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Sonic's new moves in smash 4

infomon

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This game looks to be exremely vertical. Everybody is jumping higher, at least with their neutral jumps. Look at Bowser, in that NDirect, there's one shot where he jumps huuge high twice, then does his piddly-in-the-vertical up-B.
Did you see Mega-Man's up-B?? Goes craaazy-high. Hopefully Sonic's is as good.
 

ChikoLad

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Sonic's Up-B already went crazy high and he isn't seeing overly extravagant changes. His jumps in Brawl were also higher than Mario's, so I don't think he'll have too many problems.
 

BlitznBurst

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The kick from Lost World as a customizable option for the homing attack would be pretty cool
 
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Sonicguy726

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Looks like sonic has a new forward or neutral air at 6:07 when he's fighting mario on the halberd
 

Gombukelp

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Well, looking at 6:00 in the video I linked the landing lag of the fair hitting the ground seems to be identical to Brawl's. I'm hoping that the trajectory the opponents fly in after being attacked with it will be more accurate though, cause they would sometimes fly behind me back to the stage when I tried to push them outward.

Edit: The same goes for his Up Smash. I feel like it applies even more here cause the opponent should fly in a trajectory straight to the ceiling but it's not unusual at all for said character to either go in an angle towards the ground or miraculously slide out of it before the attack has even reached it's final frame. It's one of my favorite attacks but it's way to unreliable at times. I shouldn't have to take that much of gamble when I use it.
 
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BombKirby

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Did you guys ever notice how Sonic seems to be able to charge up his "Side-B"?

It's like they combined Side-B and Down-B. You can now charge up the version with the hop. If that's the case then that means he still has one open slot for a new special move. Of course he might just be able to short hop while using the normal Down-B and this is all just false hope.
 

Tornado_Man

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Did you guys ever notice how Sonic seems to be able to charge up his "Side-B"?

It's like they combined Side-B and Down-B. You can now charge up the version with the hop. If that's the case then that means he still has one open slot for a new special move. Of course he might just be able to short hop while using the normal Down-B and this is all just false hope.
Hard to tell. Hopefully Sakurai will do a daily pic explaining it.
 

Johnny Wellens

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Did you guys ever notice how Sonic seems to be able to charge up his "Side-B"?

It's like they combined Side-B and Down-B. You can now charge up the version with the hop. If that's the case then that means he still has one open slot for a new special move. Of course he might just be able to short hop while using the normal Down-B and this is all just false hope.
I can totally see it, great catch!
 

ChikoLad

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Did you guys ever notice how Sonic seems to be able to charge up his "Side-B"?

It's like they combined Side-B and Down-B. You can now charge up the version with the hop. If that's the case then that means he still has one open slot for a new special move. Of course he might just be able to short hop while using the normal Down-B and this is all just false hope.
At first, I was going to say "it could still just be the Side-B because of that short hop and Sonic being next a ledge makes it impossible to tell whether or not he is slightly moving back like with the Side-B in Brawl"...

...Then I noticed the flashing, which in Brawl, only happened with the Down-B. So you could be right! :D
 

BombKirby

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At first, I was going to say "it could still just be the Side-B because of that short hop and Sonic being next a ledge makes it impossible to tell whether or not he is slightly moving back like with the Side-B in Brawl"...

...Then I noticed the flashing, which in Brawl, only happened with the Down-B. So you could be right! :D
Yeah the flashing is what caught my eye! Side B does have a "charge up" period, but it never flashed before in Brawl so it could be chargable and blah blah blah.
 

Tornado_Man

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Yeah the flashing is what caught my eye! Side B does have a "charge up" period, but it never flashed before in Brawl so it could be chargable and blah blah blah.
Could just be a visual effect, but if his downB gets changed, wonder what it could be. Or maybe his sideB is getting moved to downB, and his new sideB is boost... I can hope anyway
 

SmashShadow

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I just hope they make some changes to his moveset. Sonic already had one of the more boring movesets in brawl with very few moves coming from his games and half of them being spinning moves.
 

Sonicguy726

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I just hope they make some changes to his moveset. Sonic already had one of the more boring movesets in brawl with very few moves coming from his games and half of them being spinning moves.
What about sonic the fighters, play that and you will notice alot of his brawl moves
 

Tornado_Man

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Sonic's main abilities in his games involve spinning. And a lot. So... it makes more sense than throwing random punches or anything like that.
 

Sonicguy726

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Sonic's main abilities in his games involve spinning. And a lot. So... it makes more sense than throwing random punches or anything like that.
Well he does throw random punches but they are very sonic the fighters like so it doesn't really matter
 

SmashShadow

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What about sonic the fighters, play that and you will notice alot of his brawl moves
Ahh, my mistake. But still, drawing that much from one game...especially one that is one of the lesser known and lesser liked Sonic games seems like a weird decision to me. He's got so much more to use than the moves from that game and the classic games.
 

shinhed-echi

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I'd love to see Dgrab sending the enemy under Sonic and behind him, just like in Sonic the Fighters. Sending opponents forward always looked kinda weird to me, since it goes against the direction of where Sonic is spinning. :p

Another cool grab animation would be jumping up with opponent, throwing him down to the ground, and using STOMP on him.
 

Ragna22

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I was talking to a friend about this sometime ago and we came up with two things that we feel would be great for Sonic.

His side special can be the boost from Unleashed, Generations, Rush and Colors and it'd control like a much faster version of Wario's bike but deals a little more forward knock back and it'd be useful for horizontal recovery.

Sonic could still have his down special be the spin dash but the jump height for it could be altered to fit what the player wants, if they want to do a short hop with it like the forward special version in Brawl, you can tap the jump button as if you were short hopping normally, same with having it go higher you'd hold down the jump button.

As said before, Sonic can still have the spin dash but in mid-air his down special would change to the bounce attack from the various games and it would act as a fast multi hit dive attack and if it connects just right it could drag opponents with Sonic after the bounce for him to follow up with an air attack.

This stuff combined with the stuff Sonic could do in Project M would make him quite the beast.
 

BombKirby

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I always thought they shoulda gone with some kick attacks (for his Side Smash for example) instead of punches. If he can run at the speed of sound, he can move his legs at the speed of sound. Imagine how hard he could kick!
 

Tornado_Man

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I always thought they shoulda gone with some kick attacks (for his Side Smash for example) instead of punches. If he can run at the speed of sound, he can move his legs at the speed of sound. Imagine how hard he could kick!
Backair is a great example of that :p
 

Gombukelp

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Did you guys ever notice how Sonic seems to be able to charge up his "Side-B"?

It's like they combined Side-B and Down-B. You can now charge up the version with the hop. If that's the case then that means he still has one open slot for a new special move. Of course he might just be able to short hop while using the normal Down-B and this is all just false hope.
It would be really swell if this were the case and he did get a new move. Having both the Spin Dash and Spin Charge was a bit boring and didn't add much variety for his specials and overall move set.
 

shinhed-echi

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It would be really swell if this were the case and he did get a new move. Having both the Spin Dash and Spin Charge was a bit boring and didn't add much variety for his specials and overall move set.
I guess if they were to add the invincibility frames from the Spin Charge, to the Spin Dash, I could have another Side+Special. :D
 

B.A.M.

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The only real use I have for the Side B in Brawl is turning it into a Spin Shot for better recovery. I don't feel like it's reliable enough for proper mind games against skilled players to be perfectly honest although I still use it occasionally. It seems to have improved immensely now though so I'm wondering what new properties it will bring to the table.

Edit: Btw, Something I really hope has also been improved on is the spin jump straight up in the air from the Side B. I actually think that might have been Sonic's weakest attack in the whole game and I found no good use for it whatsoever. What do you guys think?

side b was the only one that could being shield cancel at frame 10. down be cant shield cancel at all. You could also spin shot from side b and side b's initial hop has duration of invincibility. Both side and down b were very important in competitive play.

Lastly the straight up hop was great for dodging opponents or string from an uthrow combo or hitting an opponent who attempting to jump over Sonic to avoid spin dash or charge. the weak hit combos into an aerial. I would suggest to you and others to check out the brawl competitive guide for sonic and watch some competitive sonic videos as you prepare for using Sonic. A ton of information is definitely lacking in here.
 

Gombukelp

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side b was the only one that could being shield cancel at frame 10. down be cant shield cancel at all. You could also spin shot from side b and side b's initial hop has duration of invincibility. Both side and down b were very important in competitive play.
Thanks, but I actually know all this. Sonic is my main mind you. I do agree that being able to shield cancel out of it and the invincibility frames for the hop are a good thing. More so the shield cancel. I just feel that these attributes aren't all that rewarding for the Side+B to be a move of it's own when we have the Down+B attack.

That's what irks me the most. The fact that these two specials are way to similar. It feels so unnecessary when all these attributes could have easily been compiled in to one single move to make room for a more unique special attack. If our speculations about these two moves being combined in Smash 4 has actually come to fruition that would be so amazing. It would make me extremely happy.

Lastly the straight up hop was great for dodging opponents or string from an uthrow combo or hitting an opponent who attempting to jump over Sonic to avoid spin dash or charge. the weak hit combos into an aerial. I would suggest to you and others to check out the brawl competitive guide for sonic and watch some competitive sonic videos as you prepare for using Sonic. A ton of information is definitely lacking in here.
I have experimented and tried utilizing this attack many times in the past to string combos in matches and the total success rate has been extremely low.

The straight up hop is bad for attacks and strings and there are 2 reasons why. First of all, it's way to slow. Opponents can see it coming from miles away after a Uthrow and are able to cancel it out easily with a Dair or something similar due to it's bad priority (Remember that you have to rev up the Spin Dash/Spin Charge first before being able to use the straight up hop). The second problem is that you can't use it after you have started the initial activation of the Spin Dash/Spin Charge on the ground which makes it really hard to use as a follow up on a character that DI's to the left or right in the air since the attack can only go straight up. If I would have been able to chase an opponent with a Spin Charge while he was in the air or on the ground and then use the straight up hop it would have actually been useful. This left out mechanic would have been more useful for dodging opponents as well.
 

Katakiri

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Well on the topic of Spin Dash, in Sonic's reveal trailer he uses the Brawl Down-B Spin Dash so even if Side-B can charge, his Down-B seems to be intact so I wouldn't get my hopes up for a new move.

However, I'd like to point out that his Down-Air was in that trailer as well and it still had its Brawl mechanics, i.e. it didn't have a meteor effect like it does now. Definitely some proof that everything is subject to change.

That said, we have seen every move except F-Tilt, N-Air, Dash Attack, and Throws and not a one of them is new. He even has his Brawl F-Air still and that was a recent screen so very little chance for that to change to something better...
 

Johnny Wellens

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We need to remember that anything can change, according to Sakurai. For all we know the Sonic trailer showcased Sonic moves that had been ported over from Brawl and hadn't been touched much.
 

Shuriblur

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I could be wrong about this, but didn't the animation for Sonic's Uair change? It still does the same thing, but I recall Sonic spinning more with that move in Brawl.
 

Gombukelp

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I could be wrong about this, but didn't the animation for Sonic's Uair change? It still does the same thing, but I recall Sonic spinning more with that move in Brawl.
You are correct. In Brawl when he used the Uair he did spin and the attack had 2 separate hit-boxes. One at the beginning of the spin with his legs out and one at the end of it with his legs closing together (The latter one being the hit-box that always acted as the finisher). It seems like the hit-boxes are more precise now without the spin which is awesome.
 
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Shuriblur

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If Sonic did get a new move, I'd like to see the "Sonic Drive" move from Battle. Sonic would throw a ring and when pressing side b again, Sonic would dash towards the ring, similar to his Light Dash skill in most of the modern games. This could allow interesting set-ups, and could still be used as a recovery move.
 

Gombukelp

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If Sonic did get a new move, I'd like to see the "Sonic Drive" move from Battle. Sonic would throw a ring and when pressing side b again, Sonic would dash towards the ring, similar to his Light Dash skill in most of the modern games. This could allow interesting set-ups, and could still be used as a recovery move.
I have never played Sonic Battle myself so I have never seen that particular move but it sounds cool! I decided to look up some gameplay now and immediately noticed that at least 3 of the attacks in that game are used in project M though. Kinda weird that Sakurai never took any inspiration from that game for Sonic's moveset to begin with. I mean, it's called "Sonic Battle" and it's a fighting game lol.
 
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shinhed-echi

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Most of the times I've SD as Sonic, are the times when I spindash, or spincharge on air, not knowing I already used up my double jump. :(

I really REALLY wish you could UP+B out of Spindash/charge at any moment.
 
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