Mamboo07
Smash Hero
Bandana Dee with a mouth looks kinda cute to me:
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I mean you could honestly say that about it either gender. For males it’s:Who is it? To be frank
They know 'who' it is, but all they've said is that "Saying the gender would make it too obvious".
To be honest, would you consider Tron or Ninjara as "obvious" for guys? Compared to Spring MAN, how often do those get talked about? I hear nothing in regards to Spring Tron outside of "He'll replace Spring Man as an assist trophy."I mean you could honestly say that about it either gender. For males it’s:
Springman or tron or ninjara.
For females its:
MinnMin or Twintelle.
With most going the former because she won the tournament which I would say is more obvious then them actually upgrading an assist trophy.
I mean, they've already said we're not getting a 2nd character reveal, and considering the presentation is 35 minutes, I seriously doubt anything was cut out of it.Also don’t forget Nintendo Europe Tweeted out yesterday about how the cuphead fight changes if you have the costume.
Which is a very interesting time to bring up how spirit battles can be altered because of a character.
Makes me think it’s a spirit that gets promoted and likely Min-Min. Plus that opens the floodgates and as I said before,
I still bet the E3 reveal was going to be like this:
“surprise it’s Min-Min! We upgraded her spirit! Speaking of spirits:”
*Cue Geno Reveal.
The issue with sword and shield isn't that it's linear. ALL Pokemon games are linear at their core.I liked what I played in Sword and Shield. I still like the character designs and the world. I was excited to play potential DLC and future installments. But now I wouldn't be able to enjoy either and that disappoints me. I also have just seen a lot of general hatred towards linear games, with people using the term linear like it's a flaw. Which is upsetting to someone who just doesn't like open worlds and exploration and feels that they take away from cohesive and interesting game design. And if the natural progression of the pokemon franchise means boring open world design where depth and story are sacraficed for the sake of "exploration" and "customization" then I don't know what I ever saw in the franchise to begin with.
Not really Jotaro but I would love a mii fighter outfit that uses that retro Japanese street punk look that Jotaro has.To change the topic,
what mii fighter would replicate the “oh my god they actually did it” feeling Sans gave people?
In my opinion maybe a popular 3rd party could do it, but I doubt it. It would have to be a 4th party character to really replicate that feeling.
Jotaro mii outfits, anyone?
Guess we gonna bust huh
I saw a lot of talk for both and a decent amount towards max. But then ninjara dropped off because he’s a ninja.To be honest, would you consider Tron or Ninjara as "obvious" for guys? Compared to Spring MAN, how often do those get talked about? I hear nothing in regards to Spring Tron outside of "He'll replace Spring Man as an assist trophy."
I’m not saying they drop the fighter reveal this presentation, but I do think we will get an announcement that FP 7 will have their trailer Dropped soon in a live event like Robin’s because I think the timeline adds up and that trailer was Ready before E3 got cancelled but that’s my personal speculation.I mean, they've already said we're not getting a 2nd character reveal, and considering the presentation is 35 minutes, I seriously doubt anything was cut out of it.
This chick has consistently been right on stuff LMAO.
— GamesCage - Hype Guy (@GamesCage_) June 19, 2020
And she’s gotten June 12th & 19th right. (Paper Mario was the overview trailer)
Next is July 6th & 14th?.... pic.twitter.com/pX2FvgOCGB
Could mean a lot of things tbf. Nintendo scrapped an entire E3 this year, so they probably have a bit to show off.Here’s some food for thought:
That username though lmaoThis chick has consistently been right on stuff LMAO.
— GamesCage - Hype Guy (@GamesCage_) June 19, 2020
And she’s gotten June 12th & 19th right. (Paper Mario was the overview trailer)
Next is July 6th & 14th?.... pic.twitter.com/pX2FvgOCGB
And if you like linear games and don't bother with exploring anyway, this is something you just don't notice or care about. If you have no desire to explore, it's actually a blessing. Because there have been many a non-linear game that I've played where I just get lost and frustrated because I can't figure my way around the landscape and can't just run straight to my objective. This is not an issue when I just have to run down a hallway and participate in the main actually fun aspect of the game that I bought it for. Be that battling or platforming or whatever. It makes it more fun. Not to mention completing it feels way more attainable because there's usually less stuff to do. Which contrarily actually makes me play it more. For an example, i played the entirety of the God of War series last year, and I go back and replay 3 all the time. Have I even touched the PS4 game since I barrelled my way through the main campaign? No. Because it's too big. Replaying it just doesn't seem appealing to me because it's just too damn big and long winded. The same would apply to SwSh if you could actually, you know, start a second file (why on earth they don't let you do that is beyond me? What if you want to play the story again?). Meanwhile all the DLC promises me is getting lost and frustrated with no real clear direction and a homogenized single map with no aspect of progression or varied locals.The issue with sword and shield isn't that it's linear. ALL Pokemon games are linear at their core.
It's that sword and shield are TOO linear. The routes feel like hallways and there's nothing to find if you decide to go off the straight path the game set out for you.
Not really Jotaro but I would love a mii fighter outfit that uses that retro Japanese street punk look that Jotaro has.
I love that look.
But there's a difference between something like Gen 1 and SwSd.And if you like linear games and don't bother with exploring anyway, this is something you just don't notice or care about. If you have no desire to explore, it's actually a blessing. Because there have been many a non-linear game that I've played where I just get lost and frustrated because I can't figure my way around the landscape and can't just run straight to my objective. This is not an issue when I just have to run down a hallway and participate in the main actually fun aspect of the game that I bought it for. Be that battling or platforming or whatever. It makes it more fun. Not to mention completing it feels way more attainable because there's usually less stuff to do. Which contrarily actually makes me play it more. For an example, i played the entirety of the God of War series last year, and I go back and replay 3 all the time. Have I even touched the PS4 game since I barrelled my way through the main campaign? No. Because it's too big. Replaying it just doesn't seem appealing to me because it's just too damn big and long winded. The same would apply to SwSh if you could actually, you know, start a second file (why on earth they don't let you do that is beyond me? What if you want to play the story again?). Meanwhile all the DLC promises me is getting lost and frustrated with no real clear direction and a homogenized single map with no aspect of progression or varied locals.
Straight hallways? No. They should twist and turn and elevate and descend and have some larger rooms. But detours? Why? either you accidentally skip something you might not have wanted to skip or you end up backtracking to make sure you've done everything? Why bother with it?But there's a difference between something like Gen 1 and SwSd.
Red Blue, while linear, are way more 'open' when it comes to towns. If there's a house, you can go in it, unlike in SwSd where if there's a house, it's usually just set decoration.
I get wanting there to be linear games, but at the same time, they don't have to be straight hallways with no detours.
Snake, it's Pokemon.Straight hallways? No. They should twist and turn and elevate and descend and have some larger rooms. But detours? Why? either you accidentally skip something you might not have wanted to skip or you end up backtracking to make sure you've done everything? Why bother with it?
Oh yeah, explain this then!Snake, it's Pokemon.
Even if you wanted to, they literally won't let you go off the beaten path.
View attachment 275373
Besides, to add to this, since when are things like side quests or time-sensitive events a bad thing? They add replay-ability and make each play-through feel fresh.Straight hallways? No. They should twist and turn and elevate and descend and have some larger rooms. But detours? Why? either you accidentally skip something you might not have wanted to skip or you end up backtracking to make sure you've done everything? Why bother with it?
Well, as long as we're admitting we're at the bottom of the barrel here.Never has Pokemon ever made this point clearer than SwSh. Talk all the **** you want; SwSh is the building ground of something greater.
As many issues as I have with SwSd, the graphics aren't one of them, I think the games look great..... in the Towns, at the very least.Honestly, Pokemon slowly becoming open world was inevitable. Nowadays, the franchise is less about catching creatures, and focuses more on the lore behind the Pokemon world. Naturally, that means more varied locations with cool puzzles that the players have to solve to find an ultra rare Pokemon that somehow ties in with the lore, or a really good item. Of course, that means exploration and thinking outside of the box is rewarded handomely, which means they have to outdo themselves in exploring. Add a console that is a massive leap from the last handeld (thus meaning it can handle more), and... yeah.
SwSh doesn't really do that. Not much variation in terms of enviroment, and many of it suffers from hallway syndrome, which was a real missed opportunity given that it boasted the first taste of a more open ended Pokemon.
Being more Linear isn't bad. Gen 5 was pretty linear, and yet they're widely regarded as the best in the franchise. It's just that there should be more to do than running in a straight line.
Snake, it's Pokemon.
Even if you wanted to, they literally won't let you go off the beaten path.
View attachment 275373
I guess we’ll have to agree to disagree. But I still feel like you’re missing my point.Besides, to add to this, since when are things like side quests or time-sensitive events a bad thing? They add replay-ability and make each play-through feel fresh.
If you miss something in a game when it's signal flagging super hard "THIS NEEDS YOU TO PROGRESS THE PLOT!", you only have yourself to blame for not exploring. An RPG should have a world to 'explore', that's the fun of playing RPGs, giving you worlds to explore and play with, with enemies that are fun to fight and an engaging narrative. If you miss something, tough ****.
Earthbound is one of my favorite RPGs, and a lot of the time, I'll just not get Poo's special weapon because it relies on an RNG drop. And guess what? I'm fine with or without it, even if I miss the one time it's available, it's not going to kill me, I'll manage.
Then you haven't explained your point good enough.I guess we’ll have to agree to disagree. But I still feel like you’re missing my point.
It's not so bad.Well, as long as we're admitting we're at the bottom of the barrel here.
Yeah, I know people love to make the same 10000th tree joke, but the towns are genuinelly beautiful. The big cities actually feel grand, and well, like a big city, and the smaller ones really feel comfy. But there's just something lacking in almost all of them. You can't explore the hill or structures in Turrfield, the lighthouse in Hulbury is inaccessable, Motostoke and Wyndon have a bunch of unopenable buildings, Postwick is literally a hallway, and Ballonea is tiny (even though it's the best looking town in in the game).As many issues as I have with SwSd, the graphics aren't one of them, I think the games look great..... in the Towns, at the very least.
And that's one of the big issues. The towns look soo nice, but for the most part they... just have nothing to do in them.
I think that Gen Five worked because there was always something interesting on the side while the story was actually good. This encouraged players to go either way and have fun.Honestly, Pokemon slowly becoming open world was inevitable. Nowadays, the franchise is less about catching creatures, and focuses more on the lore behind the Pokemon world. Naturally, that means more varied locations with cool puzzles that the players have to solve to find an ultra rare Pokemon that somehow ties in with the lore, or a really good item. Of course, that means exploration and thinking outside of the box is rewarded handomely, which means they have to outdo themselves in exploring. Add a console that is a massive leap from the last handeld (thus meaning it can handle more), and... yeah.
SwSh doesn't really do that. Not much variation in terms of enviroment, and many of it suffers from hallway syndrome, which was a real missed opportunity given that it boasted the first taste of a more open ended Pokemon.
Being more Linear isn't bad. Gen 5 was pretty linear, and yet they're widely regarded as the best in the franchise. It's just that there should be more to do than running in a straight line.
The music and the fact that no towns have been of this scale before, also really help the look of the towns out even though there is a lot of improvement though. With a world like Pokémon’s I can’t see how it would be hard to fill these places with interesting sites and buildings.Yeah, I know people love to make the same 10000th tree joke, but the towns are genuinelly beautiful. The big cities actually feel grand, and well, like a big city, and the smaller ones really feel comfy. But there's just something lacking in almost all of them. You can't explore the hill or structures in Turrfield, the lighthouse in Hulbury is inaccessable, Motostoke and Wyndon have a bunch of unopenable buildings, Postwick is literally a hallway, and Ballonea is tiny (even though it's the best looking town in in the game).
Like, out of all of the towns aside from the first 2, I think Stow On Side and Cirhester are the only ones where you can explore the whole town and out.
If they were actually upfront about what the actual issue was, SwSh wouldn't have been so controversial. That was the real issue.
Hopefully they're giving more time next time.
Then I guess Shield will be my last Pokémon as well as my first. Which is sad. Because I was really hoping this could be something I like that ya’ll do too that we can talk about all the time like you guys do with Fire Emblem and Xenoblade and the like. Sometimes I can contribute. But sometimes I can’t, and I feel left out and alone.Honestly, Pokemon slowly becoming open world was inevitable. Nowadays, the franchise is less about catching creatures, and focuses more on the lore behind the Pokemon world. Naturally, that means more varied locations with cool puzzles that the players have to solve to find an ultra rare Pokemon that somehow ties in with the lore, or a really good item. Of course, that means exploration and thinking outside of the box is rewarded handomely, which means they have to outdo themselves in exploring. Add a console that is a massive leap from the last handeld (thus meaning it can handle more), and... yeah.
SwSh doesn't really do that. Not much variation in terms of enviroment, and many of it suffers from hallway syndrome, which was a real missed opportunity given that it boasted the first taste of a more open ended Pokemon.
Being more Linear isn't bad. Gen 5 was pretty linear, and yet they're widely regarded as the best in the franchise. It's just that there should be more to do than running in a straight line.
Tbf though they are selling old Pokémon and that was planned before the base game finished. Sure DLC is worked on like that, but that statement fuels the argument they cut Pokémon for money down the road.
Somehow, I doubt that. Even though Isle of Armor looks nice to me, albeit, I have my own grievances about it, I still don't really feel inclined to dump 100$ on the game+its DLC.
Even if they had been upfront about "We're cutting some Pokemon, we're doing DLC down the line that re-adds some", things like "GUYS LOOK AN OOT TREE" would have still 100% existed, as well as the current situation of "Charging us to use old Pokemon."
GRANTED, I will say, I will 100% take Isle of Armor/Crown Tundra over a 3rd version any day of the week.
I mean, not like Pokemon doesn't have 25 years worth of games that you can easily play if you want to play 'more'.Then I guess Shield will be my last Pokémon as well as my first. Which is sad. Because I was really hoping this could be something I like that ya’ll do too that we can talk about all the time like you guys do with Fire Emblem and Xenoblade and the like. Sometimes I can contribute. But sometimes I can’t, and I feel left out and alone.