KiraNumber7
Smash Apprentice
yeah i am epaleptic and all of the pikmin colours give me seizures so when i start i throw all of my pikmin off the edge and use solomar, which should be gawd tier ftw
ima make a quik guide right nao, (my bro said solo olimar is cheap lul)
his only moves that hit:
f-tilt
up-tilt
down-tilt
neutral A
neutral air
dash attack
ledge attack
get up attack
solomar combos:
d-tilt d-tilt d-tilt up-tilt n-air
d-tilt d-tilt neutral A
i think dash attack up-tilt neutral air
mind games:
mind gameing with all of olimars "pikmin attacks" can sometimes prove to be quite useful
it has the same effect as an empty short hop but better so they spot dodge, blok, or air dodge and u can punish them for it
dac up smash makes him glide a bit further and i can use up tilt after it
edge hogging:
i have discovered that FS and edge hogging are his best hopes for ko's
as many olimar players must already no his up b is good for edge hogging to renew the frames of invincibility
f-tilt:
his forward tilt is the best he has for edge guarding and it ko's at about 150% if u are close to the edge and also it is super kool attack cause he drop kiks people
d-tilt:
d-tilt is not good for edge gaurding since it sends them upwards it is good for comboing and crawling, also hits twice
up-tilt:
up tilt is good for jugling and for follow ups especially after n-air
n-air:
n-air is also good for jugling plus its the only aerial att that hits i have ko'ed with it at about 200%-250% after knockin them up with up-tilt also since it is a n-air its hitboks stays a while so it is hard to air dodge
neutral-A:
neutral-a is a good follow up move and can hit 4 times thanks to the anteanae im not gonna use for pikmin anyway, i use it after neutral air d-tilt and sometimes up tilt it has truthfully saved my *** sometimes because the second hit also hits behind solomar
up-B:
dont be fooled up-b is actually a descent recover as long as u have ur second jump first
as previously stated it is also good for quik edgehogging
down-B:
down b does more than call bak useless seizure enducing pikmin but it also has frames for super armor rite b4 his pretty colored whistle that also give me seizures use this to save ur ***
recovering:
though recovering is not olimars forte i have found some obvious things to help recovery since olimar is so vulnerable off of the stage make sure to down-B to save u from death when sent flying sometimes DIing with up air is more useful so u can get back to the stage also if possible try to land on the stage to avoid edge hogs after point hop(up-b), obviously try to foot stool ur opponent to recover and edge hog, possibly a FS after down-B
Foot Stooling is probably the most important thing for solomar
Stages:
I find battle field semi useful for the platforms to avoid enemy atts
smashville for the saving platform
yoshi's island for the support ghosts
castle siege for hard enemy gimps and cheap ko's from weak atts from walk out sides
delfino plaza for the same reasons as castle siege
distant planet cause its solomar's stage and for cheap walk off kills and hard for enemys to gimp and f-tilting into the bulborbs mouth
best match ups:
link
gannon
zelda
space aminals
ivysaur
ZSS
worst match ups:
pit:help:f-tilt him then edge hog try to FS then gimp his ***got wings
ROB:help:try to keep off ground
MK:help:none ever
kirby:help:down-b his b-air for less gimp
ddd:help:same as kirby
peach:help:FS
NO im not kidding this is serious and i am SERIOUSLY seconding solomar any questions or comments plz let me kno
THANK YOU
ima make a quik guide right nao, (my bro said solo olimar is cheap lul)
his only moves that hit:
f-tilt
up-tilt
down-tilt
neutral A
neutral air
dash attack
ledge attack
get up attack
solomar combos:
d-tilt d-tilt d-tilt up-tilt n-air
d-tilt d-tilt neutral A
i think dash attack up-tilt neutral air
mind games:
mind gameing with all of olimars "pikmin attacks" can sometimes prove to be quite useful
it has the same effect as an empty short hop but better so they spot dodge, blok, or air dodge and u can punish them for it
dac up smash makes him glide a bit further and i can use up tilt after it
edge hogging:
i have discovered that FS and edge hogging are his best hopes for ko's
as many olimar players must already no his up b is good for edge hogging to renew the frames of invincibility
f-tilt:
his forward tilt is the best he has for edge guarding and it ko's at about 150% if u are close to the edge and also it is super kool attack cause he drop kiks people
d-tilt:
d-tilt is not good for edge gaurding since it sends them upwards it is good for comboing and crawling, also hits twice
up-tilt:
up tilt is good for jugling and for follow ups especially after n-air
n-air:
n-air is also good for jugling plus its the only aerial att that hits i have ko'ed with it at about 200%-250% after knockin them up with up-tilt also since it is a n-air its hitboks stays a while so it is hard to air dodge
neutral-A:
neutral-a is a good follow up move and can hit 4 times thanks to the anteanae im not gonna use for pikmin anyway, i use it after neutral air d-tilt and sometimes up tilt it has truthfully saved my *** sometimes because the second hit also hits behind solomar
up-B:
dont be fooled up-b is actually a descent recover as long as u have ur second jump first
as previously stated it is also good for quik edgehogging
down-B:
down b does more than call bak useless seizure enducing pikmin but it also has frames for super armor rite b4 his pretty colored whistle that also give me seizures use this to save ur ***
recovering:
though recovering is not olimars forte i have found some obvious things to help recovery since olimar is so vulnerable off of the stage make sure to down-B to save u from death when sent flying sometimes DIing with up air is more useful so u can get back to the stage also if possible try to land on the stage to avoid edge hogs after point hop(up-b), obviously try to foot stool ur opponent to recover and edge hog, possibly a FS after down-B
Foot Stooling is probably the most important thing for solomar
Stages:
I find battle field semi useful for the platforms to avoid enemy atts
smashville for the saving platform
yoshi's island for the support ghosts
castle siege for hard enemy gimps and cheap ko's from weak atts from walk out sides
delfino plaza for the same reasons as castle siege
distant planet cause its solomar's stage and for cheap walk off kills and hard for enemys to gimp and f-tilting into the bulborbs mouth
best match ups:
link
gannon
zelda
space aminals
ivysaur
ZSS
worst match ups:
pit:help:f-tilt him then edge hog try to FS then gimp his ***got wings
ROB:help:try to keep off ground
MK:help:none ever
kirby:help:down-b his b-air for less gimp
ddd:help:same as kirby
peach:help:FS
NO im not kidding this is serious and i am SERIOUSLY seconding solomar any questions or comments plz let me kno
THANK YOU