DragonRobotKing26
Smash Champion
2. Peach
2. Zelda
3. King Dedede
2. Zelda
3. King Dedede
Last edited:
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Meta Knight hasn't been nominated yet.2. Peach
2. Zelda
3. Meta Knight
Okay,i'll changeMeta Knight hasn't been nominated yet.
Collectible:From the polls, Masked Borb/Louie G.’s Kirby moveset will be used, and LoZ00’s Inkling moveset will be used.
Here are the votes:
Yoshi 4
Bowser 13
Luigi 7
Princess Zelda 9
Princess Peach 22
King Dedede 4
Tom Nook
Squid Sisters 1
Ganondorf
Octoling
Princess Peach and Bowser are our next fighters.
For collectibles, here are the nominations
Northsouthmap Spirits
Louie G. Trophies
LoZ00 History Card
Vote for your two most wanted, where yours is not first.
1. History Card
2. Trophies
I think that the history card seems like a cool idea.
Game Modes
Pupp135 Crystal Smash
Louie G. Break the Targets
Northsouthmap Home Run Contest
ssbashworld Mob Smash
LoZ00 Hoard Smash
Masked Borb All-Star Mode
Mushroomguy12 Board the Platforms
Vote for your three most wanted, where yours is not first.
1. Mob Smash
2. Break the Targets
3. Hoard Smash
I think Mob Smash is a good start where you fight various fighters. Break the Targets helps the player how to use a specific character. Hoard Smash would be a fun way to implement enemy characters in battles.
Job 19: Submit a Multiplayer Game Mode
Job 20: Submit Samus and Isabelle Movesets
Also, feel free to submit items.
Isabelle's Ultimate moveset is probably fine. I don't think I'm too qualified to change up the pupper.
And I'd say the same about Samus' too. And yet, it is pretty dated... but I'm not changing it.
So I'll just suggest someone else's Samus moveset. Methinks it's an alright choice of moves and junk. Don't take my word for it tho: https://youtu.be/FD-Sd5RzDpU
Isabelle PollI don't know Animal Crossing or Metroid that extensively, but I'll give it a shot. Also this time around I'm sticking to a more simplistic approach for the movesets, as it seems to be the rule we generally agreed on for the thread (I was unaware of that the first time I posted Kirby and Inkling's movesets, sorry).
Most of Isabelle's moves from Ultimate do work out kind of nicely. I'd personally only focus on two special moves that I don't think fit Isabelle that well.
For starters, her Neutral Special, Pocket, doesn't really make a lot of sense. It is meant to be Villager's signature ability, but it has nothing to do with Isabelle herself. Therefore, I decided to switch it to Town Tune. Isabelle starts humming a tune, represented by some musical notes swirling around her. By holding down the input, Isabelle keeps humming, creating more notes. By releasing the attack, Isabelle poses and releases the notes forward. They slightly home for the target, although their chasing properties are nothing to write home about. Of course, more notes equal more damage.
Her Down Special on the other hand, Lloid Trap, makes no sense. I don't like the usage that the Smash series makes of Gyroids and this one is no exception. Instead, due to Isabelle kind of encompassing the role of the "catch-all" Animal Crossing fighter in this rendition of Smash, I decided to give her Villager's Down Special, Timber. I know that it doesn't represent Isabelle's personality that well, but that would require a major overhaul of her moveset and this would completely eliminate the "token Animal Crossing" fighter from Smash, which is a great archetype (unless we also bring back Villager, but I doubt we're doing it).Some of Samus' moves remain relatively unchanged. However, with her, the overhaul is much grander than the one I did with Isabelle. I'm only listing those moves I'd change, btw:
- Jab: Jab 2 would be a stab with the arm cannon, followed by an explosion for Jab 3.
- Side tilt: Samus' close counter from Metroid: Samus Returns onward. It is too iconic of a move.
- Up tilt: I hate Samus' current up tilt, so I'm going with a simple arm cannon swing above her head.
- Down tilt: Samus slides across the ground, kind of like she does in Metroid: Dread (maybe she can do it in other games as well, but I don't know)
- Dash attack: Samus' dashing counter from Metroid: Samus Returns and Metroid: Dread.
- Down Smash: A move similar to Mii Gunner's Down Smash would make more sense, in my opinion.
- Neutral Aerial: Screw Attack! A multi-hit electric attack. Her Up Special changed accordingly.
- Down Aerial: Samus stabs downwards with the arm cannon and produces an explosion. It is based on the shots she usually does inside Ridley's mouth, particularly during his boss fight in Metroid: Other M.
- Neutral Special - Plasma Beam: Samus shoots a pellet of energy. A quick projectile that can be charged to become the Charge Beam. The beam of energy is orange now. Samus can run around and jump while performing the attack.
- Side Special - Ice Missile: Similar to the current Super Missile, but if the opponent's damage is high enough it can freeze them.
- Up Special - Shinespark: Picture something kind of similar to Fire Fox, just without the damaging hitbox at the beginning and a quicker start-up.
- Down Special - Morph Ball: Samus curls into her iconic Morph Ball form and can move and (uniquely) jump around. By pressing any attacking input she releases a stationary bomb that explodes after a few moments. Shielding reverts her to her normal state
NorthsouthmapConsidering that 4-Player Smash will DEFINITELY be a thing, I say we give all fighters 6 recolors + 2 alternate costumes, with the catch that the 2 costumes have to be unlocked. I don't know if 8-Player Smash will be a thing, though, in that case I guess we should have 8 recolors + 2 unlockable alt. costumes. Bottom line is: give us at least as many recolors as max amount of players (with some room to spare in case of 4 Players being the maximum amount, in my opinion) + 2 unlockable costumes to add something minor to work towards. Alternate costumes will completely change the attire of the fighter (think Builder and Wedding Mario from Ultimate)
Here is a poll to choose between alt proposals.3 Alternate Costumes, 2 Recolors and 1 Model Change
Mushroom Kingdom (Super Mario Bros., 1985)
Of course, a retro throwback is warranted, and why not the original Super Mario Bros.? I imagine this stage will be a strange hybrid between Melee’s Mushroom Kingdom, and Brawl’s Mushroomy Kingdom.
The aesthetics will resemble the original game. 1-1, 1-2, 1-3, and 1-4 are all here, on loop. It might be a bit much for a first stage submission, but I can’t really refuse this option
Job 28: Submit an Assist Trophy
Job 28: Assist Trophy
HONK HONK, MALFACTERS
Assist Trophies: Absolutely jobs. Maybe we would want to pepper them in among bigger jobs like voting for new characters and whatnot, because I feel like these wouldn't really dominate the conversation. But we can't be too loose about this, these are valuable slots and I can easily see a scenario where we irresponsibly count out a viable character as an AT before we get to make them playable (assuming we don't allow for upgrades later). This happened in the Community SSB6 thread and in my opinion gutted the potential of DLC. So in other words we need to be VERY careful about who we vet in.Regarding Assist Trophies and History Cards, should these be open ended jobs like items, or should we give them formal jobs like with fighters and stages?
Conflicted, because I don't think we need to split hairs on alternate colors but we may want to have more of a discussion around the two alternate costumes. Perhaps we should make these formal jobs where we each contribute our own batch of eight alts? Mind you I don't think we need to waste a whole lot of time on it but I dunno, maybe we can do votes on the costumes instead (like say, Builder Mario) specifically and then vet in the two top choices?For Alts, should they be open ended jobs, or should they be formal jobs?