Teleworking, in progress!
Super Smash Bros. Ultimate is a highly confidential project and should be well protected. However, while that doesn’t worry me, to prevent the spread of COVID-19, it is imperitive to encourage less contact between people. We absolutely should cooperate and survive together.
So far, our telework has been quite successful. There are many staff members who should be commended for their work. Of course, there is no time needed for commuting. Some people were commuting two hours one-way! Isn’t this more effective?
So, what are my first impressions of telework? First, the air is much cleaner! Busy offices usually have dirty air. The heater always made me sweat every day too. But, in your own room, you can be as comfortable as possible! You can control both the temperature and humidity.
Furthermore, there’s an advantage to seeing natural light. The office had many windows, but we had to close them for secrecy. Being able to see the morning and evening light from the sun is very pleasing.
The temptation to play or sleep is common. However, it’s not a big deal. When you have a job in front of you, your hands tend to continue working. It’s bad to keep people waiting, so it’s similar to quickly replying to email you receive, even if you’re commuting to work. I continue to reply to such correspondence and work, even until midnight. However, my break for eating a more consistent now, and I have any even better sense of time.
It’s been a process of trial and error to improve the current working environment. I oversee almost everything the team does, so the work they do is always pouring in. There are various things that need to be corrected, tools and other elements needed to support developers, however, right now, it’s just not possible to gather everybody together and explain like I could before.
Of course, the basic response is to simply respond via email. Inevitably, due to the complexity and importance of the information, the amount of words and responses grow and grow. That’s unavoidable, though, and if that’s all it takes, it’s really not an issue.
In some situations, it’s necessary to give live feedback. In a video conference, we can share our thoughts and opinions live. This feels outdated since we have to set aside a specific time to have such meetings. If you have a family with children, it becomes even more difficult.
I bought a microphone and a capture unit, and built a studio to play the game and assist in development live with the team. When I make a voice call, I show the video of the gameplay or PC I’m supervising, record it, upload to the server and have other team members download it. Although it’s a new system, it’s going over very well with the team, as it’s easier to see and hear what we’re working on, especially when compared to taking footage with a camera. We are continuing to research what works best and minimize file sizes to not waste bandwidth.
For the time being, we are proceeding without any problems, so far. However, we’re only developing DLC at the moment. For example, it would have been very difficult to develop Super Smash Bros. Ultimate early on if we were in this situation.
Beyond video games, many creators are facing difficulties. However, I continue to work hard, no only to increase the amount of free time to play at home, but also, of course, so when the threat of COVID-19 subsides, we can enjoy being outside in the sun once again.