_Kadaj_ said:
lol how do you feel when your sneaking up on your friend then he just randomly turns around and theirs no way in h3ll he could have known you were there unless he looked up or down at your srceen lmao
or when your about to get that sweet headshot then they just start jumping and rolling all over the place lol
I hated it in perfect dark and golden eye as well lol
system link is **** tho
This man knows how I feel. System link takes away that option of being cheated out of a well deserved kill. Unless the other person is smart and always active enough where he won't get sniped or snuck up on.
toasty said:
]lol don't be a nub, step it up! when you're USED to it, you can predict their actions. And good screenwatchers can't be snuck up on so you gotta earn it!!! I don't care at all when that happens, cuz I'm not a b;tch.
"about to get a sweet headshot" ??? It's your fault for not getting it! If you know they screenwatch, BAIT THE JUMP! Follow the snake pattern if they run around, etc etc. It adds a degree of difficulty that makes the kill SO much more rewarding. You can't be spoiled by having all the time to steady your aim, it's about quickness and ****.
Any sneak up is well deserved.
Without the use of screen cheating it can really set the skill gap between the players and how they react in different situations. It’s like learning Smash. There is a set difference in skill between a guy who knows advance techs and a person who just started to play the game. In shooters, screen cheating almost completely fills this skill gap. The only things that are still a factor are:
-Knowing gun placement
-Precision
-Knowledge of map
Those are probably the only things that will matter. If both players know then it’s going to be a pretty slow and boring match. Without screen cheating though forces you to be more knowledgeable and active. These would probably consist of:
-Being more active
-Scanning the map at all times
-Learning spawn points
-Knowledge of map
-Precision
-Gun placement
-Reading movements
-Watching for opponent patterns
-Mindgames
-Sneaky tactics
-Constant Movement
Clearly, without screen looking there is more to learn and can really separate the skill difference between players.
[/rant]
toasty said:
4-way FFAs were amazing though...I could play Hang 'em High all day...
You’re making me wanna bring my old Xbox and Halo 1 the 25th. >.<
Unfortunately, I only got 1 or 2 working controllers for it.