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TheMightyP

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One think that always pissed me off about the PM series is that despite both PM and TTYD featuring flying partners, absolutely none of them had any form of immunity to grounded attacks.
 

Wademan94

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Roguewolf Roguewolf I don’t know about throwing it’s arm but it’d definitely toss bones and I could see it maybe having a defensive move where it just collapses to avoid taking damage but you lose a turn doing it. A Dry Bones or Tostarenan would be interesting to play around with.
 

TheMightyP

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If you want to know my thoughts on a future PM partner...

A Toad. Despite how prominent they are throughout the series, there hasn't been a single Toad partner so far and I find that odd. As for how one would work, well, Toads fit the bill of an everyman, but I feel like this Toad should be one of a former Toad House runner, who's housr got destroyed by a villian, or his house got repossesed, or his family got kidnapped or something. Anyways, he makes use of the power ups seen in the Mario series, like the Frog Suit, Hammer Suit, and Cat Suit, and that's how he deals out damage. His feild ability would probably be tattle, as he knows the lands from his traveling to trade his goods.
 

Z25

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I just saw this thing on buzz lightyear of star command and I can’t believe the robot character xr got away with this line:

*he wakes up confused and goes:
“I swear your honor I didn’t know she was under warranty”

Lmao how did they get away with this?
 

Izanagi97

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Ya think Hero Sandwich will drop this week?
I don't think he will, but I am hoping he will if only because a Content Approaching video this week followed by Hero dropping Saturday or Sunday seems ideal (also because I'm curious about how his kit works)
 

Wademan94

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If you want to know my thoughts on a future PM partner...

A Toad. Despite how prominent they are throughout the series, there hasn't been a single Toad partner so far and I find that odd. As for how one would work, well, Toads fit the bill of an everyman, but I feel like this Toad should be one of a former Toad House runner, who's housr got destroyed by a villian, or his house got repossesed, or his family got kidnapped or something. Anyways, he makes use of the power ups seen in the Mario series, like the Frog Suit, Hammer Suit, and Cat Suit, and that's how he deals out damage. His feild ability would probably be tattle, as he knows the lands from his traveling to trade his goods.
I want the Purple Sling-a-Thing Toad from Decalburg as the Toad partner.

Seriously though, he was the best character in that game, I’d like to see him return in some way.

I also had an idea for a Toad retainer as one of Peach’s partners if she gets her side of the story.
 
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TheMightyP

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I want the Purple Sling-a-Thing Toad from Decalburg as the Toad partner.

Seriously though, he was the best character in that game, I’d like to see him return in some way.
Okay, I have a bit of a story for him:
Assuming the Things are gone, and PM becomes back to the traditional form of the first 2, the Sling-a-Thing Toad is out of a job. He makes a quick jab about how the thing craze only lasted for like 2 years (cause, you know, 2 games), and now it's all over. So now, he has an overabundance of Things that he has to use, because no one would buy them so he joins Mario just so he could have an excuse of clearing out his shop and getting rid of all the Things.

The Things would probably have to be much weaker for balance purposes (which again, they would make a jab on dev balancing), but he can use them. As for what things, I guess the Fan, the Scissors, and the... Plunger I guess.

His field ability is still Tattle, due to his travels for trade.
 

Wademan94

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So question, what would be a better way to incorporate the idea of consumable attacks and different levels of those attacks (in potential exchange for leveling up) into Paper Mario’s traditional battle system as opposed to how it was in SS and CS?

I kinda want the Stickers to act more like Badges this time around where you can find them around the levels and peel them off to stick them inside the magic sketchbook I mentioned earlier on a page dedicated to that character and it’d be functionally the same as the badges and BP.
 
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TheMightyP

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So question, what would be a better way to incorporate the idea of consumable attacks and different levels of those attacks (in potential exchange for leveling up) into Paper Mario’s traditional battle system as opposed to how it was in SS and CS?

I kinda want the Stickers to act more like Badges this time around where you can find them around the levels and peel them off to stick them inside the magic sketchbook I mentioned earlier on a page dedicated to that character and it’d be functionally the same as the badges and BP.
Stickers can work as Badges or Items this time around. Oh perhaps, Cards can act like items, and by using FP to fill them with Paint, you can make them more stronger.

If leveling up doesn't exist, then I fail to see the purpose of a battle. However, Color Splash did have a system where Battling, while not increasing your overall power, actually instead allowed you to increase the capacity of the paint hammer, allowing you to fill up more powerful cards, as well as increasing the power of a first strike, so that some enemies will die instantly if attacked on the field, so you had a reason to fight. So perhaps, something similar to that would be alright.
 
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Rie Sonomura

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I’m actually now wondering how Hero will work competitively given his MP meter/skill menu
 

Iridium

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I’m actually now wondering how Hero will work competitively given his MP meter/skill menu
I feel like it's possible once the meter runs out, it would take a certain amount of time for it to completely refill. Probably won't be relying on his spells way too much, at least from how I see it.

Will tournaments need special rules for performing Kamikazee?
Maybe not. The move looks more like a last resort option, and it doesn't seem quick or easy to land.

But shield breaks are going to fun.
 
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Verde Coeden Scalesworth

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But I thought those were limited to certain enemies like bosses and sub-bosses. Couldn't you theoretically fight only the enemies that give you more health and pages and skip all the generic enemies without seeing a drastic difference (aside from maybe fewer coins)?
That'd be better for a remake, yeah.

I do find it interesting that the pages were story-driven upgrades. I do like the idea of you progresses for story reasons. Regardless, traditional leveling up and boss-based can both be done well. The Zelda series focuses a lot on story-driven upgrades, via sub-bosses for many items and bosses for full health upgrades. Which fits a bit more of how Sticker Star did it. It's ironic, as it's the weakest story too in the Paper Mario series.
 

TheMightyP

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I feel like Kamikazee is going to be a disrespect move, or people are just gonna Android 16 it and call it a day.

Online, it's just gonna be Hero's doing their best FighterZ Android 16 impressions.
 

Wademan94

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So this question got a bit glanced over but what could be some cool and unique settings and locations what could be in a new Paper Mario game? As well as potential ideas for villains and bosses?

Also another partner I kinda wanna see is a Shaman:
9C2C2DF7-6AB3-43A1-BBED-36359CC8FEE8.png
 

Knight Dude

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So question, what would be a better way to incorporate the idea of consumable attacks and different levels of those attacks (in potential exchange for leveling up) into Paper Mario’s traditional battle system as opposed to how it was in SS and CS?

I kinda want the Stickers to act more like Badges this time around where you can find them around the levels and peel them off to stick them inside the magic sketchbook I mentioned earlier on a page dedicated to that character and it’d be functionally the same as the badges and BP.
Maybe make them work more like Battle Chips in MMBN? And that's only semi consumable. I feel like that wouldn't be right for Paper Mario, despite me liking the MMBN fighting system.
 

Verde Coeden Scalesworth

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DQ MP stealing spell is called drain magic.
Wait, really?

...I mean, I'm guessing Quest 64 was inspired heavily by DQ's spells to some degree, but that's the same name. Works very differently due to Monsters not having literal MP(as they have something closer to "special attacks that are unlimited" due to either the game being rushed or an intentional design choice). It literally has things like Exit, a variation of the Wing of Wyvern, Escape(as well as a traditional way to run away... by existing the battle ring), tons of Fire, Wind, Water, Earth, and other similar spells. You can find a good chunk of similar ones. It even has a spell that returns you to the last town you were in(that has wings you can get).

That's pretty neat. I don't even remember that spell. I probably know it as something else via Dragon Warrior Monsters, so that might be why.
 

Noipoi

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Every time someone calls me a **** for buying Sword and Shield I want to get it more

I dunno why people on are so invested in what I spend my money on
 

SnakeFighter64

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Every time someone calls me a **** for buying Sword and Shield I want to get it more

I dunno why people on are so invested in what I spend my money on
Meanwhile I’m confused by the huge amount of elitism in the Crash Team Racing community. I just want all the characters. I don’t care about you feeling the need to “prove how good you are”. What does that even do but put down other people.
 

Slime Master

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Wait, really?

...I mean, I'm guessing Quest 64 was inspired heavily by DQ's spells to some degree, but that's the same name. Works very differently due to Monsters not having literal MP(as they have something closer to "special attacks that are unlimited" due to either the game being rushed or an intentional design choice). It literally has things like Exit, a variation of the Wing of Wyvern, Escape(as well as a traditional way to run away... by existing the battle ring), tons of Fire, Wind, Water, Earth, and other similar spells. You can find a good chunk of similar ones. It even has a spell that returns you to the last town you were in(that has wings you can get).

That's pretty neat. I don't even remember that spell. I probably know it as something else via Dragon Warrior Monsters, so that might be why.
Quick search suggests the old name was robmagic. The new localizations didn't start until DQ8 (2005 release in NA) so Quest 64 was probably using the name first. Still, with how influential DQ is on JRPGs in general, I wouldn't be surprised if there was some inspiration there.
 

Noipoi

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Meanwhile I’m confused by the huge amount of elitism in the Crash Team Racing community. I just want all the characters. I don’t care about you feeling the need to “prove how good you are”. What does that even do but put down other people.
Hey man, Crash team racing is serious business.

If you die in the game you die for real
 

Alternis

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Every time someone calls me a **** for buying Sword and Shield I want to get it more

I dunno why people on are so invested in what I spend my money on
I saw a Golurk in the wild area.

I'm getting this game. :093:
 

Verde Coeden Scalesworth

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Quick search suggests the old name was robmagic. The new localizations didn't start until DQ8 (2005 release in NA) so Quest 64 was probably using the name first. Still, with how influential DQ is on JRPGs in general, I wouldn't be surprised if there was some inspiration there.
Yeah, I looked at the spells and to say the least, there's a lot of overlap, as the examples showed. Drain Magic is probably inspired by RobMagic. There's also effectively Heal and Healmore. There is no literal spell in Quest 64 that is "Heal All" either, so it fits. The hero, Brian, is also pretty much your typical hero like the one in DQ1 was, at least, magic-wise. Tons of versatile magic with no strict focus on one type. But it also has similarities to things like what the Prince is in DQ2, where he can only do so much. It's kind of a combination of a Red Mage and a regular Battle Mage, if you will. There's no armor or equipment in Quest 64 itself, as you pretty much can hit things with a stick or use magic to increase your defense/offense, etc. From what I've gathered(as I can't confirm directly), things like Spirit Armor Lv 2(which doubles your defense stat) doesn't do it in a way that caps you out at your natural max, but literally doubles it. So if you have 255, the max, you'll have 510 from that.

It probably helps that it's a very early 64 game, and is surprisingly not very glitchy when it comes to various stats/etc. The closest thing to glitches would be stuff like duplicating a spirit pick up or bugs like freezing the game by putting too much onscreen at once. Game is badly programmed in many ways, but it's funny not see that produce general glitches either.
 

Ramen Tengoku

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Every time someone calls me a **** for buying Sword and Shield I want to get it more

I dunno why people on are so invested in what I spend my money on
"BeCaUsE wE dOn'T lIKe tHe dEcIsIoNs GaMe FrEak'S mAkInG wItH tHiS gAmE, aNd yOu sHoUlDn'T eIThEr" or something, lol

Idk, man. Never thought I'd see the day, but the Pokemon community is starting to give the Smash community a run for it's money in terms of stupid toxicity.

It's okay to be upset about something like the national dex not being available in SwSs. I get it. The series's slogan is "gotta catch em all" and everything.

That being said, no need to force others to be upset about it, just because you are.

Let people enjoy stuff.

Anyways.. sorry about that rant, Needed to get it out of my system
 
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