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The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo
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Two matches got to be played and then queue times were about 20 minutes.Zipzo said:It's REALLY crowded. Line is huge, depending on how long we get to play it's going to be a long walk to the back of the line. It depends how they filter people through.
There 2 stations with 4 3DS's each for 4-player matches, then 4 stations with 1 3DS LL each (probably for solo play?). They have big TV's and streaming equipment to show what's happening on each 3DS.
It has not begun yet, but soon.
- they are really right on pictures and video. I almost got kicked out for trying.
And just a personal question, which character was your favourite to play as and why?
[MII FIGHTERS ARE NOT AVAILABLE]
General Mechanics/ThingsAfter you turn customization on and go to the slot to pick different moves...it takes you to a separate screen where you can pick equipment and special moves. If you click the moves button it shows your 4 current default moves.
Unfortunately there is ZERO gear and ZERO extra moves unlocked it appears so there are no choices in either case.
When you make edits, you can save a PROFILE of your customization, that you can pick from a brief quick menu that pops up after you hit start. You must hit a on the customization you want to use. It appears the selector saves to your previously used profile.
Explored the customize options again.
- there is actually a few pieces of equipment to mess with strangely, but I can confirm that the extra special moves are arimasendesu.
Don't see why equipment wouldn't be considered all the same as custom specials would be. It doesn't just buff the characters it also adds a minus in some area. This meta could be almost impossible to define on a per character basis with equipment and custom moves. You can have like 10 completely different sonics with different attributes/moves. The variety makes my head explode.
Bowserledge stalling may be impossible now? If you drop from the ledge and jump back up, you literally will just NOT grab it. It's like the ledge gains invulnerability to your grab for a certain time after you let go. DO NOT TAKE THIS OUT OF CONTEXT. I am not 100% sure I need to try it again on my 2nd go around but in my last match I basically lived on the ledge trying this out.
I retested ledge mechanics.
I WAS RIGHT. I used megaman this time and reaffirmed my experiences with Ike.
There is a short and small window of time after dropping from the ledge that the ledge becomes "immune" to your grab.
This has NOTHING TO DO WITH THE TRUMP MECHANIC. It was completely individually on the character. It is not very apparent on characters with flips for 2ndary jumps, as the ledge grab action waits for the flip to finish and the window for "ledge immunity" seems to end before the flip animation does. Megaman and Ike do not have flips, and it was impossible for me to the ledge after jumping/falling off it for a period of time.
I am essentially 100% of sure this.
http://smashboards.com/posts/17488298/Fox has an alternate skin That looks exactly like wolf
He's gray fur, Purple eye device and grayish clothing
It's the only skin that changes foxes fur. This is only a color, NOT a costume
Pac ManShaya said:[summarising a skype thing]
Palutena "She honestly is kind of like a baton twirler"
Back - Shield smack
Forward - kick similar to Zeldas
Up - similar to pit's in brawl in how it hits but not animation
Dash attack is a shield slam thing
Ftilt wheel spinning thing
up tilt spins the staff above her head
her down tilt spins the staff under your opponent
down smash slames her wings down on both sides
fsmash slaps her wings on your opponent in front of you
PeachLet me clarify some things on Pac-Man.
He DID feel slow but he wasn't ineffective. I generally play faster characters in general. Me and my friend have talked extensively about him having both played him and he feels A LOT like mr game and watch.
It's kind of a..."dorky" slowness, does that make sense? It's really so hard to explain without you actually playing him.
He's got this quirkiness in his movements, but his hitboxes are really good which appear to be the compensation for his pretty slow movement speed.
Pac-Man felt like the "new" G&W. His moves were very quirky and absurd, with lots of large hit-boxes. He has a fire hydrant move that pushes other players, and his aerials have extremely disjointed hit-boxes due to the nature of how his legs stretch and act so "wobbly".Could you elaborate on Pac-Man's playstyle and what his alternate costumes were? Did he have his hat from Pac-Land?
I only remember seeing the purple/pink-ish sweatshirt on all of the costumes both wire-frame and flesh.Does Little Mac's sweatsuit have colors other than pink?
Sorry if someone's already answered this. A lot of info in different places tonight.
1. His final smash ends with him driving his hammer in to his opponent like it's the fist of god, it's so over done it's silly. I don't really remember to well the first bit of the animation, I only caught the end of it.Hi !
Thanks for all the work you've done ! :D And thanks for all this summary !
I have two questions :
1- Anything about Dedede ? I heard he had a new Final Smash, did you see it ?
2- I heard that Palutena has a Viridi color swap, can you confirm it ?
1. As far as I could tell, yes.-Was shielding the only option of dash-cancelling?
-What was the lag like after throwing an opponent? In the E3 build, throws were too laggy and launched the opponents just barely too far for any kind of follow-up. Has this changed at all since the E3 build?
-Of lesser importance: There was a rumor of a Hilda color for Zelda. Are you able to confirm or deconfirm this?