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Sonic Generations - You're too sloooow if you haven't bought this game yet!

finalark

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also, no matter what happens, I do not want to see Chemical Plant. I hated that zone. It ate my wallet.
I disagree, Chemical Plant is my favorite zone from Sonic 2.

Another glaring example is Shadow. He was great. When I first saw him I thought Anti-Sonic. His design was brilliant and he fit in so well with the story in SA2. If he were introduced now the same way he was introduced in SA2, players would be fawning over that guy. The reason why everybody hates him now is because Sega made a HUGE mistake on bringing him back in Heroes. When Shadow "died" in SA2, he basically died a hero's death. He finally came to terms with humanity and he died because he sacrificed himself. When he came back in Heroes and had his own game afterwards, however, many players (I feel these sentiments now myself now, since I was too young to feel that when I was little) felt like his return as a slap in the face. He had the most epic ending ever in a Sonic game and the fact that the games that came afterwards sucked (I don't feel Heroes sucked in any way, but that's what the rest of the world thinks) and he was given even more of an emo complex anyways made players dislike him.
You pretty much hit the nail on the head for why I dislike Shadow (I agree that Heroes is underrated, btw). I felt like his story was complete and he had no reason to come back after Adventure 2. For me the real kick to the balls was how they gave him amnesia because they had no idea how to further his character. Rather than show who he became after getting over his trauma they just went back to him obsessing over the past. Only this time it's because he doesn't know what happened to him, plus they completely ****ed up the proper way to do amnesia. The reason why amnesia can be compelling is because the audience has no idea what the character's past is, so we get the feel the excitement and mystery as we put together the pieces at the same time the character does. In Shadow's case it isn't compelling at all because anyone who played SA2 already knows what happened. Jesus, he has no reason to still be around and I wish that they would just limit his appearances to cameos or as a playable character in SEGA's multiplayer games.

/end rant.

Oh yeah, and Big's levels do suck. Boring as hell and shoehorned in so that way SEGA could show off the Dreamcast's fishing rod attachment.
 

mystery_dungeon

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The problem with Sonic and bonus characters to play as isn't the fact that the bonus characters existence take away from the game as evidenced by Tails and Knuckles (or hell, even the rest of the Sonic Adventure cast). It's the bonus characters themselves that take away from the game.
I wouldn't say it's the characters, but rather, their execution. Big was only terrible in Sonic Adventure only because the fishing mechanic was terrible all around. (maybe if it worked like Zelda OoT or Breath of Fire 3/4) It got dropped since then and -gameplay wise- Big was more bearable. (well, to me a least)
I like Big himself as a character, reminds me of Taloon/Torneko from Dragon Quest IV in a way.

Silver... well to be fair, in terms of gameplay every character suffered in Sonic 06 in one way or another.

As for characters like Chip... they're one time only, so you might as well be concerned with the game they came from.
 

Kuraudo

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I can agree to an extent on the problems people have with Shadow. I still like his character personally, even after the amnesia and regaining his memories, and I even liked the 'Shadow the Hedgehog' game. I could go into detail as to why I liked it, but I'll just keep it short. :p

Now that he's got his memory back and the whole understanding humanity thing is back, it'd be cool if he got more story time that built on that instead of just the typical "hmph" attitude we get all the time. At least, in my opinion. If we're gonna keep him alive, might as well do some awesome stuff with him, right? And I liked Chip, personally. In that game it wasn't about making it a Sonic-exclusive game, and they knew what kind of character Chip was. It wasn't like Chip was an add-on character that would be playable (asides the golem at the end of the game, and even that just added to the story for me.)

Me? I just want to play as other characters with some unique aspects again. Sonic and Shadow for their speed, Tails with some robotics involved (or ala the old days of Sonic Adventure 1 styled), Knuckles with speed levels with some bonuses of collecting pieces of the Master Emerald or whatever else he's hunting for, Rouge with swift espionage (stealth missions as a thief, that'd be awesome to delve into if it's quick too), or whatever else they can think of.

Basically? Give us Sonic the Hedgehog 2006 without being buggy and beta-****. That's the multiple-character game I want again in the Sonic games. Sonic Adventure 3, please. Forget super duper fast Sonic Unleashed/Colors gameplay (even IF that's freaking AWESOME!), give us an advancement on the Sonic Adventure/Adventure 2/2006 gameplay with time and polishing.

I just wanna be able to enjoy the rest of the cast again without having to resort to revisiting decade-old games.
 

Mr. Johan

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I don't think anyone's outright dismissed the idea that Tails, Knuckles, and Shadow will be playable in the game. They could go the same route as Amy in SAdvance2 and make 'em playable after the end game.

All we know is that Tails, Knuckles, and Shadow are in the game itself. Tails and Knuckles because, hey, they complete the power trio, and Shadow to help represent the modern era and endorse a possible City Escape level.
 

Fuelbi

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I wouldn't say it's the characters, but rather, their execution. Big was only terrible in Sonic Adventure only because the fishing mechanic was terrible all around. (maybe if it worked like Zelda OoT or Breath of Fire 3/4) It got dropped since then and -gameplay wise- Big was more bearable. (well, to me a least)
I like Big himself as a character, reminds me of Taloon/Torneko from Dragon Quest IV in a way.
.
Actually you're right, but personality does have to take some sort of factor on whether or not people like a character. Look at Shadow. He's all emo and grunts every 5 minutes now unlike before which is part of the reason people don't like him (don't get me wrong, I LOVE Shadow. He's my favorite part of the Sonic series. I just wish Sega would stop making him emo and actually get on with making him like he was before now)

Big isn't bad though. I don't have any reason to hate him since I still haven't gotten around to playing his levels in SA1 or anything else (if anything) he was in afterwards.

I can agree to an extent on the problems people have with Shadow. I still like his character personally, even after the amnesia and regaining his memories, and I even liked the 'Shadow the Hedgehog' game. I could go into detail as to why I liked it, but I'll just keep it short. :p

Now that he's got his memory back and the whole understanding humanity thing is back, it'd be cool if he got more story time that built on that instead of just the typical "hmph" attitude we get all the time. At least, in my opinion. If we're gonna keep him alive, might as well do some awesome stuff with him, right? And I liked Chip, personally. In that game it wasn't about making it a Sonic-exclusive game, and they knew what kind of character Chip was. It wasn't like Chip was an add-on character that would be playable (asides the golem at the end of the game, and even that just added to the story for me.)

Me? I just want to play as other characters with some unique aspects again. Sonic and Shadow for their speed, Tails with some robotics involved (or ala the old days of Sonic Adventure 1 styled), Knuckles with speed levels with some bonuses of collecting pieces of the Master Emerald or whatever else he's hunting for, Rouge with swift espionage (stealth missions as a thief, that'd be awesome to delve into if it's quick too), or whatever else they can think of.

Basically? Give us Sonic the Hedgehog 2006 without being buggy and beta-****. That's the multiple-character game I want again in the Sonic games. Sonic Adventure 3, please. Forget super duper fast Sonic Unleashed/Colors gameplay (even IF that's freaking AWESOME!), give us an advancement on the Sonic Adventure/Adventure 2/2006 gameplay with time and polishing.

I just wanna be able to enjoy the rest of the cast again without having to resort to revisiting decade-old games.
Honestly, I liked him a bit less after the whole amnesia and "Am I the real Shadow or am I not" and the emo attitude they're giving him now, but I'm confident that Sega will come around to making him as awesome as he was in SA2.

I don't like Chip (he counts as a character no?) because he was annoying as hell. He was even worse than Tails and his downright terrible voice actor imo. His voice made my ears bleed out of how horrible it is. His personality also annoyed me. He felt like a 5 year old to me with a really annoying voice to me imo.

I'd also want them to be playable for what they were known for again, but honestly, did they ever really change (if we don't count every character in the side games like Black Knight and Sonic and his numerous gimmicks)? When you get at it at the core Shadow and Sonic are still known for their speed, Knuckles is still known for climbing stuff and being a power*****, Rogue is still the stealthy bat she was (was she even IN anything after SA2?), Tails is still the mechanics kid, etc.

And please no '06 without bugs because even without those it was still damn horrible. Silver's levels made me wanna rip my brains out out of how boring and slow they were, and the levels for Sonic and Shadow were still pretty terrible even if we took out the glitches. The voice acting also sucked and the story in general still sucked major ballage (lol @ Sonic getting it on with a human).

And I loved the speed boost wtf are you smoking take it out. If you ask me, keep the major speed boosting they've been doing for the past couple of games and just add a good game to it and it'd be a great advancement to SA3.

I honestly don't know how to explain it, but I honestly want more story than Colors, but much less story than games like Shadow the Hedgehog and Sonic 06 that literally gave many characters a ****load of baggage to carry around
 

mystery_dungeon

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Actually you're right, but personality does have to take some sort of factor on whether or not people like a character. Look at Shadow. He's all emo and grunts every 5 minutes now unlike before which is part of the reason people don't like him (don't get me wrong, I LOVE Shadow. He's my favorite part of the Sonic series. I just wish Sega would stop making him emo and actually get on with making him like he was before now)
Other than one of the "Black Doom is defeated" endings (with Vector as his partner), emo is a bit too strong a word. Antisocial and serious is probably more accurate for him since his own game.

With that said, I woudn't mind if Sega made him "the comically serious."

(lol @ Sonic getting it on with a human).
He didn't have a choice, given the situation.
 

Kuraudo

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It's the bugs that made the game godawful in the first place, gameplay wise. Keep that in mind. When you weren't dealing with faulty hitboxes or the terribly unpolished mach speed zones for Sonic, it seemed semi-tolerable. If it came out without any of these issues to begin with, and there was no negativity to stem from, I doubt you'd be complaining then. Speed boost is awesome and all, but within the Sonic Adventure stylings of levels, it just wouldn't work. There's fun in the new daylight-styled levels, but it's always moving forward and honing your reflexes. Call it playing the classic games in 3D fashion because the older games were focused on that too, moving forward as fast as you can without stopping and knowing when to jump.

That's how I look at Sonic Unleashed and Sonic Colors at least. Sonic Adventure had its own style that I don't think should be mucked up by what makes Unleashed and Colors so unique. Keep in mind it's all my opinion, and for your information, I smoke nothing but opinionated awesomeness. Take it as you will. :p
 

Segtendo

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This thread needs more love.
According to a member on Sonic Stadium Message Boards, Hero of Legend, went to GameStop for a copy of the upcoming 3DS games. Look at the end of the list.
http://i55.tinypic.com/14d3qpz.png

Also, a demo of the game has been rated by some Australian company.
 

Poltergust

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Mario and Sonic L? What could the "L" stand for? :confused:

...Nope, nothing comes to mind. Too tired to be thinking now...

 

Mr. Johan

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* Current story details are:
“A mysterious new nemesis (Sega isn’t saying more than that at this time) arrives on the scene and immediately sets about eradicating the very fabric of space and time, as you do when you want to impress the new neighbours, The net result is that modern-day Sonic falls through a wormhole and winds up back in 1991, where comes-to-face with his younger, squatter, flatter self.

1990′s Sonic isn’t much of a conversationalist, but since the entire world around them has suddenly been drained of colour, it doesn’t take a 30-minute PowerPoint presentation for the two of them to realise that something has gone desperately wrong. Hence, the two ‘hogs combine forces to form what Sega is calling a ‘Dream Team’ partnership, with the aim of restoring colour and vitality to some of Sonic lore’s most famous zones by besting them in both 2D and 3D.”

* Iizuka tells OXM that like Green Hill Zone’s new cave section, every classic level will feature a new visual element to keep things fresh.

* “One of the main rules Sonic Team has abided by during Sonic Generations’ development is that there would be no re-using of old assets or level designs – these are brand new courses with a stunning HD lick of paint.”

* While OXM feels Sonic 4: Episode 1 is an excellent platformer in its own right, they think Sonic Generations feels more like a true follow-up.

* “Sonic’s jumps are weighted perfectly and the sense of speed is as breathtaking than as it was 20 years ago.”

* When asked how past levels were selected for the game, Takashi Iizuka responded:
“We took a democratic approach. We only get to celebrate Sonic’s 20th birthday once, so we wanted to make sure everyone got a say. What we did was poll every Sega worker – including those in Europe and America – and asked them to nominate their favourite Sonic levels of all time. Then we did some research with the core fanbase and we were able to draw up a shortlist from there.”

* OXM also asked Iizuka if it was harder to reverse-engineer 3D levels to work in 3D, or vice-versa, to which he answered:
“It was definitely harder to get the 3D levels working in 2D, because some of the famous contraptions – the things that define those levels – have been designed to work freely in three dimensions. It was a real challenge to get them to work recognisably in a 2D plain. Of course, many modern 3D stages also have 2D sub-sections within them, but Sonic has a different moveset in Generations than he did in those games, so that was another thing we had to take into consideration.”

* When asked if Sonic’s friends will be making an appearance, Iizuka replied:
“Of course, because they’re a big part of Sonic history! But they’ll only be making cameos, be it as part of the story or in the backgrounds. Classic Sonic and Modern Sonic will be the only two playable characters in the game.”
While OXM feels Sonic 4: Episode 1 is an excellent platformer in its own right, they think Sonic Generations feels more like a true follow-up.
So one source feels like the game is headed the right way. Nice to see that.

As for the new 3DS game, there have been rumors that Generations will be ported onto the system.
 

Poltergust

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^lol I don't think that any Sega worker would have voted for that.

I want to see Starlight Zone, Chemical Plant Zone, Hill Top Zone, Hydrocity Zone, and Flying Battery Zone. I'm pretty sure at least one of these zones made it in.

 

Mr. Johan

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If the Sonic fandom was taken into consideration for at least one stage, it's basically guaranteed Ice Cap is getting in, lol.

I'm personally fond of Oil Ocean Zone, but I doubt that one is popular enough. I'd love to see Starlight Zone in HD though.
 

Segtendo

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Must... have... Classic Sonic version... of Green Hill music...
 

Poltergust

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Wait, if there are also going to be Dreamcast levels on here then I totally need to see Emerald Coast, Windy Valley, Speed Highway (or Radical Highway), and Metal Harbor. =D

 

Segtendo

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For Sonic Adventure, maybe Emerald Coast, Speed Highway, Sky Deck, and Twinkle Park.
 

Fuelbi

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NO!

No Twinkle Park!

God Amy's levels has me traumatized to go back there

Also City Escape, Green Forest, and Metal Harbor better be back

The only thing I'm worried about is the fact that since SEGA loves to make Sonic as fast as possible, the whole speed boost thing might not fit in well with those levels :/

And although they aren't Sonic's levels, Shadow's levels with Sonic in them would be cool I guess

:phone:
 

Mr. Johan

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One other stage is confirmed for the 3DS. Anybody love Casino Night?

* The Nintendo 3DS version is being co-developed by Sonic Team and Dimps.
* The director of the 3DS version is Tetsu Katano, who directed Sonic and the Black Knight.
* 2D side-scrolling gameplay for both Classic Sonic and Modern Sonic.
* Momentum based gameplay and platforming are fully featured in the Classic Sonic gameplay.
* Modern Sonic plays a lot like the Sonic Rush games and Nintendo DS version of Sonic Colours.
* Nintendo 3DS version will have exclusive stages and boss stages.
* Green Hill Zone will be the only shared stage across all versions.
* Casino Night Zone from Sonic the Hedgehog 2 is confirmed for the Nintendo 3DS version.
* Story has some differences between the console and Nintendo 3DS versions, but will be fundamentally the same.
* Console version will have many characters, but the Nintendo 3DS version will only feature the ones who are integral to the story.
* There is no Wii version. Sonic Team head Takashi Iizuka says this is because “The primary goal for the console versions of Generations was reimagining the series’s classic zones in vivid, high-definition graphics.”
* Sonic the Hedgehog 3‘s Launch Base Zone Big Arm boss fight is in the game, which suggests that stage is also in the game.
* Classic Eggman appears in the above mentioned boss.
* Exclusive to the Nintendo 3DS version are challenges that you can unlock via StreetPass or Play Coins.
* The game also features an exclusive two-player race mode via local wireless connection.
* Modern Sonic stages take advantage of the 3D feature more than the Classic Sonic stages. An example shown and detailed is a part in the Green Hill Zone where Modern Sonic smashes through the bottom of a giant totem pole. The camera then moves to the front of Sonic and lets you see the rest of the pole collapse behind Sonic as he escapes.
* The 3D depth is also highlighted when Modern Sonic occasionally moves between the foreground and the background.
* Jun Senoue and his music team are working on the music for the game.
* Nintendo Power thinks the handful of tracks they’ve heard so far are “fantastic”.
* Special Stages are confirmed and are designed in Sonic Heroes style. As expected, you earn Chaos Emeralds from these stages. Whether or not Super Sonic will be your reward for earning all Chaos Emeralds is unclear right now.
I need a 3DS now.
 

Ryu Shimazu

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Wait so... they won't make it onthe Wii because they want it on HD, but they'll make it on 3DS? XD.
 

BSP

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3DS is more powerful than the wii lol

I really want that green hill zone music too, it's awesome
 

Poltergust

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Wait so... they won't make it onthe Wii because they want it on HD, but they'll make it on 3DS? XD.
Well, the 3DS is portable. XD

So, Casino Night Zone is confirmed for 3DS only? Cool. I'm probably only getting the console version, so that's one unwanted stage down lol. Also, I like how the special stages are going to be Sonic Heroes style. I loved playing the special stages in Sonic Heroes. :bee:

 

mystery_dungeon

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Since the 360/PS3 and 3DS version will have different levels, I will, for no real reason, make a wishlist for what levels I would like to see in:

360/PS3 --------------------------------- 3DS
Classic Era:
Sonic 1: Green Hill --------------------- Green Hill
Sonic 2: Chemical Plant --------------- Casino Night
Sonic CD: Stardust Speedway ------- Collision Chaos
Sonic 3: Ice Cap ----------------------- Launch Base
Sonic & Knuckles: Lava Reef --------- Mushroom Hill

Dreamcast Era:
Sonic Adventure: Speed Highway --- Ice Cap
Sonic Adventure 2: Metal Harbor ---- City Escape
Sonic Heroes: Frog Forest ------------ Egg Fleet
Shadow the Hedgehog: Circus Park - Glyphic Canyon

Modern Era:
Sonic 06: Kingdom Valley ------------- Dusty Desert
Sonic Unleashed: Rooftop Run ------- Jungle Joyride
Sonic Colors: Aquarium Park --------- Planet Wisp
 

Stickidsam

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Finally there is HOPE!

Sonic and I have a lot of history. c:
He was the first game character I ever drew, first game hero I loved, and was the coolest thing ever (along with Spider-man but more so). I remeber getting SADX, and the amazing hours I have put into SA2B (both of which have somehow been lost which really pisses me off). Sonic Heroes was amazing for me and I still think it is a decent game that brings back many fond memories of me playing against my little bro and having fun with Sonic's team. After that I played Shadow the Hedgehog (at Best Buy back when it still displayed the full game for play) and I had fun with it.

Finally, when Sonic '06 was announced, I was like a fanboy platter with a side order of ****ing crazy. All the time I was searching Sonic, talking about Sonic, drawing Sonic, and if I wasn't doing any of that I was doing something else related to Sonic. Hell, I even ran like him (yes, in public as well. I don't understand my reasoning there, something about it making me faster and more aero-dynamic and I got plenty of **** for it) but you know what? I was having fun so **** all those jerks who laughed (not saying I would do it again though). :glare:

Anyway, it finally came out and I got the chance to play it by renting it while visiting my older bro. It was like the most amazing thing I had ever seen. I blazed through it in no time as if it was nothing, and I enjoyed every minute of it. Greatest time ever. After a few years of not doing much of anything related to Sonic (you can blame Halo and friends for that... mostly Halo) I finally got Sonic Unleashed (mainly to see if it looked as fun as it did) which was awesome, as well as buying Sonic '06 and Shadow the Hedgehog (as they were both 10-15 dollars). I don't understand how I was able to get through Sonic '06 so easily, as well as not noticing the various problems with it. I blame the CG and let's face it, I was like 13, everything seemed awesome. :awesome:

So finally as I was watching Game Overthinker today (link to episode http://www.youtube.com/watch?v=Hik-TeGQIn0&feature=relmfu ) and he did a special on Sonic. It was very awesome and made me think more about how Sonic was doing. So I searched recent games (I already knew about Sonic Colors and such) and I came across Sonic Generations, and I am so glad I did. Sonic Generations is probably the most amazing Sonic game I have seen put out in the past decade (if it has a Chao Garden I will die of happiness). It has the potential to put Sonic back on the gaming MAP! He will finally be a good competitor against other game characters. SEGA, it is about DAMN time. I don't think they will continue the Sonic Cycle. I think they may have gotten out of there. :D

So now that SEGA seems to be getting Sonic back on track, there is just one more thing I ask of them: give Sonic a SOLID ****ING STORY! Get rid of all these unneeded side characters (seriously, the supporting cast is so large, and just as damn useless) and focus on the MAIN characters (i.e. Sonic, Tails, Knuckles, Robotnik, and maybe Shadow... I guess there could be a few others but I don't know). I can't honestly say that I give a **** about most of the supporting characters in the entire series. SEGA needs to develop the essential characters better. Aside from that it is all I ask.

So there you go, SEGA could very well save Sonic and make him just as awesome as he deserves to be.:joyful:
 

Poltergust

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^Uh, they have been focusing on the main cast for the past two games. To be honest, I want to see more of certain characters, like Rouge, Blaze, and even Big.

I also want Tails playable again, and I mean actually playable. He was so much fun to use in SA1, but in '06 he was such a hassle to control. And slow. :(

 

Stickidsam

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I don't really care for Rouge, but I thought Big was always fun in SADX (aka SA1). Blaze isn't too bad either. I also forgot to mention Amy in the cast of main characters in my previous post. I completely agree with the tails bit. I think that after SA1 he wasn't that fun to play as anymore. They kinda screwed him over. :c

There are a few characters I suppose that are okay, but none of them are really needed. Sonic doesn't even really have a story right now. After the Adventure series, Sonic's games have seemed like one of those shows where each episode is just another random non-linear episode after the next. For instance, where did Sonic come from? Who knows!? Sonic has no solid background. The reason for this is that when Sonic came to be in the 90's (quick history on Sonic), Japan and America had different stories. "In Japan, Sonic lived on earth and would fight Robotnik wherever he may go. In America, Sonic lived on an Alien world known as Mobius. On the manga side Sonic was a teenage hedgehog who got super powers and fought crime. American Archie Comics and ABC's saturday morning cartoon put him as the frontman of an all animal guerrilla fighting team". Thanks to Game Overthinker for info on his history. I personally liked the Archie comics version a lot.

So as you can see, he doesn't even have a solid backstory to go off of. I think Sonic is one of the coolest game characters around but coolness will only get you so far. I am not saying that I think all of the games have had sucky stories (though plenty of them could have been better *cough*Unleashed*Cough*) . But a character with a good story to tell or at least a background to go off of really helps. :)
 

Poltergust

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Well, a good story helps, but I don't think it's really needed unless the story is absolutely horrible like '06 or Shadow the Hedgehog. Sonic Colors' story was simple, yet still seemed appropriate and whimsical. Personally, I don't think a Sonic story should get any more complicated than it was in SA2.

 
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