So I was messing around with a few characters, thought I might as well share findings, lab work, blah blah blah....
(I'm also wayyyy below you guys in skill level, so take this with a grain of my salt accrued learning this stuff)
Link: Link is a weird case in SLHG. He gets the universal buff of better combos through the gravity and less landing lag, but his recovery is basically reduced to zero. While not Little Mac tier, he struggles to make it back from basically anywhere off the stage, even with tether. Bombs also can't help in this instance, as they last an incredibly long time. (For example, I was launched to the very top corner of the blast zone, grabbed a bomb, used my double jump, up-b'd, and it still wouldn't explode before I hit the bottom blast zone.) His lack of physical offstage presence is slightly mitigated by his projectiles, though his bombs are a bit lacking, since they typically blow people upwards and refresh recoveries.
But enough on negatives, here's the positives!
Link gains a plethora of combo's here, some of which I have yet to explore deeply. All of his aerials benefit from the reduced lag, though fair takes a hit in usefulness as you have to full hop for the entire move. Link's nair can link (pun intended) into tilts, grabs, and aerials very well, depending on the percentages of your opponent. His bair is one of his best poking and combo tools, as it has little landing lag, can lead into itself, dash attack, and ftilt, and is a good follow up for down throw too. His dair, uair, downtilt, up tilt, and up smash all get boosted in power, with dair dealing 23 damage sweet spotted. His tilt's qualities also come over from vanilla. Downtilt is crazy strong, sending people into an upward trajectory, and can lead into up smash/nair/uair/fair. Uptilt is great on fast fallers/heavies. Ftilt is great for spacing aerial approaches, considering how low to the ground most characters stay in short hops (Such as
/
or
) His grab gets slightly boosted too, as up throw's lowered knockback means he can follow up quite easily. His items also can be used to combo at close ranges, such as the gale boomerang or bomb.
It's kind of mega late, so I'll talk about some other peeps later, and if I'm totally wrong about anything, just let me know : p