Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Japanese version, so no English voice acting. Secondly, his new side taunt in the E3/SDCC demo was "Sonic speed!" "Super Sonic style!" was his Final Smash quote.@Zipzo does Sonic still say when his side taunt is activated does he say "Super Sonic Style!" or "Your too Slow"?
btw I heard you were a Sonic Main. if you have any info you would like to share with up please go to my thread. (link in my signature)
From what it seems it looks like they were actually playing the final game cuz you could back out and stuff to other modes.So every character has 8 skins/colors. Does this demo have all 8 colors and skins for everyone? Or are there some characters that only have 4 or 6 colors, hinting to more in the final game?
Eh, even in the E3 build most characters had 1 or 2 options that had very little landing lag or had generous auto-cancel windows. And yeah, it's gotten much lower since on many moves. That said, most characters still have a couple aerials that suffer landing lag (Falcon's FAir and DAir, DK's FAir, Mario's FAir), but of course landing lag is actually a balance point.I'm assuming, judging by Zipso's first post, that the landing lag has been improved from the E3 build?
I did noticed in the E3 build that landing lag was a huge issue since the majority of air attacks had lots of lag. I don't know about the final build. Can someone confirm this for me?
It has been confirmed several times that every single character has lagless options while some moves have lag to compensate and balance it (ex falcons knee). Hearing that has got me super hyped :DI'm assuming, judging by Zipso's first post, that the landing lag has been improved from the E3 build?
I did noticed in the E3 build that landing lag was a huge issue since the majority of air attacks had lots of lag. I don't know about the final build. Can someone confirm this for me?
Swimming is not in the game. He said this in his AMA live stream.Is swimming in the final build of the game? I know it wasn't in the e3 build on Tortimer Island, but I was wondering if it hadn't been implemented at that time or if it's been removed completely from these games.
I have the same question myself.So the stream happened on twitch, but there's nothing listed in past broadcasts? Was it taken down or something?
Lucina is not in the demo.Was any new information on Lucina discovered at all??
definitely didn't see that, must have missed itLucina is not in the demo.
So does this mean a lot of the initial Marth impressions were a bit exaggerated? It made it seem as though he was completely gutted as a character, would like a confirmation on this.I took some notes during the streaming, I think there may be some new info (sorry for the bad grammar, I'm not a native speaker. I could also have misheard something). I also missed some parts, please understand.
- Marth's f-air lasts longer (which is why you can't SHDF anymore), but doesn't have huge landing lag.
- Tippers have an explosion-like animation and still have amazing knockback (as much as before).
- Range is shorter.
- His running speed is higher than in Brawl.
- Dancing Blade still feels the same.
- Being thinner than other characters, he was sometimes hard to see on the original 3DS.
- N-air and b-air have very little landing lag, so they can be short hopped.
- He has the same colours he had before, plus the new orange one.
- His d-air can still spike.
No prob! Can't wait for this game!The hype is real. So stoked for this game now. Thanks for all the great info from everyone that played the demo build. I think all my questions were answered from reading 17 pages of Q&A. Only a couple days till the 3DS Japan release.
I'm hoping blastzones won't be a issue on wiiu.That really sucks about the blast zones. It looks like matches are going to drag on...
And I still don't think that rolls being faster is a good thing.
Ask Me Anything. c:Please what does AMA mean?
I think someone said her Final smash is the game, don't quote me on that though.I apologize if this was already been answered. (There's just to many post to be able to keep up.)
I know Peach's final smash is the same, but is there any differences in it at all?
"Ask Me Anything"Please what does AMA mean?
I guess that as people become more familiar with the characters and game engine, damage will be racked at a quicker pace and K.O.'s will happen quicker.I'm hoping blastzones won't be a issue on wiiu.
Notes on Zelda:Is Zelda still getting the short end of the stick as a character?
Also the only alt-related question I'll ask. I know you said no shirtless Link or Ike alts...is there a shirtless Captain Falcon alt? .........
/hides
Hai I know this may be a little too much to ask, but if you don't mind, would you be able to summarize Peach? o:Notes on Zelda:
— Farore's Wind is hugely buffed. It auto-sweetspots ledges now, has faster startup and shorter endlag, and seems to travel further and faster. Also, the wind ribbon that appears on startup launches foes upwards with what seems to be set knockback. If you aim your teleport upwards, you'll reappear right on top of them for a second hit. Speaking of the hit she does when she reappears, it has massively buffed knockback, being a highly-powerful KO move. And if you hit with the startup burst, you'll be right near the upper blast line when you land that second hit, so it can KO at very reasonable percentages.
— It seems her USmash and FSmash can no longer be escaped via SDI, but they appear to have reduced kill power on the final hit. (Not that this actually matters, since in Brawl it was so easy to SDI out of them that in a competitive setting they may as well have had no kill power at all.)
— DSmash appears to have a little more reach than in Brawl (she just extends her leg farther out).
— UTilt is no longer a kill move, instead being a juggler like many other characters' UTilts.
— FTilt has surprisingly high launch power (at least in the E3/SDCC demo) and seems significantly faster than in Brawl. It almost seems like it might have more kill power than FSmash.
— FAir and BAir seem easier to sweetspot. They deal slightly less damage (18-20%) but it seems like their knockback may have been buffed. They also have very little landing lag.
— I read somewhere that Nayru's Love was "less laggy" than it was in Brawl, at least in the SDCC/E3 demo. Not sure if the poster was referring to startup, endlag, or both, however. One thing is for sure, in the E3/SDCC demo, its multiple hits have a vacuum effect, pulling foes in before spitting them out on the last hit.
— Din's Fire has a weaker outer hitbox, making it non-viable to spam it due to the low knockback. However, there's a sweetspot at the centre that apparently has pretty good kill power and deals very slightly more damage. Oh yeah, its damage output is greatly nerfed, with the sweetspot dealing 9% by my recollection. (Info for this section is based on footage from the E3/SDCC demos.) Apparently it detonates instantly when you release B, however (this as of the demo Zipzo played).
— Phantom (her new Down Special) doesn't hit immediately in front of Zelda; it actually appears about a character length away. She can only have a single Phantom on the field at a time, so she has to wait for it to despawn before she can summon another. Zipzo noted that it seems more useful as a defensive move than as an attack. In the E3/SDCC demo, its charge time looked disproportionately long for a non-storable projectile, given how short-ranged and slow it was uncharged.
Edit: As for Falcon, he's only got recolours. No shirtless alt for you!
I read earlier that Zipzo said she was the same as in Brawl but her turnip pull was slower while some of her other attacks were buffed or the animation was faster.Summarize Peach?
I know I was just wondering if anyone could give a more specific summary about PeachI read earlier that Zipzo said she was the same as in Brawl but her turnip pull was slower while some of her other attacks were buffed or the animation was faster.
I don't remember everything, but I do recall that her side B has very little start up. It probably doesn't even take half the time to execute compared to the other games. Along with that, I believe I heard Zip say that either her up aerial or up tilt (maybe both?) have much more horizontal range than before. I'm not a Peach main, but I hope that helps a bit.I know I was just wondering if anyone could give a more specific summary about Peach
lol accidentally hit "like" instead of "reply". Never mind though, not a big deal. Anywho, on the subject of Peach, that's a little harder because we don't have any footage of her to work off of, only word of mouth from Zipzo and others.Hai I know this may be a little too much to ask, but if you don't mind, would you be able to summarize Peach? o: