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Smashboards Creates: PROJECT REALMS

Which location should we go with?


  • Total voters
    2
  • Poll closed .

Venus of the Desert Bloom

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So we will be incorporating Glubbfubb Glubbfubb and Janx_uwu Janx_uwu submissions for game modes as well as general ones that comes with the territory - meaning typing game modes that appears in these genre of games. I will fine tune them to fit with our concept.

That being said, we will be working on our first location. Each character will have their own base location that’s featured in all Realms but we are including one “hub realm” that is representative of the game itself rather than just one character.

Location Submission

Submit a location that represents the game and general feeling of it as a whole. It can’t be a real world location and must be something of your own design. You may use stock photos to illustrate your point but they must not include fictional or non-fictional entities (White House, Avengers Tower, etc).

Please be as descriptive as possible while highlighting a bit on how they stage would look in all three available realms.
 
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Venus of the Desert Bloom

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Based on the above poll, Pin will be out very first character and the one who will represent the game! Please check this out again to get an idea of who we will be including:

Abilities

NamePin: The Crafty Mech-Pilor
Universe
Craftropilis: A world of fabric, giant killer toys, and of course an evil dictatorship ran by a group of evil scalpers
GenderFemale
AgeNon-applicable (how can you tell the age of a living doll)
Height1-Foot
Weight1/2 Pound
Weapon of ChoiceTed-2: A mech made out of the various parts of stuffed animals and toys, including a firecracker bazooka arm, a rail gun that shoots checkers pieces, and an RC Car acting as the wheels, with of course a Teddy Bear head acting as the cockpit.
Secondary WeaponA personal squirt gun that can shoot both water, baking soda+vinegar, lemon juice, chocolate milk, and hot sauce
AbilitiesCombo Crafting: Can take various items scattered around the map and combines them into various combo weapons (think Frank West's combo weapons), these combo weapons can be used as extra parts for Ted-2, or as personal melee weapons.

Self Patching: Can heal herself using scraps from her surroundings. This can also augment certain stats such as using metal objects for better defense and feathers for increased agility.

Smallness: Is small in size and so can fit in small spaces, but that requires getting out of Ted-2.

Backstory

DescriptionPin true to her name is made out of various patchwork. Of course she has a button for her left eye and a googly eye for her right eye, she has a mouth hole stiched up with string (think of something like Squigly from Skullgirls) with pins acting as dimples of sorts. She has a jumpsuit/dress of sorts made from red and dark pink construction paper resembling little red riding hood, her left hand is a fishing hook and her right hand is a pair of few strands of yellow yarn acting as a hook and hand combo. For feet she has a pair of push pins, left one is red and right one is blue, acting as feets with bottle caps acting as shoes. She also has a pair of swimming goggles on when piloting Ted-2

Ted-2 as previously stated is made out of various toys and stuffed animals. Of course there is the teddy bear head, which is inverted and the mouth part is replaced with a cockpit made out of a nutcracker head. Its left arm is a firecracker launch, its right arm is a Nintendo Ultra-Hand, and has a an RC Car as the tank treads. Finally it has hidden Slinky toys acting as a makeshift jumping program and escape pod.
BackstoryPin was going to be a star, she was part of a hot new line of dolls with virtual integration to allow for deeper interaction with her child. However what she didn't expect was that a dirty team of scalpers collected the entire stock of dolls and other popular toys and converted them into their own evil army of killer toys. What she also didn't expect was that she was going to be the testing dummy for this army with the repeated experimentation on her heavily damaging her body. Luckily being connected to the internet has its benefits and she taught herself the magic of DIY needlepoint. Soon, she built a new body for herself out of crafting materials and soon had bigger plans. Using defectives parts she built a mech suit for herself called the Ted-2 to survive this conquered world. She later became known as "The Scrappy", a feared moniker for her enemies. While Pin may have lost her original purpose, she now has a new purpose defeating the evil scalpers and saving her dimensions from their world of evil DIY. However the scalpers were clever and with a combination of ginger ale, egg timers, and strange stones, banished Pin from her world. Overtime the toys rebelled from their scalper leaders and created a new world made from patchwork and crafting tools all led by a dictatorships of evil chess pieces led by their king and queen Chex and Malt respectivly. Pin meanwhile was trapped between time and space and drift though there unconscious until the events of the game.
PersonalityPin is like her namesake, sharp and quick witted. Being originally broken in pieces and not broken her physic and her sharp tounge is as savage as the mech she pilots. Still she is quite clingy as well; wanting nothing more than to have someone to be her close friend like the child she was going to be owned by, especially in these lonely times. However, like the DIY stuff she is made of, she can be scatterebrained and awkward around other people when its gets personal. Still, she is in the right place and is generally a nice and heroic person.
InclusionLike this thread, Pin is made of various parts, but these parts somehow work together which is something we should stride for in a multimedia crossover like this. She is also extremely marketable being considered cute to the girls and cool to the boys. Plus, the possibilities of her crafting concept would work wonders in gameplay in all styles.
I edited it a bit as there was grammatical errors and mispellings. Please keep in mind that while you did give the character a lot of unique abilities and attacks, Glubbfubb Glubbfubb , the character can only have a few of them of them which need to correlate between all three modes. This means making the Self-Patching and Combo Crafting work in the Party Brawl mode. It should work alright in the other two modes for now though.

Here are my thoughts on this character and how to make her work. She is constantly in the Mech but, to avoid allusions of D.Eva, Pin is unable to leave the mech during a match. UNLESS we allow her to ditch the Mech and able to traverse on her own and use it as a teleportation mechanic but that seems a bit too difficult to do within all realms.

Weapon of Choice: Checker Launch (maybe called Check Mate?)
Secondary Weapon: Firecracker Arm (both a melee and a hevay projectile attack)

Passive Ability: Combo Crafting (We have yet to settle what sort of items can be found in the game but this would be rather difficult in Smashcore unless she has a Mining ability like Steve)

Attack #1: Squirt Gun
Attack #2: Self-Patch
Attack #3: -

Ultimate Attack: -

This is just my general take on Pin. We will continue to submit a location but will transition to discussion of Pin's abilities and attacks and how they can translate to each mode without tacking on new attacks all willy-nilly like.
 

Janx_uwu

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That being said, we will be working on our first location. Each character will have their own base location that’s featured in all Realms but we are including one “hub realm” that is representative of the game itself rather than just one character.
Please be as descriptive as possible while highlighting a bit on how they stage would look in all three available realms.
So I guess these two bits confuse me and seem like they're contradicting one another. Is this going to be a hub realm where you can rest up between going to the other ones? Or is this simply a hub world that appears in all of the realms, with nothing in common other than the basic layout?

I personally think we should go with the first since we still have no idea what any of the realms will look like yet. I have an idea in mind for a centralized location such as that.
 

Glubbfubb

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Cube City Painting by Jaime Enriquez | Pixels

Cosmic Cube City (CCC for short)

This location is a realm between universes. A place where space and time folded onto themselves and formed compact cubes. Each cube holds a window into each dimension of the multiverse and coming from these cubes are panels of various major beings who live in these universes. These plaques could act as trophies in this universe but only 2D images instead of 3D models. While normally separate from one another, when one universal cube bumps into another cube items from both universes become swapped with each other scrambling the two in the process. To prevent this from happening, a race of robotic people created fences to keep the cubes in place and prevent cosmic bumping. From that came a city of fittingly cube-shaped buildings.

As a Smash styled stage it would act as the Battlefield, with a flat structure made of smaller cubes and three panels acting as platforms. Unlike Battlefield, the robots tending the stage can shift and move the platforms like in Smashville, adding some platforming peril.

As a shooter stage, it would be square in shape, featuring straight corridors and tunnels with the robot people acting as footsoilders, repairing any damage to these buildings. They can be allies or enemies based on the scenario, using welding equipment as weapons.

As a dungeon while it would once again be pretty basic in structure, the fact that each cube holds a universe is used more to its advantage as enemies and obstacles from other universes can spill into this stage, pretty much making this a little bit of everything.
Based on the above poll, Pin will be out very first character and the one who will represent the game! Please check this out again to get an idea of who we will be including:



I edited it a bit as there was grammatical errors and mispellings. Please keep in mind that while you did give the character a lot of unique abilities and attacks, Glubbfubb Glubbfubb , the character can only have a few of them of them which need to correlate between all three modes. This means making the Self-Patching and Combo Crafting work in the Party Brawl mode. It should work alright in the other two modes for now though.

Here are my thoughts on this character and how to make her work. She is constantly in the Mech but, to avoid allusions of D.Eva, Pin is unable to leave the mech during a match. UNLESS we allow her to ditch the Mech and able to traverse on her own and use it as a teleportation mechanic but that seems a bit too difficult to do within all realms.

Weapon of Choice: Checker Launch (maybe called Check Mate?)
Secondary Weapon: Firecracker Arm (both a melee and a hevay projectile attack)

Passive Ability: Combo Crafting (We have yet to settle what sort of items can be found in the game but this would be rather difficult in Smashcore unless she has a Mining ability like Steve)

Attack #1: Squirt Gun
Attack #2: Self-Patch
Attack #3: -

Ultimate Attack: -

This is just my general take on Pin. We will continue to submit a location but will transition to discussion of Pin's abilities and attacks and how they can translate to each mode without tacking on new attacks all willy-nilly like.
As for Pin to use her crafting system in Smash I think rather than turning materials into new weapons, she could instead use other items to augment the weapons, like for example giving a gun more ammo by combining it with a healing item or giving it a stronger range by combining it with another gun, if you combine two elemental weapons you could alsi combine the effects like combining a fire item with a laser pistol to create a fire pistol. Self-Patching could work by absorbing the item and that item will add to her stats in a similiar way to Shulk's Manado.
 

Venus of the Desert Bloom

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So I guess these two bits confuse me and seem like they're contradicting one another. Is this going to be a hub realm where you can rest up between going to the other ones? Or is this simply a hub world that appears in all of the realms, with nothing in common other than the basic layout?

I personally think we should go with the first since we still have no idea what any of the realms will look like yet. I have an idea in mind for a centralized location such as that.
Sorry if it was confusing. Basically, a location not tied to a character.
 

Qwerty UIOP

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Stage Idea: Blankspace


Smash-Style: A white void with a missing texture sky
Shooter-Style:Same as Smash style but 3D and blank pillars will shoot out
Dungeon Style:The dungeon will look blank(easy for finding items) but look outside and there will be missing textures
 

Janx_uwu

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Here's my idea: The Town. Basically a location which has a layout inspired by the city in the background of SSBU's victory screen.

Shooter: High tech with obvious human-shaped cover spots, but the electricity is mostly gone and many skyscrapers have crashed or are on fire.
Platfighter: A town centered on competition with lots of arenas and posters and whatnot, but it's deserted and broken items litter the streets, as well as floating platforms either struggling to stay hovering or have fallen to the ground.
Dungeon Crawler: Filled with beautiful, historic, and potentially religious crypts, tombs, and dungeons, but years of vandalism and general mistreatment have led to these majestic landmarks being practically ruined.

While The Town may seem ruined beyond repair, the further you progress in the game you'll be able to fix and upgrade The Town which opens up new things to do in it.
 
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Venus of the Desert Bloom

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Here is my submission:

Realmverse

This is a magical universe where time and spac
View attachment 354233
Cosmic Cube City (CCC for short)

This location is a realm between universes. A place where space and time folded onto themselves and formed compact cubes. Each cube holds a window into each dimension of the multiverse and coming from these cubes are panels of various major beings who live in these universes. These plaques could act as trophies in this universe but only 2D images instead of 3D models. While normally separate from one another, when one universal cube bumps into another cube items from both universes become swapped with each other scrambling the two in the process. To prevent this from happening, a race of robotic people created fences to keep the cubes in place and prevent cosmic bumping. From that came a city of fittingly cube-shaped buildings.

As a Smash styled stage it would act as the Battlefield, with a flat structure made of smaller cubes and three panels acting as platforms. Unlike Battlefield, the robots tending the stage can shift and move the platforms like in Smashville, adding some platforming peril.

As a shooter stage, it would be square in shape, featuring straight corridors and tunnels with the robot people acting as footsoilders, repairing any damage to these buildings. They can be allies or enemies based on the scenario, using welding equipment as weapons.

As a dungeon while it would once again be pretty basic in structure, the fact that each cube holds a universe is used more to its advantage as enemies and obstacles from other universes can spill into this stage, pretty much making this a little bit of everything.


As for Pin to use her crafting system in Smash I think rather than turning materials into new weapons, she could instead use other items to augment the weapons, like for example giving a gun more ammo by combining it with a healing item or giving it a stronger range by combining it with another gun, if you combine two elemental weapons you could alsi combine the effects like combining a fire item with a laser pistol to create a fire pistol. Self-Patching could work by absorbing the item and that item will add to her stats in a similiar way to Shulk's Manado.
Stage Idea: Blankspace


Smash-Style: A white void with a missing texture sky
Shooter-Style:Same as Smash style but 3D and blank pillars will shoot out
Dungeon Style:The dungeon will look blank(easy for finding items) but look outside and there will be missing textures
Here's my idea: The Town. Basically a location which has a layout inspired by the city in the background of SSBU's victory screen.

Shooter: High tech with obvious human-shaped cover spots, but the electricity is mostly gone and many skyscrapers have crashed or are on fire.
Platfighter: A town centered on competition with lots of arenas and posters and whatnot, but it's deserted and broken items litter the streets, as well as floating platforms either struggling to stay hovering or have fallen to the ground.
Dungeon Crawler: Filled with beautiful, historic, and potentially religious crypts, tombs, and dungeons, but years of vandalism and general mistreatment have led to these majestic landmarks being practically ruined.

While The Town may seem ruined beyond repair, the further you progress in the game you'll be able to fix and upgrade The Town which opens up new things to do in it.
Please use the thread poll to vote.
 

Venus of the Desert Bloom

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Alright, so we will start working on Pin. For starters, Pin is largely a mech-user who utilizes various projectiles and melee attacks. All of them have a toy-based theme witha hodgepodge of toys being included to give Pin a rather unorthodox and even creepy vibe.

So, unlike many other threads, were are dealing with three genres at once and trying to get the character to work in both. Basically, one genre is a first person shooter, the other is a top down strategy, and the last is a 2D platform fighter. So her attacks won't 100% translate but we are trying to get as close to the 100% as possible so she doesn't feel like an entirely different character when picking her up between these three genre. She should have some minute differences that are tailored to the genre to get her to fit but notthing that "throws away the kitchen sinks and replaces it with a new one"

So, before we do that, we need to solidiy what attacks she has. So far, we have:

Weapon of Choice: Checker Launch (maybe called Check Mate?)
Secondary Weapon: Firecracker Arm (both a melee and a hevay projectile attack which can fire off a rokcet when held and charged up.)

Passive Ability: Combo Crafting (We have yet to settle what sort of items can be found in the game but this would be rather difficult in Smashcore unless she has a Mining ability like Steve).

Glubbfubb Glubbfubb mentioned this
As for Pin to use her crafting system in Smash I think rather than turning materials into new weapons, she could instead use other items to augment the weapons, like for example giving a gun more ammo by combining it with a healing item or giving it a stronger range by combining it with another gun, if you combine two elemental weapons you could alsi combine the effects like combining a fire item with a laser pistol to create a fire pistol. Self-Patching could work by absorbing the item and that item will add to her stats in a similiar way to Shulk's Manado.
I still think this is a bit to quirky and far to utilize within our current genres as well as potential future genres. Taking an item and converting it to an attack sounds a bit to excessive. I mean, how would she utilize a weapon and craft a weapon? We would need to figure out the mechanics for this for EVERY genre we add.

That being said, I could see Combo Crafting being something of an Upgrade Gauge. Basically, the more damage Pin does, the more her meter goes up with further enhances her attacks.

Attack #1: Squirt Gun (For example, base line could be oil which adds a slippery affect. Leveling it up can utilize a hot sauce for burning, stink sauce for poison, etc. These could be selectable after each upgrade)
Attack #2: Self-Patch (I feel that utilizing nearby resources like suggested, again, seems way to quirky to utilize within the various game modes we have. Maybe the amount she can self-patch aka heal will depend on this meter?)
Attack #3: Open

Ultimate Attack: Open


So, this framework was prepared with Hero Shooter (Warlord) in mind but this doesn't take the Dungeon (Cryptfiend) and Brawler (Smashcore)into account. They have much different mechanics but we still need to work with what we have.

In terms of Cryptfiend,

She would have a melee attack as the primary and the secondary being the projectile with three selectable attacks that are featured as icons on the HUD. Which attacks would best serve as the primary, secondary, and three additional attacks?


In terms of Smashcore,

She would have a neutral, side, up, down, and ultimate attack plus basic attacks such as tilts and smashes. We can be a bit less rigid here and just identify which weapon she uses for her normal attacks (Link uses a sword, Ness uses PSI melee powers, Snake uses punches and kicks, etc). Finally, mapping it to her specials. That being said, we can be a bit more creative with the recovery up special even though this would technically need to be included in all of her attacks across the genres.
 
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Venus of the Desert Bloom

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We haven’t gotten any sort of submissions which is something I had a feeling that would happen. Which is fine as it gives me an idea how to structure our future jobs. I’ll leave this open awhile longer before closing it and putting it up myself.
 

Infinity Sorcerer

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The notifications suddenly dissapeared in my case, I also find it quite confusing especially since it's already quite hard understand something that isn't in my main language.
 

Venus of the Desert Bloom

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I just find it really confusing so that's why I haven't submitted anything yet. Sorry.
Just so we have some clarification, what is confusing? This helps us iron out any issues.
 

Venus of the Desert Bloom

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I suppose I should submit something to get us rolling. I wanted to avoid in order to allow other opinions and thoughts to be put forth rather than my own:

For Attack #3: RC Car

This attack allows Pin to launch a remote control car from Ted 2.0 and can control it remotely. It has an explosive payload which, once it reaches the target, will obviouslt explode. She can prematirely explode it by canceling out of the attack. During this portion, she is unable to move thus vulnerable to attack.

In regards to Smashcore, it functions similar to Snake's Remote Rocket Launcher but obviously restricted to grounded movements. When used in Cryptfiend, she will launch the attack and it is

For her Ultimate, Ted to the Max

She causes Ted. 2.0 to grow to an enormous size due to gathering resources around it (Think Mega Man's Super from MvC2). It then launches a barrage of bottle rockets, snap pops, and other explodes around in a 360 degree radius. This protects the character on all sides. This functions the same for all three realms though for Smashcore, it covers 360 degrees on a 2D plane.

In terms of Gameplay,

Pin functions similar in all three versions with a mix of heavy hitting attakcs but quick movemebts tahnks to her wheels. That being said, in Smashcore, her jumps are not as good due to her inability to get herself off from the ground. This leaves her at a disadvantage in the air.

Pin in Cryptfiend

Her main attack is her rocket launcher arm which deals devastating explove attacks while her secondary attack is her checker launcher. This is opposite compared to Warlord mode. That being said, all three attacks plus Ultimate stay the same.

Pin in Smashcore

Her Neutral is the Checker Launcher while her main attacks focus on her rocket launcher arm as battering-type attacks.
Her Side Special is the RC Car
Down Special is the Self-Patch
Up Special is Rocket Launcher which has been repurposed to become a recovery move. Instead of firing it forward in a straight shot, she can input the attack. It will automatically point downwards to give her a huge boost into the air. She can hold and charge the attack though and then tilt to another direction to aim it. This will propel her to the direction oppositie of where she pointed. This gives her air mobility a bit more freedom as she lacks air surpremacy.
 
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Venus of the Desert Bloom

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Based on what I’m seeing, the most logical thing to do is to have people submit both characters and attacks per submission. This makes the character submission process longer but better in the end.

We will be moving from Pin’s moveset submissions to levels based on Pin’s background; a home stage if you will. This level will be included in all three game modes. When submitting, please I indiciate the following:

  • How does the location look overall? What’s its defining characteristics? What lore does it have?
    How does the stage look in Warlord?
    • What are some key points? What are some strategic points that can be used in this shooter mode.
  • How does it look in Cryptfiend?
    • What enemies shows up in it? What are some key location features?
  • How does it look in Smashcore?
    • How does the stage look? What’s its layout?
 

Venus of the Desert Bloom

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Here's my submissions:

Patchwork Paradise
This is the headquarters for Pin as she goes against the evil scalpers that destroyed her life. Using various toys, dolls, and other items, she patched together this bastion of toy rights. Large teddy bears, enlarged toy blocks, jack in the boxes, marching toy soldiers, and more litter the place as well as a surgeon's table and toy medical equipment to perform experiemnts on other toys. There is also a body shop to work on Ted 2.0 and other inventions.

Warlord
The arena is build in the shape of a circle to reference a ball. It's a mostly open location with three raised platforms on three "corners" of the circle. These platforms are three tiers each and large enough have various buildings and other objects. While you can jump or climb up these tiers, there are Jack-in-the-Box springs to launch you into them. Several key locations are:
  • Pin's Laborartory (various dissected toys can be found here)
  • Ted Junkyard (Were failed Ted models are scrapped)
  • Body Shop (Were Ted 2.0 is repaired and modified)
  • Doll House (where Pin keeps dolls to replace her own body parts when damaged)
Cryptfiend
It is similiar in design to Warlord but expands out to the locations outside of this area which includes the following:
A Doll Graveyard (where dolls who fought for Pin's cause are burided)
X-Mas Tree Frame Grove (a grove of christmas trees who lost thier needles and just a metal frame)
The Pools of Molden Sugar (pools of molten sugar where Pin torrtures scalpers)

The story for Cryptfiend is that a mysterious parasite from an infected toy has caused all of her creations to rise up against Pin; this inlcudes her comrades in arms which leads to them trying to take over the headquarters. Venture in with a team of Realmers to pushback the toyish horde and defeat the boss.

Some enemies includes:
  • Spider Doll (A doll head placed on a mechanical spider body)
  • Insane Puppet (An insane puppet that walks on it's own)
  • Infected Doll (a generic enemy that comes in five different varities: Scrapper (a melee unit), Toothpicker (wields a gigantic metal toothpick), Cracker (launches firecrackers as a projectile), Big Baby (A large hulking doll), and Diaperer (lobs dirty diapers)
  • Toy Soldiers: Green army men that fires real bullets
  • Sonicboom Monkey: A windup Monmkey toy that uses cymbals to create sonic booms.
The final boss is...

  • Ted 1.0 (An older and obsolete version of Ted 2.0 that, after being infected, woke up and start building upon itself by adding various features to its body)
Smashcore

This is a large stage that emulates both modes above with the outer locations visible in the background. The stag eis set up a bit like Elden Bridge with two tiered towers that branch together with a destoyable wooden block bridge. You can go down to the first floor of these towers. The stage doesn't have any gimmicks excpet for TOY Time which will be expanded down below...


TOY Time (Toys to Overpower YEET) Time. There is a switch in three locations for both Warlord and Cryptfiend and one in Smashcore that, when placed, causes toys strapped with explosives to rain down onto the battlefield. This was designed as a failsafe program by Pin to prevent someone from taking over th ebase. This damages EVERYONE in the base.
 

Qwerty UIOP

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Question: Should the enemies and bosses have intro cutscenes similar to what Skylanders Swap Force did?
 

Glubbfubb

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Here's my submissions:

Patchwork Paradise
This is the headquarters for Pin as she goes against the evil scalpers that destroyed her life. Using various toys, dolls, and other items, she patched together this bastion of toy rights. Large teddy bears, enlarged toy blocks, jack in the boxes, marching toy soldiers, and more litter the place as well as a surgeon's table and toy medical equipment to perform experiemnts on other toys. There is also a body shop to work on Ted 2.0 and other inventions.

Warlord
The arena is build in the shape of a circle to reference a ball. It's a mostly open location with three raised platforms on three "corners" of the circle. These platforms are three tiers each and large enough have various buildings and other objects. While you can jump or climb up these tiers, there are Jack-in-the-Box springs to launch you into them. Several key locations are:
  • Pin's Laborartory (various dissected toys can be found here)
  • Ted Junkyard (Were failed Ted models are scrapped)
  • Body Shop (Were Ted 2.0 is repaired and modified)
  • Doll House (where Pin keeps dolls to replace her own body parts when damaged)
Cryptfiend
It is similiar in design to Warlord but expands out to the locations outside of this area which includes the following:
A Doll Graveyard (where dolls who fought for Pin's cause are burided)
X-Mas Tree Frame Grove (a grove of christmas trees who lost thier needles and just a metal frame)
The Pools of Molden Sugar (pools of molten sugar where Pin torrtures scalpers)

The story for Cryptfiend is that a mysterious parasite from an infected toy has caused all of her creations to rise up against Pin; this inlcudes her comrades in arms which leads to them trying to take over the headquarters. Venture in with a team of Realmers to pushback the toyish horde and defeat the boss.

Some enemies includes:
  • Spider Doll (A doll head placed on a mechanical spider body)
  • Insane Puppet (An insane puppet that walks on it's own)
  • Infected Doll (a generic enemy that comes in five different varities: Scrapper (a melee unit), Toothpicker (wields a gigantic metal toothpick), Cracker (launches firecrackers as a projectile), Big Baby (A large hulking doll), and Diaperer (lobs dirty diapers)
  • Toy Soldiers: Green army men that fires real bullets
  • Sonicboom Monkey: A windup Monmkey toy that uses cymbals to create sonic booms.
The final boss is...

  • Ted 1.0 (An older and obsolete version of Ted 2.0 that, after being infected, woke up and start building upon itself by adding various features to its body)
Smashcore

This is a large stage that emulates both modes above with the outer locations visible in the background. The stag eis set up a bit like Elden Bridge with two tiered towers that branch together with a destoyable wooden block bridge. You can go down to the first floor of these towers. The stage doesn't have any gimmicks excpet for TOY Time which will be expanded down below...


TOY Time (Toys to Overpower YEET) Time. There is a switch in three locations for both Warlord and Cryptfiend and one in Smashcore that, when placed, causes toys strapped with explosives to rain down onto the battlefield. This was designed as a failsafe program by Pin to prevent someone from taking over th ebase. This damages EVERYONE in the base.
This was exactly what I pictures Pin's stage to be like
 

Venus of the Desert Bloom

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Based on a lack of submissions, we will be accepting my submission for Patchword Paradise. We will be moving to the next job which is adding a second Realmer into the game!

This time around, instead of us building the character up together, submitters will provide the write up of the character plus their main attacks:

For example, here is what we did for Pin:

  • Primary Attack: Checker Launcher
  • Secondary Attack: Firework Launcher
  • Attack 1: Squirt Gun
  • Attack 2: Self-Patch
  • Attack 3: RC Car
  • Ultimate: Ted to the Max
  • Passive Ability: Combo Crafting
These attacks are then attributed certain inputs for each game mode to better fit in with that genre. This gives us better farmework for the character and not having to worry about everyone submitting content. This allows the submitter to be a bit more focused when actually submitting the character. We will still continue to follow the same formula as when we submitted characters before. Here is the format below...

Abilities

NamePin: The Crafty Mech-Pilor
Universe
Craftropilis: A world of fabric, giant killer toys, and of course an evil dictatorship ran by a group of evil scalpers
GenderFemale
AgeNon-applicable (how can you tell the age of a living doll)
Height1-Foot
Weight1/2 Pound
Weapon of ChoiceTed-2: A mech made out of the various parts of stuffed animals and toys, including a firecracker bazooka arm, a rail gun that shoots checkers pieces, and an RC Car acting as the wheels, with of course a Teddy Bear head acting as the cockpit.
Secondary WeaponA personal squirt gun that can shoot both water, baking soda+vinegar, lemon juice, chocolate milk, and hot sauce
AbilitiesCombo Crafting: Can take various items scattered around the map and combines them into various combo weapons (think Frank West's combo weapons), these combo weapons can be used as extra parts for Ted-2, or as personal melee weapons.

Self Patching: Can heal herself using scraps from her surroudings, this can also augment certain stats such as using metal objects for better defense and feathers for increased agility.

Smallness: Is small in size and so can fit in small spaces, but that requires getting out of Ted-2.

Backstory

DescriptionPin true to her name is made out of various patchwork. Of course she has a button for her left eye and a googly eye for her right eye, she has a mouth hole stiched up with string (think of something like Squigly from Skullgirls) with pins acting as dimples of sorts. She has a jumpsuit/dress of sorts made from red and dark pink construction paper resembling little red riding hood, her left hand is a fishing hook and her right hand is a pair of few strands of yellow yarn acting as a hook and hand combo. For feet she has a pair of push pins, left one is red and right one is blue, acting as feets with bottle caps acting as shoes. She also has a pair of swimming goggles on when piloting Ted-2

Ted-2 as previously stated is made out of various toys and stuffed animals. Of course there is the teddy bear head, which is inverted and the mouth part is replaced with a cockpit made out of a nutcracker head. Its left arm is a firecracker launch, its right arm is a Nintendo Ultra-Hand, and has a an RC Car as the tank treads. Finally it has hidden Slinky toys acting as a makeshift jumping program and escape pod.
BackstoryPin was going to be a star, she was part of a hot new line of dolls with virtual integration to allow for deeper interaction with her child. However what she didn't expect was that a dirty team of scalper collected the entire stock of dolls and other popular toys and converted them into their own evil army of killer toys. What she also didn't expect was that she was going to be the testing dummy for this army with the repeat attacks on her heavily damaging her body. Luckily being connected to the internet has its benefits and she taught herself the magic of DIY needlepoint. Soon she built a new body for herself out of crafting materials and soon had bigger plans. Using defectives parts she built a mech suit for herself called the Ted-2 to survive this conquered world. She later became known as "The Scrappy" a feared monocure for her enemies. While Pin may have lost her original purpose, she now has a new purpose defeating the evil scalpers and saving her dimensions from their world of evil DIY. However the scalpers were clever and with a combination of ginger ale, egg timers, and strange stones, banished Pin from her world. Overtime the toys rebelled from their scalper leaders and created a new world made from patchwork and crafting tools all led by a dictatorships of evil chess pieces led by their king and queen Chex and Malt respectivly. Pin meanwhile was trapped between time and space and drift though there unconscious until the events of the game.
PersonalityPin is like her namesake, sharp and quick witted, Being originally broken in pieces and not broken her physic and her sharp tounge is as savage as the mech she pilots. Still she is quite clingy as well also like a pin, wanting nothing more than to have someone to be her close friend like the child she was going to be owned by, especially in these lonely times. But like the DIY stuff she is made of she can be scatterebrained and awkward around other people when its gets personal. Still she is in the right place and is generally a nice and heroic person.
InclusionLike these thread, Pin is made of disparate parts. but these parts somehow work together, which is something we should stride for in a multimedia crossover like this. She is also extremely marketable being considered cute to the girls and cool to the boys. Plus the possibilities of her crafting concept would work wonders in gameplay in all styles.
For the attacks, you can place it in the Abilities section at the top.

Now, seeing as how we added a girl and a mech user, we will forgo that in this next character submission.
 

Qwerty UIOP

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Realmer #2:

Screenshot 2022-06-25 8.25.44 PM.png
  • Name: El Muerto Fuego(Name translates to The Undead Fire)
  • Universe: Fiestaville
  • Gender: Male
  • Age: Unknown
  • Height: 5 ft. 8 in.
  • Weight: 120 lbs.
  • Weapon of Choice: His Flaming Pica
  • Secondary Weapon: Flaming Bull Constructs
  • Abilities:
    • My Own Mini-Fiesta(Spawns a Tiny Marachi Band and dances to their music, healing himself in the process)
    • Bullrush(Summons a Flaming Bull Construct to rush toward his opponents)
    • En Guarde!(Stabs his opponent with his flaming pica)
  • Description: A Skeleton in a Black Matador Costume and has a red blindfold covering his eyes(Will add art later)
  • Backstory: El Muerto Fuego was the finest Picador in all the land until one of the raging bulls got loose. He managed to trick the bull into falling into a nearby tar pit but not before getting fatally wounded. Then he woke up in Fiestaville, The Land of the Dead. There, he could show off his impressive skills without worrying about injury. And that blindfold he wears? Well a Chupacabra dared that he couldn't to his bullfighting blindfolded and the red ribbon show that he can. Whatever controls the OutRealms must've been impressed with his bravery and sent him to play in their games.
  • Personality:Upbeat and brave are two describing words for El Muerto Fuego
  • Inclusion: I just think that it's an interesting idea
 
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Venus of the Desert Bloom

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Realmer #2: Elvenknight


NameElvenknight
Universe
The Kingdom of Elvenfall
GenderMale
Age5,000 years old
Height5'8
Weight145 lbs
Weapon of ChoiceElvenbow: An expert bow made of ironwood that can fire arrows at high velocity.
Secondary WeaponBough of the Hometree: A stick taken from the tree that governs his kingdom. It has magical properties that delivers explosive magical attacks when swung.
AbilitiesPassive: Cloak (When staying still, he can cloak for up to 5 minutes. H ewill unloak if attacked or hit.)
Attack #1: Arrow of Truth (He pulls out an arrow that has a charging animation. It's a super veolcity arrow that can not only break trhough shields but also pass through walls and doors.)
Attack #2: Glyph of the Elventree (Places a glypth on the ground as a trap. When someone goes on it, it will cause roots to reach up and grab the opponent. It will trap them from 8 to 12 seconds.)
Attack #3: Token of Rememberance (He will place an aura which he can recall to by initiating the attack. It can be used to teleport the character to another location. It will phase out if he ventures to far away.)
Ultimate: Stillshrine of the Forest (He slams his hands onto the ground which srpings up a grove oftrees, bushes, and flowers. Anyone stuck in this sphere getsdamaged contiiously and has greatly reduced movement and attack damage output. The sphere is quite large.

Backstory

DescriptionElvenking is a mad of golden hair and elven features such as a lithe frame, pointed ears, and sharp lavender colored eyes. His hair is long and braided in the back. Due to the amount of battles he has been in, he has a scar above his eye and cleaves and ends right above his right eye. He also has a small scar on the side of his neck which is an Elven rune - the family rune of his best friend who died in battle many years ago. He wears a white and emerald green armored tunic typical of high elven fashion complete with a forest greep cape.
BackstoryElvenknight doesn't have name. Just a title. He was made an Elvenknight byt the High King when he was just a youngster, age 800. Since then, he has protected his kingdom from the attacks of the Orc sof Orcbrand, the Dark Elves of Nightraven Peak, the demon-folk of the Netherpit, and even civil wars. Regardless of the conflict, he fights for the betterment of his kingdom. He will give his life if need be to see nothing bad happens to it.

The High King was set to relinquish the throne and intended to hand it down to his eldest son but, on the day of the coronation, one of his ******* sons who once sought the throne and created a rebellion, came back to claim the throne. Learning from past mistakes, instead of bringing a smalla rmy, he came in with an unified orc, dark elf, and demon army. They ranscaked the throne and put everyone to the sword. Just as the Elven King was about to be slain by his son, the Elvenknight felt himself magically be removed from his universe. He couldn't protect his kingdom nor his king. He sought them die but couldn't do anything about it. Perhaps, maybe, just maybe he can return somehow and right the wrongs and revenge the loss of his kingdom and king.
PersonalityUnlike Pin who is more of an anti-hero, Elvenknight is a dry cut hero archetype. He does (or tries to do) everything right. While his personality might seem shallow, he obviosuly harbors great doubt due to the loss of his kingdom which he could have prevented so he is also a man of great sorrow and pain,.
InclusionElvenknight is a sort of an answer to the Pin submission as I felt a morally strong and hero-like character to be more apporpriate to balance out our roster. I chose the elf because, I mean, elves are known for having distinguishable features and being brave.
 
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