This kind of thing is why I hate their marketing strategy for DLC and why most companies don’t do it this way anymore. Capcom, NRS, Namco (kind of), they all reveal in bulk.
Like, when
was revealed, all I was thinking about was
coming to Smash. It consumed my thoughts for like 3 months and I got really in to Persona 5. Similar things would have probably happened with
and
if the period of knowing about them before release was a bit longer (and if I wasn’t already a massive Banjo stan). And there certainly wouldn’t have been this mindless thoughtless anti-hype generated by a mystery that you’re not supposed to figure out.
And I know I did complain about how long it was taking us to see more of Joker at the time. But that’s another problem I have with how they do DLC. They never give concrete release dates. Only windows. I think it’s better to give a date. Even if that date is far out. It gives you a goal to work towards. “This has to be finished by this time, get to work!” That kind of thing. At the very least it creates the perception of that in our minds and not the idea that “we’re just kinda workin on it when we can, sometimes over lunch. I think we got like, maybe a new animation done today. Chill out man, it’s ready when it’s ready. Just sit back and listen to the wind with us”.
I do acknowledge that not everyone gets that perception of their work ethic from this, but statistically a lot of other people must.