Fireblaster
Smash Lord
It's funny too. Every time I see a non-64 player try out 64, all I hear is ******** and moaning about how they don't have their easy mode yellow stick macro to do everything for them.
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This post summarizes it perfectly. Excellent.I'd consider Melee more technical primarily because the game speed is upped and the window for error on some techniques like ledgedashing, teching, and L-cancelling is less forgiving. Some character-specific tech is also extremely difficult to perform consistently (Ex. Yoshi ECEs).
My main gripe with the Melee community is they have little to no knowledge about characters other than the "top 8." It's astonishing how many players I came across that didn't even knew that Yoshi's double jump has armor and assumed he was dead the second he gets offstage.
Putting that aside, 64 is more technical than most players give it credit for. Even if you're playing a slow character like Jigglypuff, there'll be times you need to do something you can easily mess up, such as the teleport. You have to be on point with your movement otherwise you'll suffer a punish that's often harder than the best of combos in Melee.
https://www.youtube.com/watch?v=LbimBz1ZwIkhttps://www.youtube.com/watch?v=NcBTzW0fRSw
sfw
i found this while looking at the westwide connection
that isn't even lil b
I guess that's why no one uses yoshi, he's not top tier.Some character-specific tech is also extremely difficult to perform consistently (Ex. Yoshi ECEs).
Most noobs in 64 only play pika and rat, I guess most noobs in melee only play the top tier as well.My main gripe with the Melee community is they have little to no knowledge about characters other than the "top 8."
Sounds like nobody knew about that because no one plays yoshi.It's astonishing how many players I came across that didn't even knew that Yoshi's double jump has armor and assumed he was dead the second he gets offstage.
Yes you have to be more skilled to not be punished easily. Sounds like 64 is more technical.You have to be on point with your movement otherwise you'll suffer a punish that's often harder than the best of combos in Melee.
I wouldn't state that 64 is brawl with combos. It obviously isn't from the air movement in the game being much faster and how the ledge is not a factor in terms of camping.I'm not even saying 64 IS more technical, as that is not a clear cut argument and it would take a lot of backing up to support. I'm just saying that it's stupid to say that melee is miles above 64 in terms of technical skill required, like if 64 is just brawl with combos
Which is why side B moves were a terrible idea.Neutral-b moves in Melee require more precision than neutral-b moves in this game because of the existence of side-b.
Why do these sentences always sound like they are from someone without a concept of the linear flow of time?"I wouldn`t say that Super Mario Kart is like Double Dash with only one driver per car."I wouldn't state that 64 is brawl with combos.
ill *** u upI smile when I see some one pick pikachu, I don't know why, there's just a big smirk on my face and I still come out as the winner :3
the venue is literally 45 minutes from fat sandwiches. altas horas instead, it's much closer.One of the best parts about apex is definitely going to be the fat sandwiches
studstill, you can't comment on any techniques because you don't perform any.
i'll tell you what - go on stream and try pika's double vertical upb. let's see how many times you get it in an hour. or luigi's sh dair ff uair. or mario sh dair uair.
deal?
are these techs supposed to be hard????
someone pls tell me how the double vertical up b is performed and i will have it mastered within the week
I don't go on reddit all too much, but I upvoted my own posthttp://www.reddit.com/r/smashbros/comments/2pebqo/smash_64_communal_aua_ask_us_anything_questions/
communal AMA for 64 week for /r/smashbros, feat me, knitephox, funknown, fireblaster, shears and clubba
not sk cuz sk's a girl sometimes
Sure. I mean, you have the window being very small (1F?) and max DI only goes so far. Also the pop up hits alternate from 80 and 100 degrees, so sometimes it`s out of your control, where they aer on the down hit.Can Kirby's up-b be used as a combo finisher at the edge of a stage WITHOUT the risk of smash DI back onstage to tech?
Your posts are upvoted by yourself by default... I don't get itI don't go on reddit all too much, but I upvoted my own post
ayo jddddddddddddddddddd yeo suhn lol u mad i will eat uYour posts are upvoted by yourself by default... I don't get it
I'm sure you can control the 80-100 degree angle. It's probably just a matter of landing the hitbox consistently. I was just wondering if the player being combo'd could smash DI and land onstage if Kirby performed the up-b next to the stage's ledge but he wasn't in the kirbycide range. Basically, the no-DI combo would leave Kirby onstage and his foe's stock would be lost to a spike.Sure. I mean, you have the window being very small (1F?) and max DI only goes so far. Also the pop up hits alternate from 80 and 100 degrees, so sometimes it`s out of your control, where they aer on the down hit.
Is this what you were looking for? I feel like ou were asking something different, kinda?
No, I meant the hitboxes literally alternate (framebyframe for 8 frames) with an 80 degree trajectory on odd frames and 100 degree on the evens.I'm sure you can control the 80-100 degree angle.
fixedI must lurk 5ever, I've been blackmailed