, the important thing is that we're getting Mewtwo. There's not really a point in getting upset over something as insignificant as a Guidance. We should all just be happy that Mewtwo's even coming at all!
I 100% agree. While having a guidance would be nice, it pales in comparison to Mewtwo! Who cares about some chit-chat between bald apes that live in the sky? We're getting Mewtwo! MEWTWO!!!They can make anywhere from $20 to a couple hundred American dollars per hour of work. I don't know how much Pit's, Palutena's, and Viridi's voice actors would make, but I would imagine that it's at least a little higher than $20. Not only can the voice actors probably charge more because Nintendo has so much money, but if Nintendo specifically chose them, then they most likely aren't terribly cheap. I don't really know the exact amount, but the point is that, odds are, it's not cheap.
Plus, that's excluding the price of renting a recording studio. Recording studios cost anywhere from $30-$300 an hour or higher, depending on the quality of the studio. I'd imagine that a recording studio to fit Nintendo's standards would cost substantially more than $30, possibly into the hundreds, maybe into the two hundreds. Then, there's the potential for travelling costs, assuming someone from Nintendo is going out to meet with the voice actor and record with them.
All of the above considered, I'd estimate that it probably costs over $500 per DLC character Guidance, possibly more. Adding all of that to the cost of developing the characters themselves, it's probably quite a bit of cash. I'd imagine that Sakurai and the devs would want to make the price of developing a DLC character as little as possible, and cutting out over $500 dollars per character saves a lot of money, especially in the long run. I think it's perfectly understandable to record a generic conversation for a relatively small amount of money, rather than paying an excess of $500 for a 3-8 line conversation. Besides, like I said before, the important thing is that we're getting Mewtwo. There's not really a point in getting upset over something as insignificant as a Guidance. We should all just be happy that Mewtwo's even coming at all!
You greatly underestimate just how much one facet of a character can cost, especially something like a voice.I think the actors might have their own personal ones because that is their jobs.
$500? That's like 2 Wii U systems. And they already did 51, why wouldn't they 2 more?
That's called making a living my friend. Anything professional should pay a lot.That's a lot of money for some voice acting. Didn't know it was that much.
To be fair, thia calculation could all be false. It depends on the voice actors contractual agreement.You greatly underestimate just how much one facet of a character can cost, especially something like a voice.
Doing 52 conversations in one or two sittings is way less expensive than doing 51 conversations in one or two sittings, one in another, and a third in yet another. Let's assume that the prices are as follows:
-The three VA's combined all cost $280 an hour.
-The recording studio is $190 per hour.
-The travelling cost for a round trip is $580 dollars per representative, and two reps go out to meet the voice actors. That's $1,160.
Let's assume that they did 52 conversations in two days. Now, lets assume that each day is 8 hours. That's $3,040 for the recording studio, $4,480 for the recording studio, and $1,160 for a round trip. That's a grand total of $8,680 for all of the recordings total.
Now, let's assume that they record unique conversations for the DLC characters. Let's also assume that the lack of one recording somehow takes 1 hour off the recording time. That's $8,210 for the first time. Now, lets assume that each of the DLC recordings takes one hour each, and let's assume that Mewtwo and Lucas are the only DLC characters. That's $1,630 dollars per conversation. Added together, that's $3,260 extra. So, it costs $11,470 to do 51 initial conversations and 2 extra ones later on.
That's nearly $3,000 more, and that's assuming that Mewtwo and Lucas are it. As you can see, its a lot more expensive to do what you're suggesting, even more than my initial estimation. I agree that it would be a little disappointing to use a generic conversation, but I think that it's completely understandable to do so, especially after actually doing the math.
Makes more sense.You greatly underestimate just how much one facet of a character can cost, especially something like a voice.
Doing 52 conversations in one or two sittings is way less expensive than doing 51 conversations in one or two sittings, one in another, and a third in yet another. Let's assume that the prices are as follows:
-The three VA's combined all cost $280 an hour.
-The recording studio is $190 per hour.
-The travelling cost for a round trip is $580 dollars per representative, and two reps go out to meet the voice actors. That's $1,160.
Let's assume that they did 52 conversations in two days. Now, lets assume that each day is 8 hours. That's $3,040 for the recording studio, $4,480 for the recording studio, and $1,160 for a round trip. That's a grand total of $8,680 for all of the recordings total.
Now, let's assume that they record unique conversations for the DLC characters. Let's also assume that the lack of one recording somehow takes 1 hour off the recording time. That's $8,210 for the first time. Now, lets assume that each of the DLC recordings takes one hour each, and let's assume that Mewtwo and Lucas are the only DLC characters. That's $1,630 dollars per conversation. Added together, that's $3,260 extra. So, it costs $11,470 to do 51 initial conversations and 2 extra ones later on.
That's nearly $3,000 more, and that's assuming that Mewtwo and Lucas are it. As you can see, it's a lot more expensive to do what you're suggesting, even more than my initial estimation. I agree that it would be a little disappointing to use a generic conversation, but I think that it's completely understandable to do so, especially after actually doing the math.
It depends on your character tbh. If you want to use your out of shield options more easily and don't mind not having short hop u-airs and up specials or u-tilts, tap jump is good. If your character relies on the u-tilts and sh u-airs and up b's, tap jump is much better. My Yoshi improved so much once I finally made the switch and my combo games with Pikachu, Zelda and Dr. Mario improved, though it took me awhile to get used to doing their Up B's out of shield (I'm still adjusting even though I switched months ago).Tap Jump isn't that bad.....
I use Fox, so while SH u-airs could be convenient, they aren't necessary for the way I play him. It's going to be a lot more useful for Mewtwo and could be better for Pit.It depends on your character tbh. If you want to use your out of shield options more easily and don't mind not having short hop u-airs and up specials or u-tilts, tap jump is good. If your character relies on the u-tilts and sh u-airs and up b's, tap jump is much better. My Yoshi improved so much once I finally made the switch and my combo games with Pikachu, Zelda and Dr. Mario improved, though it took me awhile to get used to doing their Up B's out of shield (I'm still adjusting even though I switched months ago).
You need to cut down on the before-bed cheese sandwiches, man. How many are you eating?Speaking of which, I had the weirdest dream last night. It was in third person view. So basically I got possessed by Mewtwo and then I started to die. I looked all crazy and stuff and it looked like a death from a horror movie. I was crying blood and my face was all messed up. Strangely enough, it wasn't a nightmare... it really didn't feel like one. I wasn't scared at all and when I woke up I felt normal. It's weird because I've had nightmares that would sound less scary (ex. black power rangers chasing me around) where I woke up all sweating and tearing up.
Well, that's a pretty good reason.Unless you're playing as Dark Pit. Because this is the only reason anyone would play as Dark Pit.
Well, not me, at least.I thought people played Dark Pit because they wanted to be "Cool and Edgy."
Well, there goes my plans to ask him to prom.mewtwo is my husband
As an Uprising fanboy, I approve of this message.I think I'm alone in this, but I prefer Palutena's Guidance to Snake's Codecs. They're much better in my opinion.
I didn't eat any. I did eat ice cream before bed though, which tasted grate. Maybe ice cream might have been the source of my cheesy horror movie-like dreams?You need to cut down on the before-bed cheese sandwiches, man. How many are you eating?