Chis
Finally a legend
Alright, re discuss Peach now please.
(Steals the 5,000th reply)
(Steals the 5,000th reply)
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srsly every time I try to say up-angled Fsmash, it comes out as..... yeahWhat the heck is an Up-angled Up-Smash, Infzy?
Ppl say this about a lot of matchups though..... but in the end I haven't really seen it happen much; because I don't think it's quite as easy as you make it sound. Sonic does decent at applying pressure to campers; they don't feel safe camping because even little mistakes like pulling out turnips at the wrong time can lead to punishment. I think Peach vs. Sonic is a very interesting momentum / space-control battle; their fluidity around the stage is just as important as the moveset interactions when they finally meet.at the end of the day, if Peach plays really campy...what exactly can Sonic do?
But she can't just stay there. Peach has to come down, and this is something I've definitely noticed when I fight peaches. (Mind you my experience is very limited, but still). Peach starts floating, so you start running in+out of range, making use of our dash-dancey mixups etc. Eventually she comes down, and this is a real bother to her if she's floating as high as she's "supposed" to be, to be able to safely avoid our ground moves and Dair us.Also, because she'll be in the air most of the time and due to the fact she can stay there, don't expect yourself to be grabbing her much
Punishing the turnip lag and being able to outrun them well definitely help, but the turnips are still useful for Peach's stage control. Without turnips, how is Peach supposed to be camping us?? The thing is they limit the ways we move around with spindashes and w/e (since I see spindashes as more of a movement option than an attack).Turnips are...useless actually unless Sonic is pretty far away. Sonic is simply too fast for them to be of huge use. Sonic can either dodge them, perfect shield them or catch them. Not to mention he can punish the start up lag
None of that seems unique to Peach, though. How does she do a better job of this than other characters?Sonic doesn't auto snap to the ledge either so if he Up + B's near the ledge and goes over it, Peach can Up Smash him or if he's just below, she could Nair/F Smash him...but if he attacks, he risks not being able to grab onto the ledge or getting grabbed/air tripped (very unlikely to happen)
We SDI up? often leading to punishment from the Sonic, if only via spring (although I think Nair/Fair can work as well). For sure her Dair is great at shield-pressure and is the major threat when she's floating and weaving in+out above us. But it really doesn't seem game-breaking to me; it's just a move, and a multi-hit escapable one at that. If Peach is landing Dairs, then we should be landing up-tilts as well IMO. She can weave with her float, but we can just outrun her lol.I haven't even mentioned Peach's Dair. This the main issue that bugs me - what can Sonic actually do against Peach's Dair?
More bairs. Srsly, bair bair bair. The spacing isn't that hard to safely bair, afaict; since Peach's Fair has short range in comparison.So Sonic's only realistic option vs her Dair is his Bair and you have to space absolutely perfectly or you'll miss/get hit by Dair and even then, if Peach floats out the way...what can Sonic follow up with that Peach won't stop?
yup yup yup!Of course, people aren't perfect so you'll get Bairs in because regardless, it is a very good anti aerial move against Peach and it's vital in this match up. Also another very important thing is the up angled F Smash to knock Peach off stage when she's recovering. If you see a Peach recovering agressivly and attempting to hit you with a Fair whilst trying to get back on stage, hit them with a spaced F Smash. The results are fantastic and Chis obliterates me 99% of the time if I do this. Peach is light so if you get an F Smash in at around 130% give or take, goodbye Peach
This does sound very interesting. Does VSDJ really go through her Dair, like between hits? (or clash with it?) That'd be preeetty sweet.One last thing - I want someone to look into uses of the vertical spin dash jump vs Peach. It goes right over her and her Dair if she's Floating at head height. You could possibly jump over and Bair her? She does have plenty of options to counter this though so watch out
Mostly, plus my own Sonic knowledge and other Sonic's I've foughtRick, I'm the Sonic you fight the most right? So is your match up experience based on me? :/
Peach also applies pressure very well. Her Turnips aren't the fastest of projectiles but if Sonic's far away, she's free to pull one up. My point is that at the end of the day, Peach doesn't have to approach and if you ask me, this is a problem for Sonic. If Sonic gets close, she can start up a Float and try to get a Dair in. If he's spacing Bairs, she can move out the way. Your right in that this is a space control battle because it's so incredibly hard to get a kill on either side and if both sides play defensivly, getting a hit in could be tricky as wellPpl say this about a lot of matchups though..... but in the end I haven't really seen it happen much; because I don't think it's quite as easy as you make it sound. Sonic does decent at applying pressure to campers; they don't feel safe camping because even little mistakes like pulling out turnips at the wrong time can lead to punishment. I think Peach vs. Sonic is a very interesting momentum / space-control battle; their fluidity around the stage is just as important as the moveset interactions when they finally meet.
If you dash dance, you'll just eat a Dair. Peach can very easily follow you with a Floating Dair. If she misses...oh well big deal, land again and start up another Float. If Sonic is close by, she can jab him away or just jump awayBut she can't just stay there. Peach has to come down, and this is something I've definitely noticed when I fight peaches. (Mind you my experience is very limited, but still). Peach starts floating, so you start running in+out of range, making use of our dash-dancey mixups etc. Eventually she comes down, and this is a real bother to her if she's floating as high as she's "supposed" to be, to be able to safely avoid our ground moves and Dair us.
It depends really. I was a bit vague, sorry about that. Most of the time, Peach will be pulling up Turnips when she's a safe distance away. For Sonic, that's fairly far away. And there's nothing wrong with perfect shielding them if she's Glide Tossing them at him. I normally pull up a Turnip when Sonic's far away and try to get some Floating Dairs in and use the Turnip to cover me. If it looks like she's trying to use the Turnip to cover a follow up, just run out of it's wayPunishing the turnip lag and being able to outrun them well definitely help, but the turnips are still useful for Peach's stage control. Without turnips, how is Peach supposed to be camping us?? The thing is they limit the ways we move around with spindashes and w/e (since I see spindashes as more of a movement option than an attack).
I thought you aren't supposed to shield (even perfect-shield) turnips, since that's part of the trap they're usually setting; throw turnip, float in and shield-pressure or grab.
She can stay in the air at a desired height unlike most characters. She's also got a very deadly Up Smash and good aerialsNone of that seems unique to Peach, though. How does she do a better job of this than other characters?
Up Tilt won't work most of the time, it'll clash at best. If Peach has spaced her Dair properly, she'll get a hit in first the majority of the time. Also, Up Tilt is very very punishable. She might use a Fair as well, which will definitly stop an Up TiltWe SDI up? often leading to punishment from the Sonic, if only via spring (although I think Nair/Fair can work as well). For sure her Dair is great at shield-pressure and is the major threat when she's floating and weaving in+out above us. But it really doesn't seem game-breaking to me; it's just a move, and a multi-hit escapable one at that. If Peach is landing Dairs, then we should be landing up-tilts as well IMO. She can weave with her float, but we can just outrun her lol.
If Peach gets inside you, what's stopping her from sheilding the Bair and following up with a dash attack or a Turnip if she's got one? She's also got her F Tilt which can stop itMore bairs. Srsly, bair bair bair. The spacing isn't that hard to safely bair, afaict; since Peach's Fair has short range in comparison.
Ah no sorry :/This does sound very interesting. Does VSDJ really go through her Dair, like between hits? (or clash with it?) That'd be preeetty sweet.
Sonic doesn't have much going for him in the match up (which is why I keep telling people to change the ratio to 60-40...) but it's definitley not unwinnable.How the hell does Sonic beat Rob? I can't do it..
Yeah, the bair stage spike might come off as a bit silly, but honestly, it works. Even if they tech the wall, and you don't get the spike...it usually still sets him up for another one anyway, lol. Especially on Final D where ROB can get caught under the lip. Really abuse the poor aerial acceleration with Sonic's speed.Yeah i'll just remember to abuse f-air, b-air and especially u-air, and when he's close to the ledge off stage i'll go for the b-air stage spike.
Yeah...I very rarely use Dair in this match up. Especially if you start getting predictable with Spring > Dair, ROB can really punish with his choice of Uair or Usmash.D-air wouldn't be smart because of robs u-air priority saves him from getting spiked a lot.
When recovering, that's a hard one to answer...It depends on the situation really. Like, it's generally pretty safe to recover low with a rising Uair/Fair, but if that starts becoming the way you always recover, it could set you up for a cypher grab or even a Dair spike if they really see it coming >_>Any suggestions while recovering with sonic? Because i know rob can mess with sonic's recovery big time.
No problem man, Uair is your best friend here...lmao(And yes the u-air suggestion is gonna help a lot because of robs big wideness. thanks)
It was Edrees who gave me the idea originally about playing defensivly and not approaching Sonic and ever since I now tend to play quite defensivly against Sonic because an agressive Peach vs Sonic can get ***** pretty badlyI'm not sure every Peach player is going to hardcore camp, but I guess we should start telling this to everybody who plays Peach to start doing so.
Running to the other side of the stage is asking for a Floating aerial in the face, paticularly a Dair. If Sonic gets inside, she can Nair away, jab him away or SH Dair Sonic away. She's a lot faster than she looks. Rolldodge happiness is just asking for punishment xDAs for the match going for a really long time, Sonic can play Gay back, just run to the other side of the stage and/once you catch no to your opponent's habits, it's pretty annoying. The last match of the set was almost decided by the time (and I would've won) until I got that DSmash kill off... yay for Rolldodge/happy Peaches. At least she isn't too fast or mobile to get around Sonic once he gets inside.
Can I ask what you mean by neutral floating position? D: And yea, running straight at Peach with a Fair to knock her out of her Float is a good idea but you need to watch out for her aerials. Nair would clash and so would Bair(?), Fair would depend if Peach moved out the way/spaced well enough, otherwise Sonic would get his Fair in. Also, if you see her Dairing, make sure you hit above her feet!I would buffer a Fair from a run if the Peach isn't in the floating neutral position, it works okay I suppose.
HOMING ATTACK IS BAD!!! VERY VERY BADSpring also works out of Dair, but of course always use SDI to get out of it to make sure the Spring projectile hits and Peach doesn't swat it away with her Uair. Usually if Peach doesn't get hit by a Bair Sonic can always buffer a shield since if done right hasno landing lag. FSmash mindgames are always lulzy, I actually got Peapo to think I was gonig to release my FSmash so he could punish it, next thing he knew, he mistimes/mispaces and goes flying to the blastzone at 100-110%. Peach is very vulnerable offstage of they recovery via predictable ADing/freefalling or floating back, pick your choice of any aerial (not Uair) and Homing Attack.
A Peach who knows what they're doing would simply Nair a Homing Attack or Toad it if they want to. Homing Attack is not a viable anti Floating recovery moveProbably the reason HA works so well against a floating Peach recovering is because if they risk getting out of said floating, they lose their jump and it would mean death not to get a hit from Sonic.
What do you do to hit Peach when she's landing? She can space her Fair, use a Dair/Nair or space a Bair if you're behind her. She has a 2 frame jab she can use to get you away and a D Smash that comes out fast and will stop the majority of Sonic's ground movesSSmash probably works well because Peachs have to land sometime after their float too, and if you catch on to their habits like empty floating, then by all means go for it.
You certainly need patience in this match up and so does Peach otherwise she'll do significantly worsedoes anyone think that a big issue in some of these matchups like peach and GaW is that the sonic player generally lacks enough patience?
I'm not saying Sonic can't win because he can't get close, I'm just saying that technically Peach doesn't have to approach. Peach's camping isn't exactly fast but if she goes on the defensive, she can certainly make it hard for Sonic. You are most definitly right in that Peach's best moves are up close but that doesn't mean she'll fling herself into Sonic - Peach will be spacing if she's doing it right and using 2 frame jabs to cover her if needs beI've been thinkin about it for a while. it seems like some people like to say that sonic can't win because he has to get close while the other character really doesn't, when in reality in some cases, that is not true. in the case of peach and GaW IMO, their best weapons are in close range.
With Peach, you can't simply run past her or spinshot past her if she's Floating correctly because of her Dair/Nair. This is my point - Sonic effectivly very very limited ground options against Peach's Dair (besides Up Tilt and Up Smash both of which are less than good) and very limited aerial options. So where do you go to avoid Peach? You can Up + B to Dair but that's incredibly punishable. You can run away but that gives Peach the chance to pull up Turnip and gives her room to camp if she wants tothier display of weaving in the air, airdodging randomly, etc... when it comes down to it, is an elabroate display of getting close right? these people make it seem like sonic has to sit there and take it, when plenty of times, I either ran away outside of what i thought thier range was from the standing position, spinshot > retreating Spring dair, or air dodged past them. In some cases I even RAN PAST THEM because they are so scared of an attack from me that they airdodge. I think the issue is that all sonic players atm, despite the advanced offence we have picked up over the months, either lack sufficient spacing or inadequate patience.
Peach can approach Sonic if she needs to because she has the tools to do so but she's also got the tools to not approach as well. I should also mention that Peach has a decent ground game as well and she can stop Floating any time she choose even if performing an aerial. Peach can mix things up just as well. For example, you could go in for a Fair to knock me out of my Float. I could drop my Float and try to Up Smash/Up Tilt/ F Tilt you out of the Fair. But that comes under stuff like prediction which you can't factor very well into a match upDon't take this as "oh, kojin apparently is the only one with patience and spacing" no, dont even try that line. But there would be times as a sonic player that you know these people are only floating and jumping around in basically one small space because they are waiting for you to come at them. And we still try to run in what is obviously a setup. sometimes It looks so clear to me, that I'll say it out loud. "you're not fooling anyone. Don't worry, I'll wait." If sonic is king of punishing lag, why should I feel pressured to run at you when you are clearly doing your lagless aerials in place? duh. "its a trap." Even then, I still find myself caught by it.![]()
This is really very much down to match up inexperience/outplaying your opponent. Sonic really isn't that fast. Sure he's got fast running speed but that's about it. The fact that Peach has much faster attacks/multi hit moves such as Dair and D Smash/vastly higher priority/lagless aerials means that Sonic is going to have a very hard time punishing PeachSonic's speed IMHO is so good that it makes people do things before you even consider attacking them. recognizing those actions then quickly responding before they can change it up OR "waiting" it out with fake approaches can make a matchup look a bit more favorable. if it wasn't an issue people would be offensive all the time against sonic, but they don't do they? they don't overlook this aspect of his game, and niether should we...
That certainly seems to be the case. I'm patient against like GaW and MK cause I lose otherwise. And by patient I mean I camp at midrange. I still go overly aggro.does anyone think that a big issue in some of these matchups like peach and GaW is that the sonic player generally lacks enough patience?
Naw, I don't have a router. I'm using a broad band connection for my internet.Do you have a wireless router? Go to the wii options menu and internet and then click connection settings. click connection 1, choose wirelss and then search for an access point. If it finds one, test the connection. If not, you'll probably need a wii usb adapter to make it wired, which is better anyway.