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I go all . I never even use my except sometimes in doubles.I know Seagull Joe runs a good secondary Sheik to cover those bad MUs (which Sonic seems to have a lot of these days...) so maybe give Sheik a go. Defensive characters are basically going to be your worst MU against Sonic most of the time, so perhaps consider what characters you can easily penetrate defensive play with. Personally, I've been polishing my Falcon in the lab. I feel like Falcon has better chances against Sheik and Fox because his combos are generally grab oriented rather than spindash oriented. If you've ever tried to play Sonic against REALLY skilled high tiers, you know how difficult it can be to get any hits, much less a spindash combo. Sheik, Fox, Diddy, etc. rarely leave themselves too open, but you can catch them slipping with a grab.
EDIT: IMHO, Sonic/Pikachu is 40/60 in Pika's favor now that the backthrow has been nerfed for Sonic. Pika is another one of those quick characters that's hard to spindash and is generally too quick to get a smash attack on for the kill. Killing good players is too damn hard as Sonic now.
What's your basis? Mid/Low level gameplay?Ok, so Sonic's bad match ups right now are Ness and Pikachu, among the obvious Sheik and Rosalina. Countering Sheik and Rosalina is a pipe dream right now. Zero Suit appears to be good at countering Ness and Pikachu, so that's a good place to start. Sheik is a safe bet for anybody at this point.
Easier said than done, it's a bad habit I'm still cracking post-patch. Triple or double up air and tech chase up smash are still basically my main killing options, but neither of them are particularly reliable, and I'm still working on improving my reads. Angled f-smash at the ledge is another thing I'm working on achieving consistently. And you bring up a good point about the Pika MU, I never took to much thought to it from the Pika's point of view.Stop being bad and only trying to kill with Bthrow lmfao.
Define elaborate, lolOnly the B R A W L B O Y S know the pain of elaborate kills with Sonic.
Sour spot nair into Fsmash works at moderate percentages.Are there any guaranteed setups for f smash, u smash, and bair? If we have good setups for our kill moves, than we don't need back throw so badly.
The ole 08 combo never fails.Are there any guaranteed setups for f smash, u smash, and bair? If we have good setups for our kill moves, than we don't need back throw so badly.
Soft hits, like Greg suggested, can sometimes combo into Fsmash/Usmash.Are there any guaranteed setups for f smash, u smash, and bair? If we have good setups for our kill moves, than we don't need back throw so badly.
Here's the list, but also take every kill move we have now, and basically cut it's knockback in half.Define elaborate, lol
Where is the sweetspot and sour spot of nair?Sour spot nair into Fsmash works at moderate percentages.
What's the ole 08 combo?The ole 08 combo never fails.
I'm not 100% certain tbh, but I'm pretty sure you can't get the trip at that high of a percent. I noticed it happening the most at low percents.@ Camalange do you know if the tripping effect is random, or is there a sweet spot or something?
Hm, Seagull care to weigh in on the MU? I have always heard it was a poor matchup for mostly due to needles being able to zone him and shutdown his approaches. Part of the reason I have never really picked up is because it felt like just another character that was fodder.I go all . I never even use my except sometimes in doubles.
only loses to , , , and possibly (This matchup goes back and forth thanks to rage playing a huge factor). cannot kill with any setup. It's a slow paced matchup, but I don't think loses it by any means.
Stop being bad and only trying to kill with Bthrow lmfao. can definitely still kill with Bthrow regardless. You should, however, be trying to kill with Bthrow, Bair, Fsmash, ledgetrump Dsmash, and Uair. Let the situation present itself. Don't force kills in any game or you will be punished.
What's your basis? Mid/Low level gameplay?
And shulk. And Rob. And fox. Or anyone who knows how to avoid and punish spindashmain thing vs sheik that i've found useful is staying within range where charging needles is unsafe. Which would be about within bouncing fish range. She has a lot more bread and butter strings than we do but we can maximize damage output within a shorter time than she can which makes up for her long combo strings. Only real downside that we have in the MU is that again she gets long strings which in most cases allows her to take total stage control in the process.
But we can KO her much earlier than she can potentially KO us at, so long as we play the MU in a way where we aren't over committing to get in her face and as long as we try our best to reset the neutral position frequently to where we force her to retreat, or jump in on us with things like nair or fair.
ZSS handles in a similar manner, where we are constantly forced to try and reset neutral while forcing her to try and commit to things like a dash grab or nair that we can predict. Only difference between the two is sheik has a stronger neutral game while ZSS's aerial game is far more lethal. Also these two MUs are probably the only MUs besides say marth/lucina where you rely on using Spin attacks excessively can lead to your downfall.