Your logic only works if the fast stay the same speed and the slow get slower. If the fastest characters slow down about 2 or 3 notches (*cough cough Brawl*) and the slower characters slow down about 1, the faster characters are at a lesser position then they were in melee.
@rebuttal to timing: yes timing carries over from melee, but not to the extent that it exists in brawl. Also, fast characters require less timing because their attacks come out quick-instantly. I'm not saying melee doesn't have timing, brawl just has more.
LIEZ! (I'll address this when I get to your second paragraph...)
Yeah, I don't really play pros that much (Leik, twice?), and I doubt you know the entire smash community, so I guess that wasn't the greatest example, I was just trying to set the mindset.
First of all, what is "to Mathos?" sounds liek a name...
Also, the problem with your argument is:
A: If Mathos IS a person, then we get into a skill level argument....
B: You just say "Oh, this happens, therefore, the opponent cannot do anything." The only thing I know about melee that is set in stone is that stupid Ice Climber-infinity grab-down air thing, and even that's breakable (sometimes...). You haven't actually said WHY my dodging\jumping\rolling\etc. strategy doesn't work, you just said that it doesn't and threw Mathos at me (??? Is it the short hop, blaster, blaster thing? If so...)
I find the floatiness helpful in approaching from the air
I have destroyed a fair amount of projectile campers with some well place Ike B (super armor helps) and down A, and some dodging\jumping\rolling\etc.
Also, I only brought melee into it since I don't have EXTENSIVE brawl experience and not everybody's played brawl. Proving to me that fast characters are really good in melee doesn't do much for the conversation...
Ok...but that's melee............and even then I partially disagree with that statement, but not enough to start a new line of argument.
You know what? If I was saying that, you're right, that's bad and stupid, and I can easily see how you picked that up. I worded it wrong. It was a suggestion for people to used to Ike, since those are some of his easier moves to nail people with. I use all of his moves (except counter...). B is a useful move for aerial approaching, attacking, edgeguarding, and defending. Forward B is good for recovery (when you've gotten knock really far off the screen, yes you can be gimped! Anyone who plays Ike knows this, but saying "Forward B can be gimped in certain situations, therefore, Ike sucks, is stupid...), approach (*GASP*), and sometimes attacking. Up B is just useful for countless situations. Down B is my least favorite Ike move. Dair is great for aerial attacking, Nair is good for multiple things since it attacks at about 300 degrees around him, Fair is probably his worst aerial because of the startup which you don't want in air, and Bair is quick release and fairly strong. Forward smash has god strength and startup, but should be used when possible, Up smash has a lag, but it's powerful and has a wide hit range. Down smash is fast. Up tilt is an ok move, as is his down (which can spike, good for use when somebody's trying to recover from the bottom). Forward tilt fairly fast and fairly strong. Jabs are...jabs.
Not everyone has projectile game, but amazingly, their still good (WTF???!?!?!!) Projectile game and having/not having it CAN, but does not make or break it for a character.
Also, why does everyone say he has horrible mobility. Ok, so he's not Sheik or Fox, or maybe even Link (personally he's seems AROUND that area, if not a bit under) but he's much better than Ganondorf or Bowser.
I am being realistic. You don't see me going: "OMG IKE IS TEH 1337 WINZ! NOBODY CAN BEAT HIM! IKE FOR GOD TIER! HE HAS NO FLAWS AND THEY SHOULD MAKE A GAME CALLED SUPER SMASH BROTHERS IKE WHERE YOU PLAY AS THE 6 (?) FORMS OF IKE!" Well, I might have somewhere, but it's always been jokingly. Let me lay out some of Ike's flaws.
1. He is slow. This is a fact.
2. His strongest moves sometimes have a fair bit of windup/lag
3. His recovery isn't the best, and in some cases, can be so badly gimped, you might as well be fighting Mario.
4. He can't really combo. I've been able to pull of like 2/3 hit combos, if you can even call them combos.
See? Ike has flaws. I am not saying he doesn't, I'm just saying their overblown.
Next...
Marth has been nerfed, and I don't like it. His range is weak sauce compared to the days of yore.
fobia;4012052]there are two video in youtube that shows ike fighting snake 2 times, and both of those times, ike won
im sure a lot of you already saw this video, im just posting it to everyone that hasnt seen it
http://www.youtube.com/watch?v=vNMnOIzFKhU
http://www.youtube.com/watch?v=0b7rLSB_zmI&feature=related
ike doesnt seem bad fighting against snake