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Guide Sonic GUIDE/FAQ: ASK QUESTIONS HERE

EyexSore

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theultimatetater
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I literally skimmed that section, but i know it's due to how many jumps you use. If you jump once, you'll be able to jump out of the dash and recover. But if you've jumped twice, you won't be able to spring to cancel out of the dash. It's total BS, you should at least be able to Spring out of it no matter what. I mean, it's not like you can even use specials while in helpless.
 

Camalange

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Cam, we should totally adopt VSJ and VSDJ instead of VSDJ and VSDJ2.

The new patch clearly shows us that VSJ is the same for both moves: both the SD and SC versions deal 3%, whereas SDJ and SCJ deal 3% and 6%, respectively.
I agree.

So, "VSDJ/VSCJ" are now just "VSJ" while "VSDJ2" becomes the 'new' "VSDJ"?
That's like a dream come true, actually. It's like what I always wanted.

Beautiful.
Check the beginning of the thread.
I love when people learn so quickly~
Been using Sonic for awhile now, I still can't wrap my head around this: What determines whether Sonic can jump out of a Spin Dash? (Side-B and Down-B) Often times I find myself using my Dashes, falling off the edge to fake out my opponent, and dying cause my jump is somehow gone.
I literally skimmed that section, but i know it's due to how many jumps you use. If you jump once, you'll be able to jump out of the dash and recover. But if you've jumped twice, you won't be able to spring to cancel out of the dash. It's total BS, you should at least be able to Spring out of it no matter what. I mean, it's not like you can even use specials while in helpless.
The BS thing about BSBS is that you can initiate it without actually ever having used your double jump.

That's the true BS.

:093:
 

EyexSore

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The BS is the reason I don't generally run Sonic in high-stakes matches. I die a little each time it happens.
 

J.APS

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The funny thing about BSBS after star up form a 2° jump with ASD/ASC is that you need to roll to de edge like...3 times in stage and after that you recovery your 2° jump...
Can really get off with the spring? because I can't :/
 

Sonic Orochi

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You can only use Spring out of a SDJ/SCJ/VSJ.

If you roll off a ledge, you'll be in ASDR or ASC and neither can be Springed out of. You'll have to use a double jump before being able to do so.
 
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Gregory2590

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I believe I asked this question 3 sonic games ago but, what's everyone's opinion on using sonic's dash attack "spiking" property as a ledgesnap punish? I recall pulling it off a few times before with my most recent one on Mewtwo. I can't remember what was said about it. I can show a small clip of it if no one gets what the hell I'm saying. But since I'm at work, what you can do is look up my replay on wifi, where it was the game ending kill.

Search Sonic replays and look for a replay where the players are named Greg and Albert (I think it was a dark mewtwo) on omega guar plains.

EDIT: Here's a gif:

https://gfycat.com/SlimySharpCarpenterant

I don't think it's anything too amazing tbh, the Mewtwo probably could've DJ'd and teleported to survive, but god forbid you do this on someone like Mac.
 
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EyexSore

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Does that really even count as a spike? It doesn't exactly send you straight down, it's more at an angle.
 

EyexSore

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Kirino is best Oreimo.
On a tangent, Cam's apparently stealing my waifu now.
 

Gregory2590

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That's pretty much why i put that word in quotations. I don't know how else to word it, really.

edit: you two also have **** taste in anime girls
 
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EyexSore

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1. It's a spike by technicality in certain situations.
2. It's ok, few understand the subtle charms of Kirino.
 
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J.APS

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I believe I asked this question 3 sonic games ago but, what's everyone's opinion on using sonic's dash attack "spiking" property as a ledgesnap punish? I recall pulling it off a few times before with my most recent one on Mewtwo. I can't remember what was said about it. I can show a small clip of it if no one gets what the hell I'm saying. But since I'm at work, what you can do is look up my replay on wifi, where it was the game ending kill.

Search Sonic replays and look for a replay where the players are named Greg and Albert (I think it was a dark mewtwo) on omega guar plains.

EDIT: Here's a gif:

https://gfycat.com/SlimySharpCarpenterant

I don't think it's anything too amazing tbh, the Mewtwo probably could've DJ'd and teleported to survive, but god forbid you do this on someone like Mac.
yeah it's fun to do, but only sends the enemy downwards if that kick hit the upper zone of the enemy or just the enemy is below that kick, otherwise (in front/above) the opponent will send upwards.
But you need to connect the last spin with that kick, sometimes when only the kick connect sends the opponent upwards :/
 

EyexSore

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yeah it's fun to do, but only sends the enemy downwards if that kick hit the upper zone of the enemy or just the enemy is below that kick, otherwise (in front/above) the opponent will send upwards.
But you need to connect the last spin with that kick, sometimes when only the kick connect sends the opponent upwards :/
It's fun to do, but not reliable. Sonic's best suited for not worrying about spikes and keeping your opponent off the stage with a well timed Bair.
 

kj22

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Do throws get a freshness bonus?

And can someone test sonic back throw KO percent on Mario? Wanna know the kill percent pretty please
 

EyexSore

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Do throws get a freshness bonus?

And can someone test sonic back throw KO percent on Mario? Wanna know the kill percent pretty please
I did some tests. It appears to be 191% from center stage on your run-of-the-mill omega stage. I don't think this is a very viable kill move unless your opponent is super bulky.
 

EyexSore

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Appears to be 167% on the edge.
 

Camalange

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EDIT: Here's a gif:

https://gfycat.com/SlimySharpCarpenterant

I don't think it's anything too amazing tbh, the Mewtwo probably could've DJ'd and teleported to survive, but god forbid you do this on someone like Mac.
Definitely good to know! Will catch people off guard, it's a fast option, and it sends people at a bad angle.

I wish we had a better name for pseudo-spikes, though.
On a tangent, Cam's apparently stealing my waifu now.
You're definitely new here.

This isn't my first Kirino avatar, bub.
edit: you two also have **** taste in anime girls
Plebeian.
2. It's ok, few understand the subtle charms of Kirino.
I like this guy.

Welcome to the Sonic boards.

:093:
 

EyexSore

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Camaraderie at its finest. I feel welcome already.
 

Camalange

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Camaraderie at its finest. I feel welcome already.
Kirino-Kousaka-ore-no-imouto-ga-konna-ni-kawaii-wake-ga-nai-35169789-500-281.gif


I feel like there's a potential joke with Camalange and Camaraderie but I'm more concerned with posting this relevant Kirino gif.

:093:
 

Gregory2590

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Definitely good to know! Will catch people off guard, it's a fast option, and it sends people at a bad angle.

I wish we had a better name for pseudo-spikes, though.
You just knew this? I could've sworn more people knew about this because this was around since....the 3ds launch. lol
 

Camalange

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You just knew this? I could've sworn more people knew about this because this was around since....the 3ds launch. lol
I've definitely seen it before, but honestly haven't done it enough or thought about it. Good to be reminded.

It's like how when we discovered ISDJ, no one really talked about it much... Then a thread got made and we were like, oh yeah, this was really cool, we should do this.

:093:
 

Sonic Orochi

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That dash attack "psedo spike" is good for those pesky ledge campers. Since they need to use their second jump to attack before grabbing the ledge again, a well-placed DA will push them far enough so they can't recover (character dependant, ofc).

Pretty sure it's described in the moveset thread as well, but no one reads those. :sonic:
 
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TwicH

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I'm amazed at how so many Sonic's can do so well with aggression. It's never works for me :p

Screw it, I'm just gonna play reckless and see how it goes.
 

Camalange

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To be fair, Sonic is like, the most pseudo-aggressive character.

Our shield pressure isn't amazing and our approaches are bad, so no matter how aggressive a Sonic looks, they're primarily just staying out of range, conditioning, and then just punishing the baits they set up for.

That's why a lot of people confuse him as rushdown, which isn't quite the case.

:093:
 

EyexSore

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Maybe my problem is that I try to play sonic like he's an aggressive character. Because I find myself trying to fake people out by spin dashing a ton.
 

VKatana

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I saw someone earlier today on Twitter say that Fox is Sonic's worst MU. Even outside of Rosalina, I wouldn't really agree. What do you guys think?
 

ROOOOY!

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Fox is hard. Not worst though, Luigi is harder. I find Peach harder than fox, but maybe that's just a personal issue. Interested to see people not like the Yoshi match up, feels even enough to me but I don't have enough experience to say it with much conviction.

For a supposed 'top whatever' character our matchups are pretty ****. Are we just more realistic than other character boards? I know the nature of the character leads us to not having very polarised matchups but Ive seen some character boards just claim advantages EVERYWHERE. Pretty sure I clocked Rosa boards (?) call a 70:30 on Ness with no discussion from the other side whatsoever lol. Obviously the bad matchups are going to come up more than the good because people need to work on those, I rarely see anyone steak a claim for an advantage.

:yeahboi:
 

EyexSore

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Luigi is my worst nightmare when running Sonic.
 

Camalange

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To be fair, Rosa is a BS character who straight up invalidates certain characters with her Down-B. She's an Anti-Zoner Zoner... And a puppet character to boot.

Case in point, the misery that was Abadango vs. Dabuz at Apex.

:093:
 

VKatana

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Sonic definitely has more bad MUs against top-tiers AND mid-tiers than any of the other top 10 or top 6 characters. So many uphill battles. Sometimes I wonder why he's even top tier.
 

EyexSore

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IMO he's a top tier because if you know what you're doing it can be easy to dodge stuff and fake people out.
 

EyexSore

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How to edgeguard greninja?
Nerf him. Nawbutrly just try to read his movements. If he goes for a shadow sneak, he's completely helpless. Try to get out there and in his face, but watch for his counter. Though I suppose if he does counter, there's a chance it'll force him out from the momentum.
 
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