finalark
SNORLAX
Thank god. As long as the werehog doesn't end up in the game then I'm fine with it.It's a leftover from Unleashed. They found the medals and the game also uses the same engine as Unleashed, hence the leftover graphics.
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Thank god. As long as the werehog doesn't end up in the game then I'm fine with it.It's a leftover from Unleashed. They found the medals and the game also uses the same engine as Unleashed, hence the leftover graphics.
I like it because it shows that they're putting serious effort into the game this time.I have no idea why I loved that little detail they put in for some reason
I think my best time is 52 seconds. But the same problem applies to me. It's just so hard to time that and not:I've been TA'ing the demo.
I've gotten like 53 seconds or something.
One part that ticks me off is bouncing off the 3 enemies at the beginning to get to the high path. I sometimes have trouble timing it. Another is after you have to bounce off the Buzz Bomber to hit the spring. Once I spindash after I land, I gotta time my jump right or else I'll fall to the lower path.
Don't forget Elise. GET RID OF HER. EVEN IF SHE CONTAINS IBLIS.Those gems were pretty cool. In fact most of everything ABOUT Sonic 2006 was cool. It was just unfortunate that it was so damn glitchy and awful. If they had removed all those bugs and fixed everything??? It would be an AWESOME game. It's the closest thing we've ever come to Sonic Adventure 3.
I can't wait to hear an awesome remix of Crisis City. Preferably this part,
http://www.youtube.com/watch?v=oAUvk5VEFuc
Oh God that song is amazing. I tell you what 06 didn't have in gameplay and playability, they had it in the form of amazing musicThose gems were pretty cool. In fact most of everything ABOUT Sonic 2006 was cool. It was just unfortunate that it was so damn glitchy and awful. If they had removed all those bugs and fixed everything??? It would be an AWESOME game. It's the closest thing we've ever come to Sonic Adventure 3.
I can't wait to hear an awesome remix of Crisis City. Preferably this part,
http://www.youtube.com/watch?v=oAUvk5VEFuc
Imo for some reason this is teh best piece of music I've ever heard in a Sonic gameWave Ocean, Crisis City, Aquatic Base, and Egg Wyvern are among my favorite songs in the entire series, and I'd love to see the three of which have stages that are not in the game still be incorporated in some way. Seaside Hill theme being remixed and including a section from Wave Ocean in it around midway in? Going through the ocean ruins segment of Seaside Hill, and hearing an upbeat version of Aquatic Base while running through it? Hell yes.
I've never played nor seen Sonic 06 gameplay, but from what I understand there is "Amigo" gimmick? Could that be incorporated in some way in Crisis City?
Its a shame, really. The only reason why it was released in such a horrible state is that SEGA demanded that Sonic Team rushed the game and left it unfinished so they could get it out for a Christmas release. I feel like the game would have been much better had SEGA given Sonic Team more time to fix the numerous bugs, loading times and to refine the game.Those gems were pretty cool. In fact most of everything ABOUT Sonic 2006 was cool. It was just unfortunate that it was so damn glitchy and awful. If they had removed all those bugs and fixed everything??? It would be an AWESOME game. It's the closest thing we've ever come to Sonic Adventure 3.
I can't wait to hear an awesome remix of Crisis City. Preferably this part,
http://www.youtube.com/watch?v=oAUvk5VEFuc
Because they never knew enough to dedicate it to it's own button. Or put the "bounce/flying kick/whatever else" attack on a different one.I honestly don't like the 2D segments. Especially when there's already a character dedicated to JUST 2D.
And tbh I really do like where they go with the speed boost, but I just feel they haven't perfected it yet to the point where it could allow for more platforming and speedboosting at the same time
Also, why the hell did they have to take the light dash off for? That was a pretty cool feature I'm disappointed got taken away
Seeing how SA2 was made to celebrate Sonic's 10th, this is a given.Who plummeted to their death in a pre-unleashed Sonic game because the alternate move came out in front of the trail of rings and not the light dash raise your hand. I just played through Sonic Adventure 2 for the first time in a long time and that is the one thing that is irratating as hell. Also Happy Birthday Sonic Adventure 2 you're a literal decade old game o__O
I know the did that. It was a good idea.Also, they fixed the light dash problem by assigning it to a different button in Shadow. Too bad nobody seems to remember that.
Only the 3DS version's getting multiplayerOh, speaking of SA2, we need a legitimate multiplayer mode. Seriously.
Only the 3DS version's getting multiplayer
I never really liked the multiplayer in 2/3 too much. 3 was ok because it had some cool unique levels. I DID love the co-op multiplayer to death though. some of my favorite gaming memories playing Sonic 2-3-Knuckles with my sister or a friend. That's one reason I never really got in to Sonic 1 (that, and no spindash).
I miss the days of Sonic's legit multiplayer. Sonic Colors' multiplayer wasn't good. It was annoying. So annoying. And forced.
Now Sonic the Hedgehog 2/3's races, Sonic Adventure 2's multiple character abilities and modes (the COD of its age lol), Sonic Heroes' multiple modes, Shadow's Deathmatches, and 06's races/coop were all at least fun. The rest? Good for a few runs, then dead.
Wasn't Triangle a Light Speed Dash (LSD lol) button in Unleashed? That could work.
As for Adventure fans, I'm happy knowing I'm not the only Adventure fan out there who prefers those games above the current games. They should've had a third Adventure Sonic.
How'd I forget the coop. XDI never really liked the multiplayer in 2/3 too much. 3 was ok because it had some cool unique levels. I DID love the co-op multiplayer to death though. some of my favorite gaming memories playing Sonic 2-3-Knuckles with my sister or a friend. That's one reason I never really got in to Sonic 1 (that, and no spindash).
I played the game until I beat the final story and never touched it again. I just did not like the reinterpretation of Shadow's character it was so different than how he was in SA2 and SH (which is not excusable because he had amnesia just like in his own game here and yet he acted like he did in SA2 in SH.) The melee attacks were bad and since when does the Ultimate Life Form need guns and transportation? And now it doesn't even work for some reason .__.;Seeing how SA2 was made to celebrate Sonic's 10th, this is a given.
Also, they fixed the light dash problem by assigning it to a different button in Shadow. Too bad nobody seems to remember that.
You bet! Isn't that right, Werehog/Silver's physic nonsense/ect?Well Shadow needed guns and vehicles because obv every Sonic game NEEDS a gimmick shoved in there at the last minute right