I seriously hope that smooth landing is a special mode in smash wii U
Gotta say, that
would be pretty cool.
...So fox/falco and SHL again and everyone can do the equivalent of it?
Yeah, but the Mii Gunner's FAir causes actual knockback instead of no flinching/only weak flinching, and deals 6% a pop with no attack mods if you're playing a minimum-size Gunner. Besides, we all know that short-hop lasers were ridiculous in both Melee and Brawl. There's a reason Fox and Falco were top-tier in Melee, and lasers had a lot to do with it. It was basically free damage whenever the opponent wasn't up in your face, you could retreat while doing it to make it take longer for them to get up in your face, and since they're lagless you can still be ready for the opponent when they reach you. It's a pretty close to flawless way to force your opponent to bring the fight to you as long as you're on a primarily horizontal stage.
I don't know that there are any other characters who benefit the same way as the Mii Gunner other than possibly Megaman, since Smooth Lander only affects normal aerials and not special moves, and Mii Gunner and Megaman are the only two characters with projectile aerials. And I'm not sure Megaman would benefit either, since his NAir behaves somewhat uniquely in terms of landing lag if I recall correctly. (It can be fired up to three times in succession like his jab, and if memory serves, it remains active on landing so you can keep firing NAir pellets on the ground.)
I, for one, would be very interested in side tournaments where all characters have "smooth landing" and maybe another piece or two with other cool effects.
But as a tournament standard? Nahhh I'll pass.
It would be kind of cool (if probably somewhat impractical) to do side tournaments where every character has one particular special equipment effect for that tournament. Not things that are just passive buffs, auto-healing, or similar weirdness, but things with more base mechanical changes might be interesting to run side events for. In particular, I'm thinking of:
— Improved Braking Ability: Massively increased traction. Fox-trots for everybody?
— Skater Traction: 1.5x dash speed but massively decreased traction. Dashing Up Smashes for life! No fox-trotting for you, though.
— Decreased Landing Impact: Decreased landing lag on normal aerial attacks and (seemingly) standard jumps.
— Improved Dodge Ability: Slows down dodge animations, increasing the duration of the intangibility frames in the process. Might also increase the distance covered by rolling dodges, but I'm uncertain on this.
— Weakened Dodge Ability: Claims to decrease the time you have to dodge attacks. If I had to guess, I'd say that it's most likely the exact opposite of Improved Dodge Ability, making dodge animations shorter and thus decreasing the intangibility duration.
— Hyper Smash Attacks: Smash Attacks can be charged for longer. Damage of a fully-charged Smash Attack is multiplied by 1.3.
— No-Flinch Charged Smashes: Gain Super Armour while charging a Smash Attack. Now everyone gets a pseudo-counter!
— Quick-Charge Smashes: Smash Attacks charge faster. Quicker KOs off of weaker reads, for those people who are sick of characters living until 140% due to the difficulty of landing KO moves.