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Mythra

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Being so angry at Pokeyman made me forget to get furious at Kamp Koral. :142:

The actual ****, Nick?
 
D

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You're joking but Stunfisk is among my top 5 Pokemon.

That means it's okay for me to insult a fictional character on the internet and get angry at real people because that's what being a fan means.
I do not dislike Stunfisk at all, do not worry.
 
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Shadowwolflink

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You can downplay the fanbase's concerns as whiny all you want. If you did a simple ctrl+f youd notice I never called them lazy.

This **** is inevitible, but when that time comes, you need to be transparent as **** about what your plans for the future are. in that regard, they failed, and they failed us.
I'm sorry, people keep saying "lazy" because I blurted it out in a reply in anger when this whole thing started last night.
 

Mythra

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We are eventually going to see "X Pokemon stole my fave's slot!" arguments, aren't we?

"How a goddamn magnet took the place of my pile of gears"

An essay by Mothra
 

#HBC | Red Ryu

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i feel like a lot of these old properties like sonic and banjo need fresh hands onboard to get off the ground. That’s what something like Sonic Mania showed me.

I liked Star Fox Zero but miyamoto trying to reinvent the wheel is not what StarFox needs. Either is Banjo sitting in Limbo with Yooka-Laylee which I heard has improved since launch but wasn’t very good.

Fresh people or new inspirations for existing people.
 

Will

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i feel like a lot of these old properties like sonic and banjo need fresh hands onboard to get off the ground. That’s what something like Sonic Mania showed me.

I liked Star Fox Zero but miyamoto trying to reinvent the wheel is not what StarFox needs. Either is Banjo sitting in Limbo with Yooka-Laylee which I heard has improved since launch but wasn’t very good.

Fresh people or new inspirations for existing people.
can i get a new f-zero now
 

staindgrey

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It was both. I mostly lurked, recall I got reacquainted with our mutual friend Poogach, and even got the "played Gears with staindgrey" badge on AiB.

Historically I've always loved PvE more, and class based stuff was right up my alley. Though it was more of a miss for me in 4's version of Horde. Hope they took the feedback they needed for both that and campaign. Loved the footage I've seen so far of Escape.
Same.

I actually played more Horde in 4, I think, just because the matchmaking was better. I found that way more people actually completed all fifty waves in Gears 4 than 3, even though I preferred the setup in 3. The class based system is good in theory but it created imbalance and in Insane/Inconceivable made certain classes obsolete and others mandatory. And the grinding for powerups just wasn't my thing. I feel like Insane should be attainable through strategy and experience, not through buying bigger numbers.

Also I totally forgot I made that. Holy ****. I loved those soft abuses of power as the friendly site admin. :laugh:

I wonder how Poog's doing. Last I heard he was well. I'mma check on him.
 

Cosmic77

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You can downplay the fanbase's concerns as whiny all you want. If you did a simple ctrl+f youd notice I never called them lazy.

This **** is inevitible, but when that time comes, you need to be transparent as **** about what your plans for the future are. in that regard, they failed, and they failed us.
So they failed to be transparent over an issue we all should've expected sooner or later?

I mean, I don't know how else you were expecting Game Freak to lay down this sort of information. Obviously they're gonna be somewhat hesitant to tell their fans. It's not like they'd be eager to sit down and broadcast a video begging fans to forgive them and still purchase Sword and Shield when their public image is already so-so at best. I suppose they could've told us a few months ago before E3 to soften the blow, but Lord knows that would kill a lot of the hype at what should've been a great time to advertise their product.

I don't want to label Pokemon fans as whiny, but it's getting harder and harder not to when a majority of people would rather point out every bad decision Game Freak's been making lately and not even acknowledge any of their positives. Feels like the stance everyone is expected to take is, "Hate Game Freak, hate Sword and Shield, and don't you dare try to look at things from their perspective because that'll only encourage them."

Being so angry at Pokeyman made me forget to get furious at Kamp Koral. :142:

The actual ****, Nick?
Yeah, that was a bit of a douche move on Nick's part.

Not only does it go against what the creator wanted, but the setting itself sounds terrible to begin with. I'd rather have a simple spin-off featuring another main character like Squidward instead of some weird summer camp show.
 

Mythra

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That reminds me I gotta check the Pokken forum


Oh wait...
 

staindgrey

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That reminds me I gotta check the Pokken forum


Oh wait...
Dude, I liked Pokken but couldn't find anyone to play with. And I got pissed that Scizor wasn't coming to the Wii U and just kind of quit altogether.

I bet I don't even remember how to play that well.
 

Z25

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For fans of the amazing world of gumball it really doesn’t seem to be over:
 

culumon

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I think people's inability to reconcile with one another regarding the SwoShi issue comes entirely down to the Game Freak/Pokémon Company divide, and the blurred lines between them and who's at fault.

Again, anyone called Game Freak "lazy" for this is being completely out of line, and I'm very glad people are using this issue to educate others on the nuances of game design. I'm learning stuff I never knew before about the industry, and I thank people in the know for that. And anyone advocating crunch, for the dev team to work themselves to the bone to get 1000+ character models in working order in time for the game shipping, is unambiguously and unequivocally morally in the wrong. (EDIT: reading this back I realise this part could be perceived as harsher than I intended, so for the record: I only think wanting 1000+ characters models in working order is wrong in the context of this game, where we have five months out to launch, obviously it's not wrong to want every Pokémon in the hypothetical ideal version of this game where the dev team could be bigger, or in post-launch updates, because that's what I want too. But also crunch is A Bad regardless of context)

But to reiterate - Pokémon is the single highest grossing multimedia franchise of all time. The Pokémon Company definitely has the resources and money to cast a wider net, to hire more people to facilitate player demand. Regardless of if you or anyone else see having every Pokémon in the game as its "core" or not, there are a plethora of players who see the single player as tertiary, to whom the purpose of the game is battling other players, breeding and having as broad a roster as possible to choose from. And before anyone acts like it's their fault for hyperfocusing on a component of the game the devs never intended to be the "point", let's not pretend like this series hasn't made a HUGE point out of monetising those players - incentivising them to pick up ORAS solely for new, non-XY compatible Megas, or USUM for the measly five new Pokémon, or Let's Go for two. Like, do you really think the casual audience is going to drop $40 for Stakataka? Hell, why bother with version exclusivity any more, if not to goad players who want to Catch 'Em All into picking up both versions? There's no excusing that. This is a series that's made whales out of completionists, and it's turned around and said "actually no the collection you've spent a small fortune on won't be usable any more, but hey at least you can still keep them in a DRM void you have to pay $5 a year for the privilege!". The practices this series has generated $90 billion from may not be quite as scummy as gacha games, but its ledger is hardly clean, either.

If this series were solely the passion project of a small-ish studio barely keeping afloat as is, having to make hard choices regarding to ensure the future of this series, I'd be far more sympathetic to the issue. And, for what it's worth, I am sympathetic to Game Freak. But not to the Pokémon Company, who helped facilitate this mess in the first place. Annualised releases are the noose around this series' neck, they've helped spread the dev team thin and now it's come back to bite them. There's no way the dev team are going to be able to turn the issue around by November, nor would I want them to. What ought to happen is for the Pokémon Company to completely rethink their approach to this series. We don't get a new mainline Mario or Zelda every single year, and it would be completely unreasonable to expect that. And, to be fair, I think the overly eager playerbase need to calm the hell down - I remember when 2015 came and went with no sign of a new title and everyone lost their damn minds, and it was.... frankly embarrassing. Trust me, I do desperately hope all this will cause the Pokémon fanbase to re-evaluate their priorities, too.

This really shouldn't be a workers' rights vs consumers' rights issue. It's possible to care about two things at once. Nobody's obligated to care about the latter, if they don't want to, but... let's not being invested in it is some moral fault that has to come at the expense of the former, either.
 
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Shroob

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So they failed to be transparent over an issue we all should've expected sooner or later?

I mean, I don't know how else you were expecting Game Freak to lay down this sort of information. Obviously they're gonna be somewhat hesitant to tell their fans. It's not like they'd be eager to sit down and broadcast a video begging fans to forgive them and still purchase Sword and Shield when their public image is already so-so at best. I suppose they could've told us a few months ago before E3 to soften the blow, but Lord knows that would kill a lot of the hype at what should've been a great time to advertise their product.

I don't want to label Pokemon fans as whiny, but it's getting harder and harder not to when a majority of people would rather point out every bad decision Game Freak's been making lately and not even acknowledge any of their positives. Feels like the stance everyone is expected to take is, "Hate Game Freak, hate Sword and Shield, and don't you dare try to look at things from their perspective because that'll only encourage them."



Yeah, that was a bit of a douche move on Nick's part.

Not only does it go against what the creator wanted, but the setting itself sounds terrible to begin with. I'd rather have a simple spin-off featuring another main character like Squidward instead of some weird summer camp show.
It should go without saying. All they had to do is say "Not all pokemon in swsd, but this is what we have planned going forward." At this point I'm literally just repeating what I've already said.


This could have all been stopped by simply talking with fans instead of simply saying "not all will come back" and then literal radio silence.
 

BlueMonk

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I hope every pokemon gets cut so we don't have to talk about this god forsaken topic again
 

Professor Pumpkaboo

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I think people's inability to reconcile with one another regarding the SwoShi issue comes entirely down to the Game Freak/Pokémon Company divide, and the blurred lines between them and who's at fault.

Again, anyone called Game Freak "lazy" for this is being completely out of line, and I'm very glad people are using this issue to educate others on the nuances of game design. I'm learning stuff I never knew before about the industry, and I thank people in the know for that. And anyone advocating crunch, for the dev team to work themselves to the bone to get 1000+ character models in working order in time for the game shipping, is unambiguously and unequivocally morally in the wrong. But to reiterate - Pokémon is the single highest grossing multimedia franchise of all time. The Pokémon Company definitely has the resources and money to cast a wider net, to hire more people to facilitate player demand. Regardless of if you or anyone else see having every Pokémon in the game as its "core" or not, there are a plethora of players who see the single player as tertiary, to whom the purpose of the game is battling other players, breeding and having as broad a roster as possible to choose from. And before anyone acts like it's their fault for hyperfocusing on a component of the game the devs never intended to be the "point", let's not pretend like this series hasn't made a HUGE point out of monetising those players - incentivising them to pick up ORAS solely for new, non-XY compatible Megas, or USUM for the measly five new Pokémon, or Let's Go for two. Like, do you really think the casual audience is going to drop $40 for Stakataka? Hell, why bother with version exclusivity any more, if not to goad players who want to Catch 'Em All into picking up both versions? There's no excusing that. This is a series that's made whales out of completionists, and it's turned around and said "actually no the collection you've spent a small fortune on won't be usable any more, but hey at least you can still keep them in a DRM void you have to pay $5 a year for the privilege!". The practices this series has generated $90 billion from may not be quite as scummy as gacha games, but its ledger is hardly clean, either.

If this series were solely the passion project of a small-ish studio barely keeping afloat as is, having to make hard choices regarding to ensure the future of this series, I'd be far more sympathetic to the issue. And, for what it's worth, I am sympathetic to Game Freak. But not to the Pokémon Company, who helped facilitate this mess in the first place. Annualised releases are the noose around this series' neck, they've helped spread the dev team thin and now it's come back to bite them. There's no way the dev team are going to be able to turn the issue around by November, nor would I want them to. What ought to happen is for the Pokémon Company to completely rethink their approach to this series. We don't get a new mainline Mario or Zelda every single year, and it would be completely unreasonable to expect that. And, to be fair, I think the overly eager playerbase need to calm the hell down - I remember when 2015 came and went with no sign of a new title and everyone lost their damn minds, and it was.... frankly embarrassing. Trust me, I do desperately hope all this will cause the Pokémon fanbase to re-evaluate their priorities, too.

This really shouldn't be a workers' rights vs consumers' rights issue. It's possible to care about two things at once. Nobody's obligated to care about the latter, if they don't want to, but... let's not being invested in it is some moral fault that has to come at the expense of the former, either.
I say a tldr would be "Everyone is right and everyone is also wrong"
 
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CosmicQuark

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i feel like a lot of these old properties like sonic and banjo need fresh hands onboard to get off the ground. That’s what something like Sonic Mania showed me.

I liked Star Fox Zero but miyamoto trying to reinvent the wheel is not what StarFox needs. Either is Banjo sitting in Limbo with Yooka-Laylee which I heard has improved since launch but wasn’t very good.

Fresh people or new inspirations for existing people.
The difficulty with handing Banjo-Kazooie off to new developers, echoed by Kirkhope, is a lot of the charm from Banjo-Kazooie came from the Rare sensibilities and humor back in the day, and there's no chance of getting them all back together. Could someone replicate it, like Ubisoft was able to replicate the Nintendo charm? Certainly, though it is a risky endeavor. As we've seen with Killer Instinct and (possibly, possibly not) Battletoads, it's certainly possible, though the games have a unique difficulty in recreating. That's why I feel it would be better to do a Crash-style remaster at first--make a good engine and assets that faithfully recreate the originals, so they have a baseline for a Banjo Threeie. And if it works, we'd have all three games in a consistent artstyle, and if they learned valuable lessons from remastering the originals, satisfying gameplay.

The issue with Yooka-Laylee, in my mind, is they were trying to satisfy two camps at once--those who wanted a Banjo-Threeie without the titular characters, and those who wanted a modernized 3D platformer. In some areas, they took the worst from both worlds. I'm in the former camp--I would have been perfectly fine with subpar graphics (so long as it had the look and feel of the old N64 games), if that meant getting a similar type of experience to the old games (9 worlds, a variety of enemies and level dynamics, etc). But those at Playtonic love Banjo-Kazooie infinitely more than those at Rare, and I balance the flaws with them starting a company from scratch, tasked with making a modern 3D platformer (no easy task) and trying to satisfy those who donated. And so I loved the game for the nostalgic value alone.

All that having been said, if all we got was Banjo & Kazooie in Smash, I'd be satisfied. I always preferred them in Smash because I felt confident Sakuri would be able to faithfully adapt them to a modern era, a confidence I don't share with those at Microsoft or a new development team. That being said, I do hope this renewed interest does at least make them try.
 

Wario Bros.

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The Doctah Malleo hype is slowly absorbing me. :ultdoc:

In the mood to reread my 1991 issue of the Nintendo Comic System containing the "The Doctor Is In,,, Over His Head" comic
 

staindgrey

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Annualised releases are the noose around this series' neck, they've helped spread the dev team thin and now it's come back to bite them. There's no way the dev team are going to be able to turn the issue around by November, nor would I want them to. What ought to happen is for the Pokémon Company to completely rethink their approach to this series. We don't get a new mainline Mario or Zelda every single year, and it would be completely unreasonable to expect that. And, to be fair, I think the overly eager playerbase need to calm the hell down - I remember when 2015 came and went with no sign of a new title and everyone lost their damn minds, and it was.... frankly embarrassing. Trust me, I do desperately hope all this will cause the Pokémon fanbase to re-evaluate their priorities, too.
I honestly hadn't realized we've gotten a mainline Pokemon game every year since Sun/Moon. I could have sworn there was a bigger gap than that.

That's pretty damn crazy when they aren't outsourcing anything. Far as I know it's Gamefreak and only Gamefreak churning these out. Granted, US/UM was likely completed with a small portion of their team with old assets, and the development of Let's Go directly contributed to the assets and engine used for Sw/Sh, but still. That's an enormous workload for one studio.
 

Arcanir

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I hope every pokemon gets cut so we don't have to talk about this god forsaken topic again
At this point we probably should table it for awhile. While it is a lot more civil here then on the Pokemon forums, no one is really budging on the topic and it's overtaking the conversation whenever the mere mention of Pokemon is brought up, so we're not really moving forward with the topic. At best maybe we should wait to hear more from GF since likely the next news dump should be on the way in a couple weeks and there they may address the issue and give some answers that people are hoping for.
 

Knight Dude

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My stance on the Pokemon thing is still the same. I think it kind of sucks you can't transfer over Pokemon from older games, since some of these people have been doing so since Gen 3, so for some people, they grew up with these and have their Tomagachi bonds with them and all that. But if the animations being improved was an excuse, I can't say I see that yet, it's still the same stuff from 3DS era, but up-scaled to look much nicer. Visually that's fine, but the animations aren't as complex as Colo/XD or Battle Revolution, so I don't quite see the fruits of their labor yet.

I think people should be critical of Gamefreak if they are personally dissatisfied with the game, and voice their concerns. Are some people going too far? Yeah, most likely, but that always happens, doesn't mean legit criticism isn't there or should be ignored because of a couple dickheads. Let people enjoy it if they want to as well.

If you don't care about it, and still feel like you can enjoy the game, that's fine too. But to look down on someone for showing any concerns is pretty dumb.

Personally, I think they should just take a Pokemon Go approach and add in the Pokemon slowly to cover their bases. Not a big deal. If they handle it in such a way, as far as I'm concerned, it's all good. If not, then they ****ed up and should be called out for it.
 

Gentlepanda

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opening the thread every hour to see if sword/shield arguments are done yet like
 

Mythra

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When Pokéman is a full meme now and you are sad but Edelgard REACHED FOR MY HAAAAAAAAAAAAAND


I'LL SOAR AWAYYYYYYY
 
D

Deleted member

Guest
i feel like a lot of these old properties like sonic and banjo need fresh hands onboard to get off the ground. That’s what something like Sonic Mania showed me.

I liked Star Fox Zero but miyamoto trying to reinvent the wheel is not what StarFox needs. Either is Banjo sitting in Limbo with Yooka-Laylee which I heard has improved since launch but wasn’t very good.

Fresh people or new inspirations for existing people.
I would prefer someone who actually cared about them. Sonic would be better if Sega suits dont get heavily involved in the case of Forces and also if they just selected a system for the games(Boost, Parkour, etc) and just focusing in improve them.
The difficulty with handing Banjo-Kazooie off to new developers, echoed by Kirkhope, is a lot of the charm from Banjo-Kazooie came from the Rare sensibilities and humor back in the day, and there's no chance of getting them all back together. Could someone replicate it, like Ubisoft was able to replicate the Nintendo charm? Certainly, though it is a risky endeavor. As we've seen with Killer Instinct and (possibly, possibly not) Battletoads, it's certainly possible, though the games have a unique difficulty in recreating. That's why I feel it would be better to do a Crash-style remaster at first--make a good engine and assets that faithfully recreate the originals, so they have a baseline for a Banjo Threeie. And if it works, we'd have all three games in a consistent artstyle, and if they learned valuable lessons from remastering the originals, satisfying gameplay.

The issue with Yooka-Laylee, in my mind, is they were trying to satisfy two camps at once--those who wanted a Banjo-Threeie without the titular characters, and those who wanted a modernized 3D platformer. In some areas, they took the worst from both worlds. I'm in the former camp--I would have been perfectly fine with subpar graphics (so long as it had the look and feel of the old N64 games), if that meant getting a similar type of experience to the old games (9 worlds, a variety of enemies and level dynamics, etc). But those at Playtonic love Banjo-Kazooie infinitely more than those at Rare, and I balance the flaws with them starting a company from scratch, tasked with making a modern 3D platformer (no easy task) and trying to satisfy those who donated. And so I loved the game for the nostalgic value alone.

All that having been said, if all we got was Banjo & Kazooie in Smash, I'd be satisfied. I always preferred them in Smash because I felt confident Sakuri would be able to faithfully adapt them to a modern era, a confidence I don't share with those at Microsoft or a new development team. That being said, I do hope this renewed interest does at least make them try.
Honestly, I would prefer for them to have someone who cared enoughto make a new game. N&B had a lot of the charm in the humor but the game ended up being lackluster for a good amount of reasons more involved with repetitiveness.

Issue with Rare is that they act like little kids who discard toys after they are done with them, as long as they have a competent developer that enjoy working on them the brand will improve.
 
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