• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

SmashBoards Creates: Ultimate DLC In A Parallel Universe (Finished! - Some Content Incomplete)

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
CP10 Fighter Results
Voters: 9

Mappy - Mappy: 8
Nightmare - Soulcalibur: 11
Reiji & Xiaomu - Project X Zone: 8
KOS-MOS - Xenosaga: 10
Gilgamesh - The Tower of Druaga: 8
Yoshimitsu - Tekken/Soulcalibur: 9

This round was a lot closer than I expected, but our Namco rep is Nightmare from Soulcalibur!
Nightmare_1.png

Submissions for Nightmare's moveset, stage, and music list are now open.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Nightmare Stage Submission
Ostrheinsburg Castle

1644420903614.png

Ostrheinsburg Castle is a recurring location in the Soul series often associated with Nightmare and his counterpart Seigfried. This stage would be based on its design from the first Soulcalibur: a raised platform surrounded by the ruins of an ancient castle. The stage would have a rotation element much like Spiral Mountain.

I'm working on a moveset, but I'm very unfamiliar with Soulcalibur's gameplay, so it might take a while. If another submission is made, I'll probably just defer to that.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Submissions for Nightmare's alt. colors, entry animation, taunts, victory music, victory animations, Boxing Ring title, and Classic Mode, as well as the Soulcalibur series symbol, are open. Moveset and music submissions will remain open as well.
 

Tekken_Guy

Smash Apprentice
Joined
Jan 21, 2014
Messages
92
Astral Chaos

Astral Chaos is the alternate dimension to the SoulCalibur universe. This stage looks a lot like Final Destination, but in actuality it has a unique mechanic in the “Star of Chaos” which occasionally appears in the map and will damage any players who touch it.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Soulcalibur Series Symbol
emblem soulcalibur.png

A portion of the titular Soul Calibur sword, based off its appearance in Soulcalibur VI. (Apologies if the handle is a bit off; the reference image I used cropped off a bit so I had to infer.)
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Nightmare Victory Animations
All of these are taken from Soulcalibur VI.
  • Nightmare points Soul Edge to the sky, then lowers it as he bows his head.
  • Nightmare swings Soul Edge several times before posing with it.
  • Nightmare drops to his knees and raises his monstrous hand upward.
Nightmare Victory Theme
The first 6 seconds of Soulcalibur VI's victory theme.

Nightmare Boxing Ring Title
The Azure Knight
 
D

Deleted member

Guest
Nightmare is a giant character with a great range. He can quickly rack up damage with Soul Edge. He has great knock back force. However, his size makes him an easy target and if he misses an attack he is left wide open. His jumping and speed leave much to be desired, and he has little defense against fast and long range attacks.

Like Ryu and Ken, Nightmare wll always face his opponent. He has the same inputs mechanic as the other fighting game characters.

Special Gimmick - Soul Charge:
Executing combos correctly will cause Soul Edge to glow red, activating Nightmare's special form. His attacks will be more powerful. Missing attacks will cause this to disappear.

Neutral Attack: Nightmare slashes forward twice and then slams his blade downwards.

Up Tilt: Nightmare performs an uppercut with his claw.

Forward Tilt: Nightmare steps forward and punches with his claw.

Down Tilt: Nightmare slams his sword onto the ground.

Up Smash: Nightmare swings his sword around in a circular motion.

Forward Smash: Nightmare slams his sword into an opponent. This can be charged, if charged he will drill the sword into them.

Down Smash: Nightmare slams his claw on the ground to create a shockwave around him.
Neutral Airb

Forward Air: Nightmare dives down and slashes foward.

Back Air: Nightmare does a drop kick.

Up Air: Nightmare jumps up in the air and Slashes Soul Edge upwards.

Down Aerial: Nightmare jumps down and slams Soul Edge.

Dash Attack: Nightmare runs forward and slashes.

Forward Throw: Nightmare impales his opponent with Soul Edge and throws them forward.

Back Throw: Nightmare grabs his opponent and throws them to the ground, punching them.

Up Throw: Nightmare grabs the opponent and throws them up.

Down Throw: Nightmare uses soul to stab his opponent into the ground.

Grab: Nightmare grabs his opponent with his claw.

Neutral Special - Soul Wave:
Nightmare unleashes a burst of dark energy that deals damage to anyone who gets too close. This can be charged up. If someone tries to attack Nightmare during this, it will turn into a counter, dealing more damage.

Side Special - Grim Stride
Nightmare dashes towards the opponent and. But if the player inputs a command during the dash, they will preform a special attack:

Forward + A will allow players to preform Grim Fang: Nightmare will swat forwards with his claw. This can be used to reflect incoming attacks.

Back + A will allow them to preform Grim Launcher: Nightmare slams Soul Edge unless, flinging an opponent up into the air.

Pressing B during the Stride will activate Grim Wave: Nightmare unleashes a mini Soul Wave.

Grabbing during Grim Stride will activate Death Strike: A powerful command grab that if pulled off will grant Soul Charge.

Up Special - Canonball Splitter:
Nightmare does a front flip with Soul Edge pointing out. Will keep dealing damage untill he lands.

Down Special: Soul Smasher:
Nightmare stabs Soul Edge into the ground in front of him. If this move lands a direct hit on an opponent. Nightmare will then channel dark energy and release it into his pinned opponent, sending them flying. Pulling this off grants Soul Charge.

Final Smash - Dark Reconquista Triumph:
Nightmare uses Soul Edge’s power to create a horse out of its dark energy. He then rides forward on his steed, delivering a powerful slash to anyone who gets in his way.

Side Taunt: Nightmare puts his claw out, clenching it as dark energy flows out of it.

Up Taunt: Nightmare thrusts his sword upwards and shouts.

Down Taunt: Nightmare puts Soul Edge out in front of him and bows


Victory 1: Nightmare swings Soul Edge around nd growls

Victory 2: Nightmare thrusts Soul Edge upwards, energy crackling out of it.

Victory theme: the Victory theme from Soul Calibur 6.

Costumes:
Default
Silver
Red
Indigo
Sigfreid
Blue Sigfreid
Red Sigfreid
Black Sigfreid

Boxing Ring: Azure Knight

Kirby Hat: Kirby gains Nightmare’s mask

Classic Mode:
A Tale of Swords and Souls:
Nightmare faces off against a series of sword users, leading to a fateful reunion with the legendry Hero of Time.
  • 1. Mii Swordfighter Team on Find Mii
  • 2. Lucina, Robin, Chrom on Arena Ferox
  • 3. Corrin and Roy on Colosseum
  • 4. Marth, Ike, Meta Knight on Bridge of Elden
  • 5. Shulk and Cloud on Castle Segie
  • 6. Bonus Game
  • 7. Ganondorf / Ganon
  • 8. Link on Soul Calibur stage*
*Whatever we'd go for

It's not letting me paste links for some reason but the Sigfreid alts would be the corrupted version from Soul Calibur 2
ca840c59e3aa102b7d2f4ff380304ee88a26050fr1-830-830v2_hq.jpg



Credits to Source Gaming, Pizzadudemanguy and FelicaFan's videos, as well as a watching a whole load of Soul Calibur matches for help. Will try and do Music tomorrow

I need to lay down
 
Last edited by a moderator:

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Nightmare Content Vote
Darkonedagger's big list of content will be automatically added (I think we've had enough time for other submissions to be made). I will be redacting two of my own victory animations so that we don't need to bother with voting them (the ones I'm redacting are very similar to theirs, anyway).

Vote your favorite of both of the following pairs. You may vote your own.

Stage
Nightmare Stage Submission
Ostrheinsburg Castle

View attachment 344673
Ostrheinsburg Castle is a recurring location in the Soul series often associated with Nightmare and his counterpart Seigfried. This stage would be based on its design from the first Soulcalibur: a raised platform surrounded by the ruins of an ancient castle. The stage would have a rotation element much like Spiral Mountain.

I'm working on a moveset, but I'm very unfamiliar with Soulcalibur's gameplay, so it might take a while. If another submission is made, I'll probably just defer to that.
Astral Chaos

Astral Chaos is the alternate dimension to the SoulCalibur universe. This stage looks a lot like Final Destination, but in actuality it has a unique mechanic in the “Star of Chaos” which occasionally appears in the map and will damage any players who touch it.
Series Emblem
Soulcalibur Series Symbol
View attachment 344813
A portion of the titular Soul Calibur sword, based off its appearance in Soulcalibur VI. (Apologies if the handle is a bit off; the reference image I used cropped off a bit so I had to infer.)


For the Soul Calibur symbol I’d prefer the Nightmare outline on the Project Soul logo.
I vote my own for both.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Nightmare Stage Results
Ostrheinsburg Castle: 2
Astral Chaos: 1

Nightmare Symbol Results
Soul Calibur: 2
Nightmare: 1

Submissions for Soulcalibur spirits and Mii Fighter Wave 10 are open. The last remaining old Miis are Jacky (Virtua Fighter) and Gil (The Tower of Druaga). (I may rearrange Miis after the vote for this so that Jacky and Akira are in the same wave.)
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Mii Wave 10 Submission
Jacky (Virtua Fighter) - Brawler
Gil (The Tower of Druaga) - Swordfighter
KOS-MOS (Xenosaga) - Gunner
Chosen Undead (Dark Souls) - Swordfighter (Bonus track: Firelink Shrine [Remix])

(I've never played Dark Souls, so I'm open for suggestions about the bonus track)
 

Tekken_Guy

Smash Apprentice
Joined
Jan 21, 2014
Messages
92
Soul Calibur Spirits

I’ll just be listing out what characters would best represent them.

-I think Ivy would be best represented as Zero Suit Samus, due to her laser whip’s similarities to Ivy’s whip sword.
-Sophitia would obviously be represented by Palutena.
-Cervantes would be King K. Rool. Both are Pirates.
-For Voldo, I’d go with the Wii Fit Trainer, because of all their stretching.
-Yun-Seong would be Roy, because red hair.
-Zasalamel would be a white Ganondorf with the Death’s Scythe.
-Setsuka would be Peach, because of the Parasol.
-Taki would be Sheik.
-Astaroth would be a metal Dedede.

That’s all I can think of fighter-wise:
-Mitsurugi would be something with the Takamaru assist trophy.
-Maxi I guess would involve a character who does Bruce Lee-style moves. Maybe Fox.
-Xianghua is probably just a Mii Fighter of some sort.
-For Kilik I guess somebody with a staff. Maybe the Krystal assist trophy?
-Yoshimitsu may get a second spirit that works similarly to the Tekken one.
-For Raphael we’d likely do something involving the Alucard assist trophy.
 
D

Deleted member

Guest
I've done a lot of Mii Costumes so I'll sit them out.
  • Talim
    • Support, Novice
    • Puppet: Peach
    • Stage: Paper Mario
    • Skill: Strong-Wind Resist
  • Kilik
    • Support, Novice
    • Puppet: Richer
    • Stage: Suzaku Castle
    • Skill: Undamaged Attack & Speed
  • Mitsurugi
    • Support, Advanced
    • Puppet: Link
    • Stage: Great Bey
    • Skill: Sword Attack ↑
  • Taki
    • Primary, Advanced
    • Puppet: Sheik
    • Stage: Umbra Clock Tower
    • Skill: Weight ↓
  • Yoshimitsu
    • Support, Advanced
    • Puppet: Greeninja
    • Stage: Coliseum
    • Skill: Killing Edge Equipped
  • Siegfried
    • Primary, Ace
    • Puppet: Nightmare (Sigfreid alt)
    • Stage: Ostrheinsburg Castle
    • Skill: Weapon Attack ↑
  • Sophitia
    • Support, Ace
    • Puppet: Palutena
    • Stage: Palutena's Temple
    • Skill: Critical Health Stats ↑
  • Cervantes
    • Primary, Legend
    • Puppet: Wolf
    • Stage: Pirate Ship
    • Skill: Special-Move Power ↑
Kept it small. No Ivy for obvious reasons.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Nightmare Spirits Vote
Soul Calibur Spirits

I’ll just be listing out what characters would best represent them.

-I think Ivy would be best represented as Zero Suit Samus, due to her laser whip’s similarities to Ivy’s whip sword.
-Sophitia would obviously be represented by Palutena.
-Cervantes would be King K. Rool. Both are Pirates.
-For Voldo, I’d go with the Wii Fit Trainer, because of all their stretching.
-Yun-Seong would be Roy, because red hair.
-Zasalamel would be a white Ganondorf with the Death’s Scythe.
-Setsuka would be Peach, because of the Parasol.
-Taki would be Sheik.
-Astaroth would be a metal Dedede.

That’s all I can think of fighter-wise:
-Mitsurugi would be something with the Takamaru assist trophy.
-Maxi I guess would involve a character who does Bruce Lee-style moves. Maybe Fox.
-Xianghua is probably just a Mii Fighter of some sort.
-For Kilik I guess somebody with a staff. Maybe the Krystal assist trophy?
-Yoshimitsu may get a second spirit that works similarly to the Tekken one.
-For Raphael we’d likely do something involving the Alucard assist trophy.
I've done a lot of Mii Costumes so I'll sit them out.
  • Talim
    • Support, Novice
    • Puppet: Peach
    • Stage: Paper Mario
    • Skill: Strong-Wind Resist
  • Kilik
    • Support, Novice
    • Puppet: Richer
    • Stage: Suzaku Castle
    • Skill: Undamaged Attack & Speed
  • Mitsurugi
    • Support, Advanced
    • Puppet: Link
    • Stage: Great Bey
    • Skill: Sword Attack ↑
  • Taki
    • Primary, Advanced
    • Puppet: Sheik
    • Stage: Umbra Clock Tower
    • Skill: Weight ↓
  • Yoshimitsu
    • Support, Advanced
    • Puppet: Greeninja
    • Stage: Coliseum
    • Skill: Killing Edge Equipped
  • Siegfried
    • Primary, Ace
    • Puppet: Nightmare (Sigfreid alt)
    • Stage: Ostrheinsburg Castle
    • Skill: Weapon Attack ↑
  • Sophitia
    • Support, Ace
    • Puppet: Palutena
    • Stage: Palutena's Temple
    • Skill: Critical Health Stats ↑
  • Cervantes
    • Primary, Legend
    • Puppet: Wolf
    • Stage: Pirate Ship
    • Skill: Special-Move Power ↑
Kept it small. No Ivy for obvious reasons.
Vote your favorite of these two. You may vote your own. I vote Darkonedagger's.

Nightmare Miis Vote
Mii Wave 10 Submission
Jacky (Virtua Fighter) - Brawler
Gil (The Tower of Druaga) - Swordfighter
KOS-MOS (Xenosaga) - Gunner
Chosen Undead (Dark Souls) - Swordfighter (Bonus track: Firelink Shrine [Remix])

(I've never played Dark Souls, so I'm open for suggestions about the bonus track)
  1. Gil (Mii Swordfighter)
  2. Mappy (Mii Brawler)
  3. Taizo Hori (Mii Gunner)
  4. Valkyrie (Mii Swordfighter)
  5. Klonoa (Mii Gunner)
My mii submission:
1. Gil (Swordfighter)
2. Klonoa (Brawler)
3. Xiaomu (Project x Zone) (Brawler)
4. Valkyrie (Swordfighter)
5. KOS-MOS (Deluxe Mii Brawler) (Comes with Xenosaga medley song)
Vote your favorite of these three. You may vote your own. I vote my own.
 
D

Deleted member

Guest
I'm not sure what "10 characters" means; the spirit submissions have 15 and 8 characters respectively.

Perkilator did not make a submission for Miis; I think you made a mixup on names.
I meant you. I'm very tired sorry.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Nightmare Spirits
Tekken_Guy: 0
Darkonedagger: 5

Nightmare Miis
Paraster: 2
Wario Wario Wario: 1
Tankman from Newgrounds: 3

And now we're in the home stretch. It's time to determine the criteria for our final DLC character! The original Challenger Pack 11 was Sora from Kingdom Hearts, announced at his own Mr. Sakurai Presents on 10.5.2021.
 
Top Bottom