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Haha yea, no kidding I'm pretty sick of hand-cramps too.
I wanted to bring up a few characters that, after some review, have serious tournament viability. Of course this is all my opinion.
- This girl... She gets early % grab combos with D-throw > F-tilt, N-air float cancels into itself, and her turnips can make recovery a nightmare. If you use float to hold your turnip, while throwing out aerials to space, you can easily deal with most rush-down characters. Crouch-cancels are kind of a thing because of the gravity, but it's nowhere near the magnitude of Melee, so D-smash is pretty safe and deals a ton of reliable %. I would pay $$$ to see Armada try SLHG.
Stop it, I feel embarrassed But seriously, Peach seems cool here, especially since her recovery is miles above the others with Float. If she recovers low, you can't really challenge it. I definitely need to step up my game though, if I ever want to beat some people's Lucina'sI fought this guy named Devon from Smash Ladder, and his Peach is pretty next level. I'll try to upload some matches or something in the near future.
2 Things:DHD might wanna try the other recovery, because once I ate his jump, this situation became slightly hopeless.
This is a fair point. Though I disagree with you about the majority of customs being problematic, we can't realistically expect TOs or players to remove regular smash sets and add SLHG sets every time they run an event this way.Regardless of everything else, you gotta realize customs SLHG can't coexist with customs base on the same wii U. That is a major impediment for anyone willing to try it as a side event.
1. Because Tornado Hold can be unlocked by clearing a Master Orders with Mega Man so it is super easy to get.By the way, how did we settle on Tornado Hold as the go-to custom for Megaman? I'd much rather use Beat (in general, not just in SLHG).
His default up b was broken, so we either had to limit it through the ruleset or swap it. Getting tornado hold is easy and we avoid messing with the ruleset.This is a fair point. Though I disagree with you about the majority of customs being problematic, we can't realistically expect TOs or players to remove regular smash sets and add SLHG sets every time they run an event this way.
By the way, how did we settle on Tornado Hold as the go-to custom for Megaman? I'd much rather use Beat (in general, not just in SLHG).
This is awesome man. I think you have a great commentary style keep it up. I've been playing regularly with another member of my scene if we happen to capture a particularly hype match I'll send it to you or zadd. This is so cool!
It begins. In glorious 60fps
The only problem I'm having is the audio cut out during the loading screen and I don't know why... also the black borders kinda suck, I wonder if I can crop it at all. But my mic works, the audio works, and I'm going to be uploading a lot more in the future.
quality looks really good..Im not too familiar with capture devices but i am familiar with obs and streaming from pc. If the software/hardware you use is similar to obs,then the borders are probably an aspect ratio/ fullscreen setting in the video settings.
It begins. In glorious 60fps
The only problem I'm having is the audio cut out during the loading screen and I don't know why... also the black borders kinda suck, I wonder if I can crop it at all. But my mic works, the audio works, and I'm going to be uploading a lot more in the future.
Your commentary was great but it was weird commentating a match you're in. If you get replays and stuff you could totally commentate since it was pretty good and added to it, but maybe for your own matches try something else?Now I'm just wondering, for future smooth lander heavy gravity matches should I still do commentary? I enjoy doing it but maybe people just want the matches... hmm.
Maybe it would help share some information I've learned from the game.
Good point. Maybe I'll do commentary on matches I'm not in, and then simply record others. Sounds like a plan.Your commentary was great but it was weird commentating a match you're in. If you get replays and stuff you could totally commentate since it was pretty good and added to it, but maybe for your own matches try something else?
I dunno, I liked the commentary. I think it's fine so long as you don't talk about yourself in the 3rd person lol.Good point. Maybe I'll do commentary on matches I'm not in, and then simply record others. Sounds like a plan.
Go ahead, just be aware that if you get rid of Doc's default Up-B, you're also getting rid of his (by far) best kill option...not sure if it was mentioned but i think docs recovery should be the 2 : super jump..the rest of him seems fine but that defualt up b needs help
he has other kill options and combos . Get rid of 1 kill option to make his recovery (something non existant) a thing?...seems like a fair trade off to me.Go ahead, just be aware that if you get rid of Doc's default Up-B, you're also getting rid of his (by far) best kill option...
Doc without his Up-B kill is like Mario without his F-air spike, pretty much a wet noodle.
A wet noodle that can recover though.Go ahead, just be aware that if you get rid of Doc's default Up-B, you're also getting rid of his (by far) best kill option...
Doc without his Up-B kill is like Mario without his F-air spike, pretty much a wet noodle.
Kirby can recover for days in Melee, yet he's worse than Pichu! If you play Doc correctly, you won't even need a recovery, just focus on spacing and controlling center of the stage.A wet noodle that can recover though.
sounds good on paper till you have to recover and die at 20%...taking away the up B kill option just means you use your other kill options in its place ... Any ways this isnt set in stone, just a suggestion...We as a community as a whole have to decide on it in the end.Kirby can recover for days in Melee, yet he's worse than Pichu! If you play Doc correctly, you won't even need a recovery, just focus on spacing and controlling center of the stage.
Why would you play Doc with less kill options, when the only thing giving him any viability, is that he has more kill potential than Mario? Just play Mario lol
Recovery ≠ Viability, not even in SLHG.
Great match man, gonna put this one up as the main vid. This one kinda makes me think maybe 3 stocks is better lol, even though I've been playing with 4. I think sm4sh has a wider range of game length than previous games, it can either be over very soon or last a long while. Let's see where it ends up.This was a banana bonkers experience. Also, custom stages are fun, haha.
Alright I'll do that, thanks.I got it from either Reserved or Hobbles. You can add my NNID Marachii and I can send it to you.