True Blue Warrior
Smash Hero
Shouldn't we have a video demonstration of the changes made to Sonic?
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but can you combo from the divekick? thats what made divekicks in marvel/sf4 so good. also, corner pressure made them good, there is no actual corner in smash, so applying pressure is different.I've been stuck on Marvel for so long that I have a new found appreciation for dive kicks. I agree with Camalange, a lot of Sonic's moves lose utility because he's in a ball; there's less space he's taking up, thus, smaller hitboxes. They should take a good look at Duck King for some inspiration. For example: http://www.fightersgeneration.com/characters/duckking-a3.html / http://www.fightersgeneration.com/characters/duckking-a6.html
The three platforming kings? In one game? (faints)this is definitely a highlight now that I think about it. some of video games' biggest names, finally duking it out. it's a novelty, I guess, but it's a nice feeling to put advanced techniques, moveset changes, and update discussion aside and say "MARIO AND SONIC AND MEGAMAN ARE KILLING EACH OTHER AND ITS AWESOME"
I said Toon Link. Link's is very different from TL or G&W. If they gave Sonic the stomp, I could see it working almost exactly like G&W's where it's a straight shot down (with some slight free movement from left to right) and hits, maybe with a little pushback. It most likely wouldn't have the "bounce" properties of TL but it probably wouldn't be as lagless as G&W's because omg Sonic's 2fast2cheap so he'd probably keep all the regular lag of his current dair if it's not autocanceled.The stomp would behave pretty differently from the Links' dair tho :u
Especially with Usmash since it's a multihit move it's just garbage and easy to get out of. You have to keep them in it or catch them with like the last hitbox for it to actually kill.I've been stuck on Marvel for so long that I have a new found appreciation for dive kicks. I agree with Camalange, a lot of Sonic's moves lose utility because he's in a ball; there's less space he's taking up, thus, smaller hitboxes.
I think Sonic's angle on his dair makes it more versatile for edgeguarding as opposed to just a straight shot down since it covers more distance horizontally. It comes towards the corner of them instead of it just trying to directly hone in from above them which would make it stupidly forecasted and avoidable.but can you combo from the divekick? thats what made divekicks in marvel/sf4 so good. also, corner pressure made them good, there is no actual corner in smash, so applying pressure is different.
Sonic boards will never be the same.Oh right, you guys are new.
I'm confused, since he does already bounce off of it. The only time he doesn't if he's coming down to the floor, he just lands and lags for like half a year. If anything, I like that in Project M they gave him flashier animations after he hits like in the newer Sonic titles. I hope they incorporate that in this game.Wouldn't it be cool if, whenever his Neutral B makes him hit a wall/ceiling, he bounces off of it? I think that way it will prevent those douches you meet online from stalling the fight by going down the stage and spam the ****ing move.
Well, I feel dumb now. Thanks for clearing that up.I'm confused, since he does already bounce off of it. The only time he doesn't if he's coming down to the floor, he just lands and lags for like half a year. If anything, I like that in Project M they gave him flashier animations after he hits like in the newer Sonic titles. I hope they incorporate that in this game.
Also, the stalling thing has been known to be actually very unsafe for Sonic for a long time now. It's a homing attack, so it's only homing in on the enemy. If the opponent just gets out of the HA range, Sonic will plummet straight down to his death...
Hey, don't sweat it. Now you know. You seem very new and these kind of things just become common knowledge after a while so if you're fresh to the game they may elude you.Well, I feel dumb now. Thanks for clearing that up.![]()
Camalange and Excel, you guys are nuts.
I've never had anyone DI out of my usmash.
Usmash is never the best option, but it's never the worst either. It does decent damage and has mega high priority/invincibility on release, so it wins a ton of trades against other characters who are trying to land or recover.![]()
scroll up please. lol(comic)
THIS NEEDED TO BE WROTE AS SOON AS SONIC WAS CONFIRMED. SERIOUSLY.
Well, it's October 10th. It's officially been six years since Sonic was originally announced for Brawl. So happy that we already know he's in this game so we have at least another six years of Sonic in Smash and probably likely for as long as there are new Smash games now ^^
I must say that although I didn't cheer as huge as I did when he was a newcomer in Brawl. There's something special about Sonic being a Smash Bros. veteran now. Newcomers are cool and spice up a game. But Veterans are there as cornerstones. And I'm really glad that Sonic has come back to be one of those. Sonic's now an official part of Smash Bros even more so then he was in Brawl. That in itself is pure bliss for all of those who are both Smash Bros. and Sonic fans.
Yeah I was just going off what I saw in the trailer. It could totally be that mega man's and mario's damage were way up though. It does seem like some of his attack come out faster ( his upair ) and his moves link a little better.Since I'll be maining Sonic (And Megaman as well) Some more Damage Output would be nice
It would also be nice if they incorporated some of Sonic Lost World's Parkour moves into his moveset as well.
...Actually, that'd be freaking AWESOME.![]()
I did like the air dodge too haha. I am still going to main him too, and I am really optimistic about Namco helping with the balancing so I am pretty sure he will be able to stand up there with the rest of the cast.Dat dodge, tho. :D
That dodge looks epic.
I don't care what Smashboards says, I'm maining him even if he still sucks this time around. Maybe not as much as Brawl, but still.![]()
Sonic's damage output in Brawl is already insane.Since I'll be maining Sonic (And Megaman as well) Some more Damage Output would be nice