Don't let the skill gap fool you, Frank is pretty bad with Ganon. He kept trying to use the move in neutral, which is terrible. If you notice, when I use it It's for pressure and edge-guarding, very different and much more abusive/successful.
Also, @
DNeon
no, that's Sonic's regular Side-B jump cancel.
Basically what I'm trying to say is that based on the results, Ganon doesn't need a supplemented recovery. There are other characters that suffer in the same regard (Horizontal) but are actually worse than Ganon! (Link, Diddy, Lucina, Ike etc.)
Why does Ganon get a custom when his normal recovery is actually really
average in perspective? You could easily compare Wizard Kick to Dash Claw in terms of offense, both moves drastically change the way the character plays by a hell of a lot, and that't subjective/wrong. I'm not saying Wizard Kick doesn't help, but if we give Ganon Wizard's Kick we are definitely playing favorites. Super Duck Jump hardly changes DHD at all, only the way he gets back on stage. The windbox is very hard to land offensively, epecially off-stage.
@
Muro
has a seriously good point about subjectivity, and after messing with Wizard Kick's offensive pressure im in 100% agreement with him. It gives Ganondorf
options that he wouldn't normally have (Like having a mid-screen off-stage kill move, and being able to recover from the blast zone, not very Ganondorfy imo)
Of course it'd be up to TO's, but if I were a TO I'd only allow Tornado Hold and Super Duck Jump.