Metroid:
1. Norfair
2. Pyrosphere
3. Frigate Orpheon
Animal Crossing:
1. Dodo Airlines
2. Tortimer Island
3. New Island
Job #15: Luigi (Super Mario)
It's-a Luigi! What more could I say?
Job #16: Kirby Moveset
Like Mario, Kirby is one of those "easy-to-use" characters, and like my Mario proposal, not many of his moves would change either. Only 5 in total are completely new.
For his Specials, Kirby's
Inhale stays the same as always, and I opted to keep his Down B,
Stone. Though... wouldn't it be funny if it could spike..? Moving on to his changed moves, his Side B is the
Cutter Ability. Similar to Link's Boomerang, Kirby tosses a curved, yellow blade in front of him a small distance, and then it returns back to him. The trajectory can be controlled by holding up or down on the joystick while it moves in the thrown direction, sending it over Kirby, or under the stage a considerable distance. It gives the slow, light Kirby a projectile to help him get in close to his opponent. Finally, his Up B becomes the
Friend Bounce, from Kirby Star Allies' Spider ability. This moves works the most like Pac-Man's Pac-Jump, in that Kirby summons a Spider Web that bounces him upwards. It stays out for a small moment, so Kirby or his enemies/allies could use it to recover. Kirby could easily get rid of it, or use it to coax recovering enemies into a well-placed Stone attack. Kirby's Final Smash could be
Festival Dance, from Kirby Star Allies' new Festival Ability. Kirby would toss a huge Friend Heart across the stage, hoping to hit anyone with it. If successful, Kirby dons the Festival Hat, and begins to do a good-ol' Kirby Dance, with the friended Fighters dancing with him until the end, where confetti and fireworks and such explode around them, sending them all flying when the cinematic ends.
Just to be funny, I'm changing Kirby's Dash Attack to a
Rolling Ball attack, where he curls his limbs around his body and starts rolling for a little, not unlike the Canvas/Rainbow Curse duology, where Kirby becomes a ball. I'm also giving him a new Back Throw, the
Air Corkscrew from Kirby Fighter 2's Wrestler Ability. When Kirby starts the throw, he jumps up a small bit with the grabbed opponent, spins them around, and tosses them backwards at a diagonal angle that sends them bouncing off of the ground and flying. If there is no ground behind Kirby when the throw starts...
All Kirby's other moves would remain the same as in Ultimate. Smash Attacks, Aerials, Tilts, etc. I didn't wanna force any other abilities into his more basic moves other than the ones in the Fighter/Suplex/BackDrop/Throw/Wrestler family of moves. This IS a fighting game, Kirby's fighting moves should be here, right? KSA is the most recent "main" entry in the series at this point in time, and KF2 is the most recent game in the series, and one that has its own unique Copy Ability added to the Fighter family of abilities. I wanted to pull the Copy Abilities that were in these two games in particular because of that. As for that new Dash Attack... I just like it, teehee.
.... Oh right, Inkling. Uhh.... their Ultimate moveset's fine to me-
My next item is Food. Yep. Food. Its Food.