Chis
Finally a legend
Why did they make a separate thread for this and not just wait for Lucario's turn in match up thread?
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Right. It tells you that Sonic sucks. Thank you captain obvious.Then whats the point in bringing him up hahaha
I'm sure he has an amazing Sonic but if he's one of the best Sonic's and he still can't win tournies then that should tell you something.
Oh, my opinion changed based on my perspective on the matchup and my abilities mostly. Because I was a very aerial based Sonic, with an only average groundgame involving mostly spindashes/spincharges. After playing some better Sonics however, I realized the importance of Sonic's grab game to add to his ability on the ground. Since I started doing much more out of grabs and capitalizing on Sonic's speed, and less trying to fight lucario in the air, this match-up seems much less troublesome.Not sure how your opinion on this matchup changed so drastically in only 3 weeks.
Buuuut...
I'm 2500 miles away from you. I'm sure we would have sweet intercourse with wifilag.
I would say that it would be Sonic that would win and not just because he's my favourite character also because he's fast and lucario moves like me-two but mew-two is no good!!!!!A few mains from this board have gotten me interested in what the general opinion of this matchup is like.
Discuss.
Clearly, he's the player named Goggles. He uses both Sonic and Lucario, he places well, and that's why he feels this can up his credibility, which it should. Being number 6 in your area isn't bad at all.KID I don't even see you on this list.
The only Sonics I see placing are like 8th or 9th place out of 20 lol.
Puffball64. I don't need to say anymore except that you clearly haven't done your homework on Sonic at all and just came to the Sonic board with assumptions.KID I don't even see you on this list.
The only Sonics I see placing are like 8th or 9th place out of 20 lol.
Sorry Chis, but I don't think theres any need to attack Timbers. While he did make some blatantly incorect assumptions about Sonic, he simply wanted the opinion on the match-up from the Sonic Boards point of view, and then suddenly this erupted into a Sonic-Lucario boards rivalry, lol. I am pretty sure that he was saying he only sees Sonic's placing 8th or 9th out of 20 on that the list KID posted, and not in general. He himself acknowledged 3000 as a respectable Sonic.Puffball64. I don't need to say anymore except that you clearly haven't done your homework on Sonic at all and just came to the Sonic board with assumptions.
It's more like> Lucario mainers: >
> Sonic mainers: >
Never ending war
Thanks who ever made this topic, just when we start to be productive you make at topic like this. Next time post this in the correct thread and do not waste thread space.
He has won 2 two of which he beat out Sethlon's Falco.no he hasn't
*Snerk* Uh, no. It doesn't. And even if it did, that still wouldn't be an applicable argument. Want to know why? Because even if Aura Sphere sucked (It doesn't, and you're an idiot if you think it does), it would still be infinitely better than any tool Sonic has to force an approach from Lucario, because he has NONE.Because..Aurasphere...sucks..
Hahaha.It's more like
Lucario mainers: > > >
Sonic fanboys: >
Sober Sonic mains: >
fixed.
Ugh.*Snerk* Uh, no. It doesn't. And even if it did, that still wouldn't be an applicable argument. Want to know why? Because even if Aura Sphere sucked (It doesn't, and you're an idiot if you think it does), it would still be infinitely better than any tool Sonic has to force an approach from Lucario, because he has NONE.
Why the hell do I have to explain this to you? It's pretty common sense.
you're an idiotthese noob lucario mains just probly havent fought a sonic that knows "what mean ASC" ... because it pretty much ***** lucario. in regards to sonics kill moves... if your talking about from the middle of the stage.. ASC(fresh), dsmash, bair, and fsmash are the best. chase kills included? he has dair, fair, uair, and HA to tac on in that case.
lucario is hard to approach with uair, but all the other stuff really hurts him.
sonics strong point is where lucarios weakness is, and that is off-stage. sonic is fast enuff to avoid all the other crap that lucario has. sonic may have a harder time approaching lucario than other character (not by much), but how is a lucario supposed to approach a sonic eh?
on a side note. dark sonic, i will be at the next gigs.. I challange you to a game of chance. (i will probly lose becuzz i suck at sonic dittos)
but for the sake of improvemnt anyway.
nonono.Because..Aurasphere...sucks..
because you guys are on week #4. Lucario is on the last week. Do you really think I was going to wait until next May for you guys to do this matchup lolol?Why did they make a separate thread for this and not just wait for Lucario's turn in match up thread?
you're an idiot.Puffball64. I don't need to say anymore except that you clearly haven't done your homework on Sonic at all and just came to the Sonic board with assumptions.
aurasphere is terrible at longrange.Ugh.
Dig this. Aurasphere is a pile of ass and fail from long range. Sonic doesn't have to approach because AS's from long range aren't an issue because they're easily avoided if you have two functioning limbs and aren't pants on head ********.
That means to a certain extent that Lucario will have to come close-ish to start using Aurasphere's effectively. Even then, Sonic's ground speed and air speed via spinshotting means you don't have to get blue sphere's of gay in your face.
Aurasphere's suck against Sonic. I don't know how you could possibly think otherwise.
I didn't particularly mean that Lucario has to approach. It's more him getting in range of Sonic's safer approaches because as we both agree Auraspheres from long range suck.aurasphere is terrible at longrange.
Sonic still can't ever force an approach. I think this is more ridiculous than Ike mains claiming they force Lucario to approach because Lucario is incapable of just standing there.
And for however many times I've said this, stop assuming that aurasphere is a spammable projectile. It's only good when it's half-charged/full-charged. baby auraspheres are terrible.
you're still an idiot and didn't read any of this topic.Timers you're an idiot because you insult people with backing your 5 word statements with FACTS
Now stop trolling and go back to school.
Added something to your post if you don't mind.Enter ShadowLink84, who potentially forces everyone to make tl;dr posts.Then beats them over the stick for actually making them
Woah no it isn't. mind you all of Sonic's approaches are cancelable. So if you plan to stop his Sh antics it won't affect him since he can isntantly go into another approach.Sonic still has to approach Lucario headon. Luc's ftilt alone is enough to stop Sonic's grounded or shorthopped approach.
At which point he can spinshot and cancel that spinshot into an ASC and get back onto the ground.Aurasphere is just there to keep Sonic from abusing his groundspeed.
The damage?Obviously the additional damage that will come from this is a nice add-on. Spamming it is stupid. half/full charged is effective. This is true against any character.
Yeah! Aura Sphere is soooo bad, probably one of the worst projectiles in the game. Somebody needs allow this guy right here in the SBR.Because..Aurasphere...sucks..
Dguy places top 5 consistantly. Stauffy has placed well but can't go to tournies anymore because he's of college. BoA used to place really well with Lucario but he stopped using him. I think djpwn places pretty good with Lucario also.In anycase Samuelson what about the other Lucario mains that don't place 1st?
So far only blood and Azen so does this mean all the other Lucario's suck since they don't win as consistently?
And you're a bigger idiot for not using common sense and searching the first page for 2 seconds before making a pointless topic. Keep your Lucario spam to your own boards. The Sonic boards already have enough of spam thank you.you're still an idiot and didn't read any of this topic.
You're not worth my time. If you want my "facts" then go read my posts.
Then don't try to refute me when I say he doesn't.I didn't particularly mean that Lucario has to approach.
You haven't made one relevant or worthwhile post in this entire thread. Does that not qualify as spam somehow?And you're a bigger idiot for not using common sense and searching the first page for 2 seconds before making a pointless topic. Keep your Lucario spam to your own boards. The Sonic boards already have enough of spam thank you.
Yeah, I'd explained myself later on.Yeah! Aura Sphere is soooo bad, probably one of the worst projectiles in the game. Somebody needs allow this guy right here in the SBR.
I'm only talking about the approach options while grounded. I've already been over Luc's airgame. I'd say that Luc's fair is a better tool to counter Sonic's approach than his ftilt. I think you walked in during a bad part of this discussion though, so I won't hold it against you lol.Added something to your post if you don't mind.
Woah no it isn't. mind you all of Sonic's approaches are cancelable. So if you plan to stop his Sh antics it won't affect him since he can isntantly go into another approach.
So when you pop out the Ftilt I can use my spincdash or ASC to plow right through.
Ftilt isn't enough to stop him,.
its Lucario's aerial game that has to be used because that is where Sonic is most effective.
At which point he can spinshot and cancel that spinshot into an ASC and get back onto the ground.
Aurasphere is okay in the matchup but not an excellent means of slowing down the ground movement.
I can always just spindash through it and continue towards you.
The damage?
That depends on when the aurasphere hits.
A fully charged aurasphere will not break the spincharge or spindash unless Sonic has traveled roughly half the distane of FD.
No fighting please.
Lucario is the last character on your matchup list.And you're a bigger idiot for not using common sense and searching the first page for 2 seconds before making a pointless topic. Keep your Lucario spam to your own boards. The Sonic boards already have enough of spam thank you.
I don't know why a Lucario would ever throw an aurasphere at a grounded Sonic when he's far enough away to jump over it entirely and spinshot.Yeah, I'd explained myself later on.
I meant against Sonic. And this is because Aurasphere tries to stop Sonic's main 'strength' (ground speed) by using it. It doesn't help that Sonic's airspeed is about as good as his ground speed when spinshotted, and considering Aurasphere can't be spammed Lucario can't control the air and the ground approach at the same time.
So..yeah. STFU.
And for Timber who actually made a valid point other than being sarcastic and 100% useless, I agree that f-tilt creates a massive problem for Sonic. My ASC cuts through it when it wants to though, that move is weird.
First of all timbers, I'm apologizing for the "blatantly incorrect assumptions" part. It was too harsh and not truly indicative of what I meant to say. I meant to say you came in here with some misinformation/lack of information. And you are correct to say that the Sonic mains had false assumptions as well, although I wouldn't say we had most. More of a balanced lack of knowledge, lol. Anyways, I'd like to intelligently discuss this match-up, in a friendly matter. Really, admitting that we have a disadvantage would help us in the match-up anyways.I'm only talking about the approach options while grounded. I've already been over Luc's airgame. I'd say that Luc's fair is a better tool to counter Sonic's approach than his ftilt. I think you walked in during a bad part of this discussion though, so I won't hold it against you lol.
I don't understand these "I can just spindash through it" arguments. That's like me saying "I can always wait for you to spindash before using it."
Aurasphere is excellent only because it forces approach here. If Lucario was ever forced to go onto the approach in this matchup I wouldn't speaking as confidently as I do right now about the matchup being in Luc's favor. Luc has a better defensive game than he does an offensive one.
I hope you're not naive enough to say that Sonic is capable of dodging every aurasphere ever. It hinders Sonic's ground movement. Giant projectile coming towards you I think is enough reason to put your shield up, which brings you closer to Lucario, but still only "midrange."
Luc likes midrange.
Sonic has invincibility frames for half of FD? Lol where did you come up with that?
I don't know why a Lucario would ever throw an aurasphere at a grounded Sonic when he's far enough away to jump over it entirely and spinshot.
shorthopped baby auraspheres are always nice to throw out once in a while, and they do control space well. It's just they move too slow to use this in repetitions, and the BAS hold no priority at all to make it a risky tool when midrange isn't so midrange.
The ftilt hitbox probably wasn't out, or was already ended. The hitbox lingers for a pretty good while, but the 9 frame startup is still enough to be punished if the Lucario reacts too slowly.
Have they won consistently? Earlier you were saying that because 3000 hasn't won many times may mean he is not good he also has among the lesser amount of tournament placements.Dguy places top 5 consistantly. Stauffy has placed well but can't go to tournies anymore because he's of college. BoA used to place really well with Lucario but he stopped using him. I think djpwn places pretty good with Lucario also.
Sorry about the double post.
Eh I walked in when you were speaking about grounded options so I mentioned it.I'm only talking about the approach options while grounded. I've already been over Luc's airgame. I'd say that Luc's fair is a better tool to counter Sonic's approach than his ftilt. I think you walked in during a bad part of this discussion though, so I won't hold it against you lol.
You do not understand the statement do you?I don't understand these "I can just spindash through it" arguments. That's like me saying "I can always wait for you to spindash before using it."
Aurasphere is excellent only because it forces approach here. If Lucario was ever forced to go onto the approach in this matchup I wouldn't speaking as confidently as I do right now about the matchup being in Luc's favor. Luc has a better defensive game than he does an offensive one.
I'll ignore the first statement cause it was just stupid.I hope you're not naive enough to say that Sonic is capable of dodging every aurasphere ever. It hinders Sonic's ground movement. Giant projectile coming towards you I think is enough reason to put your shield up, which brings you closer to Lucario, but still only "midrange."
Sonic likes close range.Luc likes midrange.
i dislike addressing stupid things like this but I feel it necessary otherwise it will get out of hand.Sonic has invincibility frames for half of FD? Lol where did you come up with that?
This means what exactly?Lucario is the last character on your matchup list.
You're currently on #5.
Get bent.
No need to jump just spinshot.I don't know why a Lucario would ever throw an aurasphere at a grounded Sonic when he's far enough away to jump over it entirely and spinshot.
ther eis also the issue that Sonic can Sh a Fair and break it which isn't so nice either since it means letting Sonic close the gap.shorthopped baby auraspheres are always nice to throw out once in a while, and they do control space well. It's just they move too slow to use this in repetitions, and the BAS hold no priority at all to make it a risky tool when midrange isn't so midrange.
No it actually cuts through it but that is due to some weird properties of the ASC.The ftilt hitbox probably wasn't out, or was already ended. The hitbox lingers for a pretty good while, but the 9 frame startup is still enough to be punished if the Lucario reacts too slowly.
What is so hard about reading?Then don't try to refute me when I say he doesn't.
What the hell is so hard about thinking before speaking for you folks?