Teeb147
Smash Legend
- Joined
- Nov 15, 2007
- Messages
- 10,624
I havent read everything, but I saw that you said Square Enix was hard to deal with for Cloud. And I'm not sure that's the case, SE may be stingy on a few things but that doesn't mean with everything, we even have an interview with sakurai where he talks about how it went with them.The duality of tone in this post makes my head spin a bit, but I know there’s no I’ll intent in you.
I’m sorry if I seem to be cherry picking, but it’s a loooong post you got there, and since I know it was partly and indirectly not quoting me, I went for the biggest flaws.
But let’s get the things I agree with you out of the way first, ok?
- Yes, Erdrick is a bigger gamble than Lucas and Marth because it’s no surprise to anyone that Square Enix was hard to deal with... for Cloud at least. Dragon Quest is under a different management, circumstances MAY not be the same. (After all, there are three games where Mario and DQ characters crossover).
- Fire Emblem is more mainstream in the west.
Yes, and it should be. Also, it started somewhere. And it started with Melee.
And that’s it. Off to the rest:
I jumped in on your reasoning for Corrin being hated because it’s pretty much benching on he only (or biggest) reason to keep Erdrick away.
But since it’s now clear that being unknown was the least of its problems (and not a real issue if we look at every other unknown character in the history of Smash)
Sorry if I’m picking random points, I’ll try to address a few more. I really don’t have that much tine, I get interrupted a lot, and I lose track of what I was going to say.
When you say people at least knew Corrin was from FE, and you say that like it’s a good thing. I know it may not be the majority, but plenty people would prefer a brand new IP than another FE character. So I guess I have beef with that generalization.
I want to emphasize a bit more on the Persona comparison that I WAS making (so please don’t dismiss it) because since Joker happened in spite of that, Erdrick too could happen, in spite of that as well.
I already forgot a major point I was going to bring up, since I can’t have 5 minutes of peace over here, so I’ll just leave it at that.
Point is, DQ having sold almost exactly half what Final Fantasy has sold, puts it, imo, in a middle ground where it’s not as popular nor as niche.
Hopefully that changes soon when E3 markets it in full force.
Well, that’s about it with the time and focus I have right now.
He was talking all about Cloud and then mentions that negotiations for third-party characters tend to go smoothly, so I think that says a lot. And then he goes to mention that he was granted a lot of freedom in designing cloud, and that they mostly just gave hard feedback.
"
Sakurai: Those third-party characters are huge icons of their respective companies, so such an opportunity is hard to come by. That being said, now that Smash has grown into a well-known franchise, the creators recognize the merits of allowing us to use their characters, so negotiations have tended to go rather smoothly.
—Nevertheless, it’s so impressive you were able to bring Cloud into Smash.
Sakurai: I’m pretty impressed myself (laughs).
—Did Square Enix make any requests?
Sakurai: They supervised the development, providing detailed feedback and harsh criticism, but they didn’t make much in the way of requests. We have our own format for designing content in Smash, and they were gracious enough to grant us considerable freedom when devising Cloud’s attacks, animations, and Special Moves.
"
Anyway, just thought I'd share it in case someone hadn't seen it.
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