Hey guys, Perkilator assigned me to take over this thread while he is busy.
So with that, I have decided to commence with Job #3
Job #3: How should the opening area of the mode be designed?
Since the mode is confirmed to be a Metroidvania, I want to get your inputs on what the first stage / main area / hub world should look like. What should be the design of the area be like, and what spirits should it house?
Perkilator
please let me know if I am doing this correctly, I have never managed a thread before.
I'm assuming that this game will have no overworld map, only stages.
Zone 1: Untouched Precipice
This zone is basically one of the few places Galleem hasn't touched yet, and as such is a pristine area to explore. Featuring marble structures, not unlike a roman ruins site. This area is flat mostly with a sprawling linear hill as the beginning. You learn the basics of how to play the game such as jumping over a small creek overlooking a waterfall, defeating simple enemies in a crumbling shrine, and using common items such as buttons and a ladder.
After that you encounter a more complex temple area, this area is reminiscent of the ruins world from DKCR but features elements from the Butter Building World in Kirby's Adventure such as the large tower you need to climb. The main goal is to repair an elevator to head to the top area of the temple and fight the first puppet battle. By exploring the temple you find three buttons, a red one up a waterfall featuring cannons, a green one as the prize of completing a small arena, and a blue one found by destroying some pillars in the east. After the elevator is fixed however an eruption of lava pushes it up before suddenly stopping, looks like you need to hit a yellow button to proceed.
Now the stage is more hazardous and features lava and fire enemies as a major obstacle. The section introduces push block puzzles to hit tiles to open doors, some enemies also run on wheels powering hazardous mechanisms that need to be destroyed to proceed. After hitting the yellow button the lava floods from the right side meaning you need to run back to the elevator to head to the final floor.
This arena features the first puppet battle in the game, either against Mario, Diddy, or DK, followed by both of them overlooking the ruined world of light seeing a small settlement in the distance.
Enemies:
I don't know if there are enemies in this game but I'm making some that fit the area
![Image of tiki goon Image of tiki goon](https://smashboards.com/attachments/1649374682745-jpeg.349671/)
Tiki Goon
Basic enemies like the goomba, walk back and forth and bite as the main means to attack, occasionally they jump in the direction of the player.
Tiki Buzz
Acts the same way as in Smash Run, fly then drop down to attack.
Tiki Tank
Invulnerable to attacks until you use a Smash Attack to expose its weak point.
Zombie
Shuffles forward slowly, often with the Husk, deals small but quick damage.
Husk
The same behavior as the Zombie, but their attacks deal with the Fatigue Status effect which makes you gain damage from running.
Lava Bubble
Jumps out of the lava to attack, sometimes bounces off the floor.
Burning Leo
Attack by rolling into a flaming ball and charging the opponent.
Poppy Bros Jr
Tosses bombs at the opponent.
Rock Moth
Flies around occasionally doing a weak tackle attack.
Mummy
Runs around using their bandage arm to grab and eat items for self-healing.
Cobra
Attacks with venom give the Poisoned Status effect which deals small damage over time.
Spirits would be themed around deserts and temples but would be basic spirits to act as a tutorial.
Music:
Green Greens (Opening Area)
Ruins Rhapsody (Temple Area)
Marble Zone (Lava Area)