GabPR
Smash Lord
Sup guys, we are up for another change, which character would you like to see next?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Marth was week 3, that's one of the few that I actually compiled all of the tips for (which I will do the rest when university finals are over!)Have we done Marth? Seems to be an MU a lot of Sonics dislike, and one you (Gab) seem to know something we don't. And @Vultron , I believe there were requests for Ganon as well. However, that MU is easy IMO.
I very much look forward to it. My edge-guarding game is extremely linear/one-track at this point. And with Sonic's recovery I feel like the extent to which he can go deep means that he has stupid amounts of edge-guarding/off-stage chasing options.So we are now going to our next rotation featuring Ganon! Just a reminder, we can go back to discussing characters we previously discussed if people wish to do it. That said once I have some time I will post my own thoughts on this matchup and, aditionally, I would like to share some edgeguarding tips that applies to all characters. Hopefully Ill have my laptop fixed this week and I will start recording again for a guide ill dedicate solely to edgeguarding and recovery.
This was a post I wrote earlier about edgeguarding the different space animals. I believe Falco is the one Sonic struggles with the most simply because a good Falco will not allow you to land stray hits that will push him offstage. To somewhat circumvent this I suggest you go to stages like Dreamland, Battlefield or any platform heavy stage (except Skyworld or FoD because they help heavily with shine combos)The contrast between edgeguarding the spacies is interesting the say the least.
Wolf is the fastest faller so he gets absolutely demolished by Somersault and can be pulled offstage incredibly easy, however he doesn't stall for as long during his Up B and has a different recovery option in his Side B so Homing Attack gimps aren't as strong.
Falco has the worst recovery so once you get him offstage its an easy Homing Attack as Falco can't afford to mix up his recovery too much lest he falls short of the ledge, the problem innately here is that Falco has his lasers and high priority aerials, meaning its harder to pull him offstage in the first place. (Go to a stage with platforms and land aerials off platforms to get him offstage)
Fox is somewhat in the middle as he is the slowest faller out of the three and has the best recovery as well so edgeguarding him is much harder as he has the leeway to mixup his recovery (Eg. backflip to avoid HA then Illusion or fall low, wall jump then airdodge). However I find him the easiest to intercept onstage with the hop version of Somersault and then either JC grab or Baseball slide.
Honestly I think they're all pretty even in terms of how Sonic deals with the three of them and its just knowing what your best options are that will help you win the match. I'm going to post what I think the matchup spread is as soon as I can.
Thats like... the whole point of this thread xDWe kinda just sorted that out ourselves, huh... sorry 'bout that Gab![]()
This was really nice to watch. I feel like you can take him but just had a hard time with getting stuck in shield but like I said, I'm more than positive that you can take him.Some reference material for Sonic vs Falco.
I did okay in the beginning but Mango began to predict my bair pokes on shield.
Thanks for the encouragementThis was really nice to watch. I feel like you can take him but just had a hard time with getting stuck in shield but like I said, I'm more than positive that you can take him.
Squirtle would be an interesting discussion. He's slow slippery and fast in his own weird way.I'm hoping for Squirtle MU discussion.
Save for the long discussion, I believe it's about a 60:40 ratio for Squirtle:Sonic
btw @Star ☆ Awesome job! How did you convert a grounded Side-B into a Uthrow in the beginning of the match?
It seems like Mango quickly figured to CC/CC Shine through all of Sonic's spins all throughout.