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Smashboards Creates: Smash from Scratch! (A Smash game from the ground-up)

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Items
  1. Hammer
  2. Warp Star
Assists
  1. Pit
  2. Mr. AR
  3. Guile
F-Type Animations
  • Entrance: F-Type races on the stage, jumping off a ramp and landing in position.
  • Taunts
    • F-Type honks his horn.
    • F-Type revs his engine.
    • F-Type bounces in place, mimicking the bounciness of his original game.
    • F-Type takes a drink from a can of gasoline.
  • Victory Animations
    • F-Type leaps off a ramp and lands with a pose.
    • F-Type jumps onto a podium and poses.
    • F-Type drives in circles, balacing a trophy on his head.
Villain Costumes
  • Ganondorf (Zelda)
    • Headpiece: Ganondorf's Wig
    • Top: Ganondorf's Armor
    • Bottom: Ganondorf's Chainmail
    • Shoes: Ganondorf's Boots
    • Weapon: Ganondorf's Trident (Swordfighter)
  • Medusa (Kid Icarus)
    • Headpiece: Medusa's Snakes
    • Top: Medusa's Dress
    • Weapon: Medusa's Staff (Mage)
Also, sorry I forgot to mention this with today's jobs, but Virtual Boy will be our Story Mode's villain!
 
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Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,350
1. Hammer
2. Warp Star

1. Mr. AR
2. Pit
3. Skull Kid

On-Screen Appearance: Ashley rides her broomstick into the battle, before muttering, "This won't take long..."
Taunt 1: Ashley twirls her wand in her hand, giving the opponent a lifeless expression.
Taunt 2: Ashley's wand turns into Red as he proceeds to laugh at the opponent, before turning back into the wand.
Taunt 3: Ashley pulls out her stuffed bunny and hugs it, before putting it away.
Taunt 4: Ashley gets ticked off, with her hair turning white
Victory 1: Ashley floats her broomstick into the winner's circle, giving a very small smile towards the screen.
Victory 2: Red can be seen jumping around Ashley, before attempting to give Ashley a high five, Ashley weakly giving a high five back.
Victory 3: Ashley can be seen mixing something in her cauldron, before looking at the screen with a stoic yet confused expression.
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Submissions are closed!
  • All Mii costumes will be accepted.
  • Our next items will be the Hammer and Warp Star!
  • Our next assists will be Mr. AR, Pit, and Skull Kid!
  • My F-Type animations win by default, as do Northsouthmap's Ashley animations.
Job 122 (cont.): Submit animations for Octoling!

Job 124: Submit movesets for Ken and/or Peppino!

It's time to start work on our final two base game fighters! Please submit a list of specials and Final Smash at bare minimum.

Submissions close tomorrow around noon!
 
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Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Peppino moveset:
Neutral special: Shotgun
- Peppino grabs a shotgun and shoots straight a 3 bullets that go in the same way as in the game (one goes diagonally down, one straight and one diagonally upwards). The bullets can be deflected or eaten. They deal 7% damage per bullet.

Side special: Mach charge/Mach run - Peppino charges the speed bar (the speed bar appears on his UI) and rushes straight at the opponents. The damage depends on the level of the bar. Peppino can change the directions and even jump during the special. This move can deal 15-25% damage depending on the force/power of his side special.

Up special: Super Jump: Peppino charges himself and launches straight into the air. This deals 10% per hit. The move can be canceled by an aerial move.

Down special: Body Slam - Peppino does a short jump and does a huge slam that can bury an opponent. It can be also used in the air.

Final Smash: Unexpectancy - Peppino rushes straight at the opponent and it switches to cutscene, where he throws the opponent down on the arena where Pizzaface/Pizzahead was fought and Peppino beats the opponent up in the same fashion as the final boss fight in Pizza Tower. He ends the move with a piledriver that goes down on the middle of the rooftop of the tower. The final smash doesn't instantly KO the opponent, but it sends the opponent very high into the air.
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,350
Octoling Animations:
On-Screen Appearance: Octoling leaps onto the battlefeild in Octopus form and rises from a puddle of ink.
Taunt 1: Octoling will grab a random Mem Cake look at it and put it away.
Taunt 2: Octoling will turn around saying “Veemo” or “Voomy” depending on the gender of the Octoling getting in a pose similar to the Splatoon 2 Octo Expansion promotional art.
Taunt 3: Octoling will toss their modified splattershot into the air and catch it, then turning away from the camera.
Taunt 4: Octoling will swing two Dualies around
Victory 1: Octoling will recreate the victory screen from completing a level in Octo Expansion.
Victory 2: On a tablet of sorts a group chat will be displayed as messages from Pearl and Marina congratulating the Octoling as the Octoling puts the tablet away and walks off.
Victory 3: Octoling will do the victory animation that Inkling girls do in Splatoon if they have the Heavy Splatling and leap around in excitement while hugging the weapon.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Submissions are closed!
  • Northsouthmap's Octoling animations win by default.
  • Tankman's Peppino moveset wins by default.
Job 125: Submit animations for King Dedede, Mewtwo, and/or Dr. Eggman!

Job 126: Submit a new boss!
This can be any character from Nintendo or our third parties. Only two will be selected from this job since we recently added Virtual Boy, and they will be the last bosses we add, so make them count! I'll allow double-dipping into currently boss-represented franchises.
 

Pupp135

Smash Lord
Joined
Mar 30, 2020
Messages
1,852
FS Vaati Artwork.png
I’ll go with Vaati. He’d fight like the boss fight in Four Swords. He’ll use tornados, fire, ice, and lighting attacks on the player. Also, he’d use swing two vine like arms towards the player.
 
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Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,540
Location
The perpetual trash fire known as Planet Earth(tm)
Job #126: Metroid Prime
IMG_2229.png
Game of Origin: Metroid Prime (2002)

What does the boss do?
  • Metroid Prime can reflect energy-based projectiles
  • Power Beam: Metroid Prime gathers all six tentacles and fires a beam that covers most of the screen, similar to Dark Samus’ Phazon Laser (37%, far knockback)
  • Particle Wave Projector Beam; Metroid Prime emits two to four energy orbs that fire off into Wave Beams, which paralyze the player upon contact (8% each, small knockback)
  • Ice Beam; Metroid Prime fires a chunk of ice from each tentacle, which freezes the player upon contact (6% each, OK knockback)
  • Plasma Beam; Metroid Prime fires a stream of plasma from each tentacle (6% each, OK knockback)
  • Snare Beam; Metroid Prime fires eye lasers that pull the player towards it, ending with a snare using its tentacles unless the player dodges enough times.
  • Multi-Missile; Metroid Prime fires several purple and green missiles (3%, small knockback) that either home in on the player (purple) or land all over the ground (green).
  • Ultrafrigid Breath; Metroid Prime uses its tentacles to slam the floor and cover it in frigid crystals, freezing the player upon contact (20%, OK knockback)
  • Phazon Puddle; Metroid Prime creates a Phazon puddle on both sides, slowly damaging the player on contact. After a while, they turn into crystallized pillars.
  • Metroid Prime will sometimes goes invisible and use a random attack without warning
  • Metroid Prime creates a Metroid to fight alongside it
  • Metroid Prime will fire three sets of small homing projectiles (2% each, small knockback)
  • Metroid Prime will spin around like a wheel, flinging its tentacles all over (22%, medium knockback)
Setting/Intro: The Phaaze Sanctum where Dark Samus was fought in Corruption. As she emerges from the door below, Phazon tentacles pop out of Dark Samus, and she transforms into her true self, the core essence of Metroid Prime.

Defeat: Metroid Prime’s death animation from the original game.

Music: Vs. Dark Samus
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,350
DJ Octavio (Splatoon)

Fights in the Octobot King, using attacks from Splatoon 3.

Dr. Eggman Animations:
On-Screen Appearance: Eggman flies down onto the stage with his Egg-Mobile, which then sprouts its arms and legs.
Taunt 1: Eggman holds up his arms and laughs.
Taunt 2: Eggman takes out a Chaos Emerald and chuckles while cracking a wicked grin.
Taunt 3: Eggman mockingly laughs while stroking his mustache with his fingers.
Taunt 4: Eggman stands up in the Egg Mobile and laughs his iconic laugh with one leg resting on the control panel.
Victory 1: Eggman bounces up and down into the air with his mech while laughing.
Victory 2: Eggman appears in front of his mech, holding a Chaos Emerald while doing a victory dance.
Victory 3: Eggman has amassed an army of Badniks behind himself, standing in front of them proudly and taking a bow.
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 126:
Calamity Ganon (Zelda)
1684607877875.png
Calamity Ganon is the final boss of of 2017 action-adventure video game Legend of Zelda: Breath of the Wild and it's a primal evil entity that appeared throughout in Hyrule's history.
Long time ago, before the events of the aforementioned game, he caused the great calamity across the Hyrule amd he was defeated by Sheikah army.

100 years ago before the events of the game, the prophecy warned about Ganon coming back at cause the calamity again.

During the Link's adventure to save Hyrule, Ganon was swarming around the Hyrule castle, where Zelda is using her power to keep him tethered there.
When Link awakes him from his hibernation inside the cocoon, wakes up and turns himself into a grotesque version of himself mixed with malice and guardian parts.

He also appeared in Hyrule Warriors: Age of Calamity as an antagonist, who wanted to cause another great calamity.


The boss battle takes place in the same area as in the home game.

Here is the moveset:
1. Fireblight axes - Calamity Ganon uses the flaming axes to swing or slam down to cause the fire appear on the ground.
The attack deals a strong amount of damage.

2. Windblight tornadoes - Calamity Ganon creates a tornado that tries to send off the player. It doesn't deal damage, but it deals a huge knockback.

3. Thunderblight pillars - Ganon throws out metal pillars at the player and they deal heavy damage to player.

4. Waterblight ice - Calamity Ganon hurls ice blocks at the player. They can freeze the player and the block can deal normal damage.

5. Laser cannon - Ganon activates his laser cannon and aims at the player. The laser goes straight and it deals huge amount of damage.

6. Malice spread - Ganon uses the malice to spread in some parts of the arena. The malice deals normal damage. It can be attached to player, which it leaves in "Malice" status.
(The new effect for the game)

Overall, his moveset is taken from BOTW final boss fight.

When defeated, it dies like in BOTW.

Boss theme: Dark beast ganon/Calamity Ganon theme


I'm submitting Calamity Ganon as boss, because we don't have a Zelda boss in this game and Calamity Ganon would be a great boss character for the game.
(Also I originally planned to submit a Tears of the Kingdom final boss, but I didn't wanted to spoil for those who are playing the game, so I went with Calamity Ganon instead)
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Submissions are closed!
  • Northsouthmap's Eggman submissions will be used; King Dedede and Mewtwo's will be reused from Ultimate.
  • Since Ken hasn't gotten any moveset submissions, his moveset will also come from Ultimate.
  • Please vote for your top two bosses:
    • Vaati (Zelda) (Pupp135)
    • Metroid Prime (Perkilator)
    • DJ Octavio (Splatoon) (Northsouthmap)
    • Calamity Ganon (Zelda) (Tankman from Newgrounds)
Job 127: Submit up to five trophies from the Mother series!
Please include images. Ness, Mr. Saturn, and Pigmask Soldier are trophies by default.

Job 128: Submit up to three Smash'n'Grab enemies!
This will likely be the last of the jobs I do for these, so please make sure to get some in! Please include an image and a description of each enemy.

Submissions close tomorrow!
 

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,866
Submissions are closed!
  • Northsouthmap's Eggman submissions will be used; King Dedede and Mewtwo's will be reused from Ultimate.
  • Since Ken hasn't gotten any moveset submissions, his moveset will also come from Ultimate.
  • Please vote for your top two bosses:
    • Vaati (Zelda) (Pupp135)
    • Metroid Prime (Perkilator)
    • DJ Octavio (Splatoon) (Northsouthmap)
    • Calamity Ganon (Zelda) (Tankman from Newgrounds)
Job 127: Submit up to five trophies from the Mother series!
Please include images. Ness, Mr. Saturn, and Pigmask Soldier are trophies by default.

Job 128: Submit up to three Smash'n'Grab enemies!
This will likely be the last of the jobs I do for these, so please make sure to get some in! Please include an image and a description of each enemy.

Submissions close tomorrow!
You could always do themed jobs for smash n grab enemies, such as having only pokemon enemies or having enemies from only platformer games
 

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,866
Job 128:Smash N' Grab Enemies

Shy Guy (Super Mario/Yoshi)

View attachment 372325
Shy Guy walks and flips forward

Bulborb (Pikmin)

View attachment 372326

Bulborb attacks the characters bitting

Rattata (Pokémon)

View attachment 372327

Rattata attacks with bites and dashes
Funny idea for a reference, there should be a very rare chance for rattata to use Super Fang, which always cut the opponent's HP in half in the home game, so maybe that attack can deal a flat 50% to the player
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,350
Mother Trophies:

Jeff
1684703461516.jpeg


Paula
1684703485488.jpeg


Poo


Poppy Bros Jr. (Kirby)

Throw bombs

Keemer (Metroid)

Spikes that damage the player


Votes:
1. Calamity Ganon
2. DJ Octavio
 
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Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,866
1684707837953.png

Sabeleye
Pokemon

We need a good thief Pokemon, Smash'n'Grab is about getting gems and other treasures, so it makes logical sense to have an enemy designed to steal said items. Sabeleye, being a Pokemon known for eating gemstones, can fit such a job. Sabeleye is more annoying than anything, but can still be a major threat. It can use Knock Off to make the player drop any items they have, Fling to to toss said items as a weapon back at the player, Night Shade which creates a dark beam that always does 15% percent damage no matter what for consistent damage, and Quash which allows Sabeleyeto weigh and slow down a fighter by latching onto them. And all of this and it can also replenish it's health by eating Smashium gems. Sabeleye lacks health but has high defense and resistance to knockback, making it surprisingly hard to take down, but it is very weak to light and plasma based attacks, giving it a major flaw to capitilize on.

1684708752278.png

Face Raider
Face Raiders

A basic flying enemy, they have the face of a random mii. They come in three colors, green Face Raiders will just fly back and forth, using their propellers to perform a weak spinning attack, they come in groups and their propeller attack can knock around other Face Raiders like pinballs. The pink Face Raiders will kiss the player, grabbing them and draining them of their HP, they can also kiss other enemies to heal them of 25% of their maximum HP, making them annoying support enemies. Finally orange Face Raiders will be carrying large lumps of Smashium that you need to chase down, they will try to flee from you, spitting bouncing balls to act as a projectile, the rarest of the Face Raiders.

1684709448410.png

Forknight
Pizza Tower

A standard enemy, it has minor armor protecting it from projectile attacks and the fork can even relfect projectiles back at the player. The Forknight will attack anyone who get's in it's way with a decently strong slashing attack, it is the cowering folk, however, that drop their guard when it see anything intimidating. By intimidating, I mean bringing a stronger enemy towards it to scare it, rush toward it suddenly, or charge up a large smash attack. Either way, it's completely defenseless when unarmed, making it easier to take down.

Hey FazDude FazDude will you also be interested in making jobs for biomes and mini-bosses for Smash'n'Grab to flesh it out more?
 

Pupp135

Smash Lord
Joined
Mar 30, 2020
Messages
1,852
1. DJ Octavio
2. Vaati

LM 3DS Art - Boo.png
Boo would hide if the player and the boo are facing each other.
SSBU spirit Bonkers.png

Bonkers would work like in Smash Run


Newtrons would work like in the original Sonic game where they spit out energy balls before becoming invisible
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Submissions are closed!
  • Smash from Scratch's final bosses will be DJ Octavio and Calamity Ganon!
  • All Mother trophies and enemies will be accepted.

Job 129: Submit up to two maps for Smash'n'Grab!
You don't need an elaborate description of the map in question due to how large it'd be in comparison to a regular stage; Just a name and picture will suffice.

Job 130: Submit up to three pieces of Mii headgear!
These can be based on any of the properties owned by our included companies or be a generic concept, but you are only allowed to use headgear; No other clothing or weapons are allowed.

Submissions close tomorrow!
 

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,866
1684802310533.png

DK Jungle
This biome would be standard map, with some focus on verticality. Notably two gimmicks are in this biome to give it some unique dangers, mine carts and barrel blasters. Mine carts appear on rails and when road will go down said rail until it hits a wall, requiring the player to jump out, some mine carts house enemies, making traversal more dangerous. Barrel cannons come in all of their standard varieties and allow to player to fly to new areas, quite the dynamic map and biome.

1684802693692.png

Mii Maker
Basically, the gimmick is that there are giant mii heads with different face pieces acting as stage hazards. Some mouths can blow gusts of wind or shoot stinky poison breath, some eyes can shoot bolts of lightning or slippery tears, and some noses can suck or rebel nearby fighters. Giant hands will often change these parts, changing how the stage looks and plays, these giant hands can also grab and summon new enemies in ambush matches.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
I've decided to leave both of the current jobs open for an extra day due to the smaller-than-usual number of submissions. Please submit content if you haven't already!
Job 129: Submit up to two maps for Smash'n'Grab!
You don't need an elaborate description of the map in question due to how large it'd be in comparison to a regular stage; Just a name and picture will suffice.

Job 130: Submit up to three pieces of Mii headgear!
These can be based on any of the properties owned by our included companies or be a generic concept, but you are only allowed to use headgear; No other clothing or weapons are allowed.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Alright, moving on; All submissions will be accepted.
Job 131: Submit twelve alts for Ken and/or Peppino!
Ken uses his Ultimate design by default, but I'll allow redesigns from other games.

Job 132: Submit up to two third-party assists... including those NOT represented elsewhere!
That's right - For this job, you'll be allowed to submit ANY third-party character, not just those owned by companies who already have representation! The winning assists will have their companies added to our main company list.

Submissions close tomorrow around noon!
 

Pupp135

Smash Lord
Joined
Mar 30, 2020
Messages
1,852
BombermanR White.png
Bomberman would work like he does in Ultimate.

Steve Minecraft.png
Steve would place blocks that would interfere with the opponent. Sometimes, he’d also use a diamond sword to attack.
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Ken Alts
All his Ult. alts, plus...
  1. SF6 design
  2. SF6 Red
  3. SF6 Blue
  4. SF6 Blsck
Peppino Alts
  1. Default
  2. Money Green
  3. Sage Blue
  4. Blood Red
  5. TV Purple
  6. The Brown One With The Name I Can't Say
  7. Golden God
  8. Garnish Cook
  9. Mooney Orange
  10. Bad Bones
  11. War Camo
  12. John Suit
Assist 1: Yorgle (Adventure)

A rather random assist, but a fun one. Taking its appearance from Atari Adventure, it runs around and breathes fire at opponents.

Assist 2: Annalynn

When summoned, Annalynn will try to give opponents THE BOOT - As in, she tries to kick them, with her foot comically growing in size as she throws the kick.
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,350
Assist 1: Rabbids

Fire off a plunger gun or blaster from Kingdom Battle.

Assist 2: Maxwell (Scribblenauts)

Writes in his notebook, summoning items for its summoner to use.
 
D

Deleted member

Guest


Simon Belmont
Attacks with his whip, wiping out at any fighters who get too close


Terry Bogard
Does Burning Knuckle, shooting across the stage. anyone he hits will then be beaten with a series of punches and kicks
 

DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
2,286
Location
Earth-201769
Job 132:3rd Party Non-Represrnted

Scorpion (Mortal Kombat)

Scorpion_MK11_3.png


Scorpion attacks the opponents with teleport punches,fireballs and use his chain spear

Marco Rossi (Metal Slug)

images (1).jpeg


Marco shoots while walks at the opponents with the heavy machine gun
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Submissions are closed!
  • My Ken and Peppino alts will be used by default.
  • Woah... that's a lot of assists. Please vote for your top six!
    • Bomberman (Pupp135)
    • Steve (Minecraft) (Pupp135)
    • Yorgle (Adventure) (FazDude)
    • Annalynn (FazDude)
    • Rabbids (Northsouthmap)
    • Maxwell (Scribblenauts) (Northsouthmap)
    • Simon Belmont (Castlevania) (DarkVortex)
    • Terry Bogard (Fatal Fury) (DarkVortex)
    • Scorpion (Mortal Kombat) (DragonRobotKing26)
    • Marco Rossi (Metal Slug) (DragonRobotKing26)
    • Opa Opa (Phantasy Zone) (Perkilator)
    • Creeper (Minecraft) (Perkilator)
Job 133: Submit a Masterpiece!
No exact requirement for this job, but please keep your games GameCube/GBA or older.

Job 134: Submit up to four music tracks for the Mother series!
Mother currently doesn't have any stages, so any track from the series should be eligble (including past Smash remixes and-fan made remixes)!

Submissions close tomorrow!
 

Pupp135

Smash Lord
Joined
Mar 30, 2020
Messages
1,852
1. Simon
2. Scorpion
3. Creeper
4. Maxwell
5. Bomberman
6. Terry

I’ll nominate Fire Emblem Blazing Blade for a GBA game.
Ba america fe07.jpg
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,079
Location
Wherever good books are sold.
Gonna extend jobs for an extra day again - Please be sure to submit something if you haven't already!
Job 133: Submit a Masterpiece!
No exact requirement for this job, but please keep your games GameCube/GBA or older.

Job 134: Submit up to four music tracks for the Mother series!
Mother currently doesn't have any stages, so any track from the series should be eligble (including past Smash remixes and-fan made remixes)!
 
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